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==Tactics== * Select fire: ** The semi-automatic function is advised to conserve ammo and maintain accuracy, useful over long distances and against weaker [[specimens]]. ** The automatic-fire function is very useful for taking down tougher enemies such as [[Husk]]s, [[Scrake]]s and [[Fleshpound]]s. * Try to use your red dot sight as much as possible to maximize hit efficiency, so you can save on purchasing ammo. One thing to keep in mind is the time it takes for the red dot to settle compared to the [[Bullpup]]. In close quarters, due to its power and cost it may be preferential to switch to your other assault rifle or to simply let loose without using the sight. * Though headshots are always advised with all weapons, the SCAR's red dot sight makes it incredibly easy to headshot specimens who might be approaching you, even from a distance. * On lower difficulties and higher levels, it is possible to take down a Scrake by lowering it to approximately 60% health, reloading, and then firing rapidly into its head. This is effective at any difficulty in solo mode, but will rapidly become ineffective with higher number of players, even on normal difficulty, since Scrakes gain large amounts of health for every extra player on a team. * Another tactic against Scrakes is to empty an AK47 magazine (in semi auto), then switch to the SCAR and empty that at the scrake as he charges you, thus avoiding any reload delay. However, afterwards, you will need to reload both rifles, leaving you vulnerable. * The high base damage of the SCAR, combined with its low weight essentially makes it an upgrade on the [[Mac-10]]. In particular, the [[Sharpshooter]] can use it alongside a [[Crossbow]], where its large ammo reserves and high damage give them a significantly better sidearm for crowd control compared to the [[Handcannon]]. With other classes, mileage may vary due to its relatively high recoil and lack of useful buffs. * Its low weight also enables berserkers to carry the stronger claymore instead of the axe alongside the katana.
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