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==Weapon Analysis== '''Knife''' Every player spawns with a knife. While it is the weakest weapon in the game, equipping it will allow the player to run faster, as is the case with every melee weapon except the chainsaw. A hard swing to the neck will decapitate Clots and Gorefasts easily, but Berserkers should seek to obtain a better melee weapon the first chance they get. The knife should also be equipped while running towards the Trader for better time-efficiency in case the player(s) killed the last specimen too early or if said specimen died by itself. '''Machete''' The Machete is essentially a bigger, nastier knife. It has negligible weight and can often be found spawned on the maps, and can make quick work of almost anything short of a Husk or Siren. The Machete will make a decent primary weapon for the Berserker until he can afford a better weapon. The Machete is also a great choice for other classes due to its negligible weight, cheap price ($500) and decent RoF/Damage. '''Fire Axe''' The Fire Axe is a powerful but slow melee weapon, capable of stunning a Scrake with an alt-fire blow to the head. Like the Machete, it can be found spawned around maps, but unlike the Machete, it is considerably heavier, at 5 blocks. '''Katana''' The Katana is an excellent choice for Berserkers who practice hit-and-run tactics, since the Katana's light weight and fast attack speed allow for a great deal of mobility. The Katana will make quick work of lesser specimens and can flinch-lock a Scrake with repeated headshots; however, this tactic will not work on Suicidal or Hell on Earth difficulty. '''Scythe''' The Scythe is the most powerful weapon available to the Berserker class, runner-up to the Buzzsaw Bow. Its high damage and wide swing arc make it useful at mowing down specimens. However, compared to the Claymore, its damage may be overkill when used on lesser specimens such as Clots or Gorefasts, and the slower swing rate provides a slight drawback. Overall, it can be seen as a sort of sidegrade to the Claymore. '''Claymore''' The Claymore is more expensive than the Scythe and does less damage, but it swings faster. It's slightly more efficient at killing smaller specimens and is one of the best melee weapons for dealing good damage to the Fleshpound. Alt-fire attacks from the rear do incredible damage, and the Berserker's thick skin and fast movement allow him to distract the Fleshpound while teammates help finish it off. '''Chainsaw''' The Chainsaw is the heaviest melee weapon, but offers a great deal of versatility thanks to its multiple fire modes. Primary fire absolutely shreds Clots, Crawlers, and Gorefasts, and the alt-fire can be used against anything bigger, especially when aimed at the neck. Unlike other melee weapons, however, the Chainsaw does not grant a movement speed bonus, and the weapon's noise can mask the sound of incoming specimens. Nonetheless, the Chainsaw makes for an excellent defensive weapon. '''Buzzsaw bow''' The Buzzsaw Bow is the only ranged weapon for the Berserker perk. It is comparable to the Sharpshooter's Crossbow in terms of damage and rate of fire, but what the Buzzsaw Bow lacks in accuracy and range it makes up for with its ricocheting projectiles. A well aimed buzzsaw can cut down crowds of Clots or decapitate a Scrake, and the buzzsaws can be picked up after they are fired, saving money. However, the Buzzsaw Bow is both heavy and extremely expensive, relegating it to late game use unless the player is a high-level Berserker on a low difficulty. '''Dwarfs!? Axe''' The Dwarfs!? Axe is the slowest available melee weapon, and is comparable to the Claymore in terms of damage and cost. However, it possesses the unique ability to knock specimens back with a blow, making it useful for keeping Scrakes and Fleshpounds at arm's length. This allows you to kill even an enraged Fleshpound without taking damage.
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