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Claymore
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==Tactics== Its damage improvement over Fire axe, don't give a noticeable edge when kiting [[Fleshpound]] but swing speed and comparably higher mobility while attacking sure helps abusing the hit'n'runs on a Fleshpound whilst getting rid of trash around. Compared to the Fire axe; at the hands of a level 6 Berserker, it takes 9 alter-fire headshots for Fire axe to finish Fleshpound, while for Claymore it takes 8.7 headshots. In short, Claymore can decapitate a Fleshpound with a primary swing after 8 alter-fire chops to head. Without the alternate fire swings, Claymore is still faster than Fire axe when solely used by primary fire as well. It would take around 13-14 headshots with primary fire to finally kill a Fleshpound as a level 6 Berserker but considering damage per second provided is low enough to not rage him, this allows the hit pace to be tighter for margin of error and higher mobility. Claymore also benefits the 2.0x backstab multiplier and can stun a Scrake from a backstabbing headshot from an alt-fire even off perk similar to Fire axe. Claymore is swift and offers a high reach, that it's possible to backstab headshot Fleshpound and kill him in 5 accurate slashes at its neck from behind. In Hell on Earth difficulty it's possible to backstab headshot Fleshpound three times as a level 6 Berserker safely from behind before it finishes the enrage animation and turns to you for retaliation. Regardless, attacking Fleshpound from behind with any of the attack styles or trying to whack at him when he's lit on fire most likely result in him enraging right away cause of high damage per second. For the case of [[Scrake]]s it's pretty much straight forward, just like Fire axe and any other heavier melee, Claymore have the capability of stunning a Scrake on a direct headshot from alternate fire swing, dealing 704 damage per alt-fire headshot to meet Scrake's stun requirement of over 667 damage in one single hit. As a level 5+ Berserker, Claymore only takes about 4-5 heavy swings to kill a Scrake by stunning him. After 4 alternate swing headshots from Claymore at the hands of a level 5+ Berserker, Scrake will be left with a handful of health, in which the fourth hit would directly kill it if Scrake were to get some pre-damage to its head before approaching closer. Upon a headshot from primary swing it still capable of heavy flinching Scrake by dealing over 450 damage in an emergency or a body slash will mini-flinch him. Overall, it corrects some issues a Berserker may have, such as range or a weapon that deals massive amounts of damage for the trade-off of the speed and ease of dealing with lower, trash mobs such as Clots or Gorefasts like the Katana. The Claymore in the hands of a good Berserker can easily form a frontline (switching between the Katana and Claymore as necessary) that may need very little to some form of support at times. The Claymore is not an effective weapon on Zed-Time chains, though it may be accomplished for one or two kills if timed correctly. If the secondary fire swing is used followed by a primary fire swing, the the claymore actually swings fast enough for 1 time extension, or and easy follow-through. The {{lc:{{PAGENAME}}}} is very effective for fighting the [[Patriarch]], due to its increased range and damage. With a small amount of practice it is possible to strike the [[Patriarch]] and avoid its retaliation. Since the [[Patriarch]] attacks fast enough that a Berserker is only able to do one melee strike at a time before retreat. Claymore can be more preferable over Katana, with its higher damage.
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