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== Defensive positions == * In the far side of the level from the spawn, next to a cross section between the cafeteria and a trader, there is an easily defend-able room with a distinct blue lighting in one of the corridors coming off it. The door nearest the cafeteria, which leads directly into the room, should be welded shut. The players should then stand at the top of the blue-lit stairs in the small corridor leading leading into the other side of room, so they can see both into the room and down to the main corridor, the waves of [[specimens]] can be held off quite easily from this location. The actual room itself should only be used as a fall-back point to prevent drawing attention to the other door. It is very easy to get overwhelmed standing just outside of the blue corridor section as that entire section is surrounded by spawn points. It is also worth noting that the [[specimens]] also spawn ''directly'' outside the blue corridor in large number, so at least one member of team is advised to use powerful area of effect weapons. * Another great spot is the end of the train in the rail station. To get there, walk past the ambulance at spawn and into the sunken hole in the road (see screenshot). Then after you get to the bottom of the hole take a right into a long corridor leading to the tracks. Then take another right at the tracks and head to the last car. Once there, you can defend from the back of the rail-car with relative ease however, it is easy to waste ammo when the [[specimens]] begin closing in so trigger discipline is a must! On a side note, players should refrain from trying to get behind the train. There is a small crevice on the right side of the train you can slip through to get in behind it. This is ill advised however, for the reason that even though the [[specimens]] cannot reach you, you will not be able to escape... * The bulding right next to the spawn is good if [[Support specialist|support specialists]] weld the two inside doors. The [[Specimens|zeds]] can only come in from the front door making them easy targets. However, welding both doors at high difficulties ends with specimen tearing down both doors. Welding the only door across the entrance and leaving one man by the trader side by rear causes specimen spawn rate from that side relatively low compared to front door already. * One of the best spots to holdup is just beyond the holdup spot with no escape. It leads to an intersection that has hallways to a yellow room (a good underused spot by itself but dangerous), the main subway and the depths [[trader]] if one [[Support specialist| support]] welds the door that leads to the holdup with no escape, the rest of the team can hold off the [[Specimens|zeds]]. This area is good because the multiple hallways leave alot of room to backpedal or run into if things get too dangerous. * Lastly the cafeteria itself is a good place to hold up if the door is welded as the [[Specimens|zeds]] will only come from the two hallways in the front. The only disadvantange is that the main throughway is obscured.
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