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Grenade
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===Frag Variant=== {{Weapon values by level |col1_name = <small>Support<br />damage</small> |style = float: left |col1_func = floor |col1_base = 300 |col1_inc0 = 0 |col1_inc1 = 5 |col1_inc2 = 10 |col1_inc3 = 20 |col1_inc4 = 30 |col1_inc5 = 40 |col1_inc6 = 50 |col2_name = <small>Demolition<br />damage</small> |col2_base = 300 |col2_inc0 = 5 |col2_inc1 = 10 |col2_inc2 = 20 |col2_inc3 = 30 |col2_inc4 = 40 |col2_inc5 = 50 |col2_inc6 = 60 |col3_name = <small>Carry<br />capacity</small> |col3_base = 5 |col3_inc0 = 0 |col3_inc1 = 20 |col3_inc2 = 40 |col3_inc3 = 60 |col3_inc4 = 80 |col3_inc5 = 100 |col3_inc6 = 120 }} '''Notes:''' * The damage bonuses for the [[Support specialist]] and [[Demolition]]s expert are different, but their carry capacities are equal. * Frag grenade has a base damage of 300, Support Specialist and Demolition get up to 50% and 60% damage bonus to grenades. * Besides [[Field medic]] and [[Firebug]], each perk possess frag grenade variant. * Initial explosion radius of frag grenade is 420 units sphere. None of the perks get a modifier for it. * Frag grenades have a damage fall off from blast center. Figures on the table considers specimen stumbled upon the grenade as it explodes. * Specimen will react to grenades on the ground and will try to move around it to minimize the damage. * Frag grenades are susceptible to any kind of splash damage from other explosions or incendiary to set off early with chain explosions. * Small amount of shrapnel projectiles spread at a larger distance randomly with the blast and ricochet off from surfaces to fizzle quickly. These small shrapnel projectiles can't pierce. * Grenades that set off by splash damage sprays slightly more shrapnels. * [[Fleshpound]] takes double damage from frag grenades. Especially from their shrapnels. <br /> <br /> <br />
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