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Bullpup
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==Tactics== * Select fire: ** Using semi-automatic fire is very useful for ammo conservation. With the holographic sights, it's fairly easy to headshot lesser specimens. ** Be ready to switch to fully-automatic for tense moments, especially for large groups or strong specimens. * When coupled with the [[Commando]] perk, the low recoil of the Bullpup allows it to be fired on fully-automatic without a noticeable drop in accuracy, so aiming for the head can be a good idea even on full-auto. Against large clusters of weak enemies this can be used in a scythe tactic, mowing down entire mobs by sweeping your sights across head level while firing full auto. * Though aiming down the sight is advisable, the low recoil of the Bullpup makes it very efficient at firing 'from the hip'. * High accuracy and low ammo cost makes this weapon viable for most classes as a backup weapon: :: (e.g. i) A backup for the [[Field medic]] for when their [[MP7M]] can't quite take down the [[specimen]]s attacking them. :: (e.g. ii) A backup for the [[Berserker]] to take down long range targets, or hordes of [[Crawler]]s. :: (e.g. iii) A backup for any perk to take out [[Stalker]]s, which will help level up the Commando perk. * Even for a high level [[Commando]], the bullpup can outclass the SCAR or AK47 when facing small groups of weak specimens. The lower damage output is meaningless when a head and torso shot will be enough to kill weak specimens on all difficulties, and the fast reload time and much higher ammo capacity allow for a much faster kill rate. This tactic also saves SCAR ammunition for more powerful specimens like [[Siren]]s or [[Husk]]s.
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