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==Weapon Analysis== '''Combat Armour''' The medic's armour is able to absorb more damage than any other perk's armour enabling the medic to block incoming damage for lessened cost thanks to the medic's discount on armour. '''MP7M Medic Gun''' The MP7M Medic Gun is the weakest, but fastest-firing weapon available to medics. This weapon features a 20-round magazine by default, but increases by 2 on 0 and 1 ranks, followed by 4 per magazine for each additional perk rank up to a maximum of 40. This weapon fires the fastest of all the Medic's weapons, but also has significant recoil and spread, and low damage. Its med-dart gun is the same as the M7A3's, which recharges slower than the MP5 or Schneidzekk's med-gun. The MP7M features a red-dot sight, making both headshots and dart-shooting easier. This med-gun is the cheapest med-gun, and is usually the first one a Medic will acquire. '''Blower Thrower Bile Launcher''' The Blower Thrower can be seen as akin to the [[Flamethrower]]. It is capable of covering swarms of enemies in bile, damaging them over time and provoking them into attacking their own [[Bloat]]s. However, the Blower Thrower's short range and heavy ammo consumption means it cannot completely supplant the Flamethrower. It is also the only Medic weapon to lack a healing dart launcher, meaning it cannot level up your Medic perk. '''MP5M medic gun''' The MP5 is the middle-of-the-road gun; having a fast rate of fire, large magazine capacity (32 by default, but increasing 3 for the 0 and 1 ranks, followed by 6 for each additional rank to the max of 64), as well a faster recharging med-gun than the MP7M's. It lacks the larger damage of the M7A3 and the damage and rate of fire of the Schneidzekk. '''M7A3 Medic Gun''' The M7A3's damage is comparable to the damage of a mid-perked [[Commando]]'s weapons, and has similar recoil to an off-perked [[AK-47]], but a slower rate of fire. This gun features the same slower-recharging med-gun as the MP7M, taking longer to recharge than the med-gun on the MP5, or the Schneidzekk. This med-gun weighs twice as much as any other med-gun at 6 weight, it is also fairly expensive at all ranks, and features a comparatively small mag of 15-30 ( the mag size increasing by 1 on rank 0, 2 on rank 1, and 3 on each additional perk up to 30. This gun features a holographic sight, compared to to the MP5 and MP7M's red-dot sight. The sight and ammo count display change colors from green to red as the mag gets low, giving the Medic a visual cue to reload. The med-gun recharge is also displayed on-screen, and will turn red when it is unable to be fired. '''Schneidzekk Medic Gun''' This med-gun features the same advanced med-gun as the MP5, but lacks a red-dot or holographic sight of the other guns, instead relying on iron-sights. This weapon has a slightly slower rate of fire compared to the MP7M, but 60% more damage by comparison. Compared to the MP5, it does 25% more damage but has a smaller magazine, and compared to the MP7A3, it has a larger magazine and higher rate of fire, but does 42.8% less damage per hit. it is also the most expensive med-gun at upwards of Β£1,300. It features a moderately sized magazine, starting out at 25, increasing by 2 for rank 0, 3 for rank 1, and 5 for each additional perk rank, up to 50.
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