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==Equipment== There are sixteen different pieces of equipment in ''Killing Floor'' including body armour, two tools, three melee weapons, and ten weapons. Most of the guns require manual reloading, even after emptying the magazine, with the exception of single shot weapons, and the majority of them lack usable iron sights. For weapons that have to be reloaded bullet at a time, such as the Shotgun and Winchester, the reload button needs to be held down in order to continuously reload. The prices of equipment, while being lower than on the retail version for the most part, change based on the difficulty setting, rather of the bounty from specimens changing like in the retail version. These weapons, equipment, and the changes between their retail equivalents are as follows: ===Melee weapons=== ;[[Knife]]:The basic weapon that every player spawns with. It has mediocre damage, but is the fastest of all the melee weapons. It can easily take down weaker specimens such as [[Clots]] and [[Stalkers]], but provides almost no protection against larger specimens. ;Broken Pipe:The cheapest buyable weapon, occupying 3 weight blocks when carried. Its usefulness is somewhat limited as it is little more than a slightly upgraded knife. Its retail counterpart is the [[Machete]]. ;[[Fire axe|Axe]]: The strongest of the normally obtainable melee weapons in the current version. It deals decent damage, and is able to take down [[Gorefasts]], and, to a certain extent, [[Scrakes]], with minimal effort. Its retail counterpart is the [[Fire axe]]. ;[[Chainsaw]]: A weapon that was purchasable from a weapon locker in version 1.0 of the Killing Floor mod, but has since been removed from the trader menu and therefore is currently unobtainable unless spawned by the map. No official maps spawn the chainsaw, and as such it has been effectively removed from the mod. It can, however, be spawned by custom maps. ===Power weapons=== ;[[Handcannon]]: A powerful handgun weighing 5 blocks. Although it packs a punch, it is used as a backup weapon at best due to its mediocre aiming capabilities. ;[[Shotgun]]: The shotgun, weighing 8 blocks, is a standard weapon frequently used in the earlier waves of the game. Unlike its retail counterpart, it deals only mediocre damage even at point-blank range. To continuously reload the shotgun, the reload key must be held down. ;[[Hunting shotgun]]: A powerful and heavy double barrel shotgun weighing 10 blocks. It is considered by many players to be one of the best weapons in the game, as its damage output is capable of surpassing that of even the 15 block L.A.W. The hunting shotgun's main drawback is its lengthy reload, which can cause players to be completely vulnerable without any kind of backup weapon on-hand. ;[[L.A.W]]: The heaviest weapon in the game, weighing 15 blocks, the maximum weight for non-Support players. It fires a powerful explosive rocket, dealing extreme damage with a large splash damage radius. ===Speed weapons=== ;[[9mm tactical pistol]]: The only weapon with dual-wielding and flashlight capabilities. Dual 9mms weigh 4 blocks total, and can hold 15 15-round clips each, making for a total of 330 bullets carried. Although the 9mm pistol has relatively low damage, it is still useful in the first waves of a game. ;[[Bullpup]]: A 6 block rapid-fire assault rifle for Commandos. The Bullpup makes use of functioning iron sights, which greatly assist in aiming the weapon. Despite being about equal to the 9mm pistol in damage per shot, its rate of fire is very high and as such it is capable of dealing much more damage per second. Ammo is stored in 10 40 round magazines, allowing 400 rounds to be carried at a time. ;[[Flamethrower]]: The flamethrower is largely considered hazardous to use in the Killing Floor mod, as there is no [[firebug]] perk and therefore no means of preventing self-damage. It cannot, however, cause damage to teammates unless friendly fire is enabled on the server, just like any other weapon. It is also somewhat heavy at 10 blocks. The flamethrower's fire deals damage on contact with specimens as well as burn damage over time after contact. These two types of damage can be combined to make short work of weaker specimens. Because the flamethrower is capable of igniting many specimens with only a couple bursts of flame, it is perfect for dealing damage to large groups of specimens. ===Range weapons=== ;[[Lever-action rifle|Winchester]]: This is a great weapon. which is named lever-action rifle in the retail version of Killing Floor. In the mod, it is very good as there is no need to level up the Sharpshooter to use this efficently. In the hands of a Sharpshooter, this weapon will slaughter clots, stalkers and crawlers in one shot, no matter where you hit them. Gorefasts, sirens and bloats can be killed with two shots, and one with a head shot: While the scrake will fall to a single headshot, although anywhere else, the scrake will resist a lot of shots. This weapon has no easy way to kill a fleshpound, though. As it only weighs 6 blocks and you can have up to 10 ammo in each magazine in it, plus 7 or 9 magazine with you, this weapon will let you fire 80 or 100 shots. It is considered, with the hunting shotgun, as the best weapon. ;[[Crossbow]]: The second ranged weapon and it is only good for one thing: headshots. The crossbow is known as a poor weapon. It has many disavantages compared to the winchester; it only has half its ammo, which is 40 or 50 for Sharpshooter. Its ammo travels slower and does less damage than the winchester, it weights more: 10 blocks, costs more and each bolt must be bought individually and costs more than a pack of 10 winchester ammo. It also has a few advantages over the winchester: first this weapon always starts with 40 bolts, while the winchester starts only with 30, it has the best aim of all the weapons, making headshots at lot easier and if ever you miss completly your shot and hit a floor or low wall, the arrow will be stuck and you'll be able to take it again and fire it again. Sharpshooter can still use it to kill everything in one shot, except fleshpounds. Finally, you do not need to reload this weapon, as it's always loaded. ===Other equipment=== ;[[Combat armour]]: A protection vest, grants shield points, instead of health points, but Siren screams bypass it. ;[[Grenade|Frag Grenade]]: Greandes are explosives that can be helpful to take large quantities of zeds. You always start out with three, but they are not as strong as in the retail version, and a siren's scream can make them explode before it reaches its objective, so your teammate can also be hurt by the explosion. ;[[Welder]] and [[Medical syringe]]: The welder is a tool used to weld or unweld doors, and the syringe is used for healing. The syringe is always more effective on a teamate than you, as it can be used twice on a teammate before depleting and only once on yourself. ===unused Weapons=== These weapons are unused in the games files. *Stun Grenade File description: "the Concussion grenade does very little damage to enemies, but will stun any foes in the explosion AOE for a brief period of time." This weapon's model and animations are identical to that of the fragmentation grenade, but is shaded a red-orange instead of green-yellow. It was probably meant to be put in-game but was taken out for an unknown reason. It is possible to use the Killing Floor SDK to mod them into a custom map to be picked up. However, despite having animations, models, and textures, it is impossible to use.
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