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Abusement Park
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== Defensive positions == *Located at the far end of the map from the spawn there is a balcony that runs along the edge of the tent in the middle of the map. In the middle of that balcony is a tower which you can pass through/under while on the balcony. There are only two entrances to defend and the [[Specimens|specimens]] come from a far enough distance away that [[Siren|sirens]], [[Husk|husks]] and [[Scrake|scrakes]] can be picked off easily and safely by [[Sharpshooter|sharpshooters]]. The optimal way to do it would be to have 2 groups of 3 standing back to back, at least 1 [[Sharpshooter|sharpshooter]]. per side. *There is an 'L-way' intersection by the Freaky Apples Cart and the Strength Test game by a [[Trader|trader]] location. It is left of the Murder-Go-Round that players spawn by. This spot seems to be the place that everyone gravitates toward, however on higher difficulties it can be extremely difficult because there are technically four entrances to defend, and if a dangerous [[Specimens|specimen]] spawns in the tent nearby, your team has zero warning. The fourth entrance is the opening above the [[Trader|trader]] where [[Specimens|specimens]] drop down. However it is still viable on lower difficulties or with a large enough team to cover all the entrances. *There is a cage at the base of a flight of steps leading down from the balcony that runs along the edge of the central tent. It is directly perpendicular to the nearby trader's entrance. This cage has only one entrance, and all enemies must pass through a relatively narrow courtyard in order to reach the player - even those coming down the stairs to the right. [[Specimens]] are confused by the entrance, and will often become stuck on the stairwell, or retreat because of poor pathfinding. A reasonably high level [[Support specialist|support specialist]] standing inside the cage can hold this location for all ten waves with an [[AA12]] and a backup shotgun in any difficulty up to hard with relative ease.
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