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==Defensive positions== Any of the buildings on the map can be used for defense in a pinch, but the larger two require proper preparation to be effective defensive positions due to the number of doors that should be welded. In each of the three barns, windows are absent, so one of the doors must remain open. * The building surrounded by the metal fence (looking at the truck from the spawn, turn approximately 90Β° to the right and you shouldn't miss it) is a particularly good defensive position because it has only two doors, which are both covered by windows, and three ammo and weapon spawns exist within its confines. * With four or more players, the bridge with the truck on it, near the spawn point, can also offer a good defensive position, as taking up position on the rails offer a good view of incoming [[Specimen|Zeds]]. However, as players will be standing with their backs to each other, some active teamwork is needed. * For a smaller team, the small house with a trader (going slightly to the left of the fire from the spawn and past a tractor, you should see the light from there) can be a decent position if the rear door is welded, turning the front door into a (fairly short) funnel. One of the windows offers view of the direction most specimens are likely to come from, allowing to notice threats early, but also allowing Husks to fire at you. A single [[Support Specialist]] can hold the front door easily for the most part until he runs out of ammunition. Two Supports taking turns at shooting and welding the rear door (which usually doesn't attract much attention) should be able to hold this position with relative ease. The downside is the complete lack of space for retreat (unless the rear door is unwelded).
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