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==[[File:Suicide.png|16px]] Suicidal== The amount of specimens in each wave is greatly increased compared to the other difficulties, and compared to base Normal difficulty their health increased by 55% and damage by 50%. In addition to the stat boosts, [[specimen]] are moving 22% faster compared to Normal difficulty. Players spawn with Β£200 at the start of the game and bounty from [[specimen]] are 20% lower; those who get most of the kills should donate to those who are in need of money and equipment. Random weapon spawns are now scarce and it depends on luck to find a sell worthy weapon. Ammo boxes now only have 20% chance to replenish [[grenade]]s and [[pipe bomb]]s. The Patriarch decimates an unwary team with ease with its significantly swift movement and damage. In this difficulty Patriarch can one hit kill any team member with no damage mitigation from kevlar, nor perk bonuses such as a high level Berserker. Tactics are essential and without teamwork a squad will fail relatively quickly. Higher threats now require you to manage reloads and control gun recoil to dispatch them properly. Ranged threats are now really disorienting with their damage, movement speed and attack frequency, making them harder to ignore. Smaller specimen will be faster and Clot's grip will be stronger by this difficulty, making it hard to get away from them once pinned. Small specimen will spawn anywhere which deemed out of sightline quickly to flank player with other narrowing threats. Any player acting alone can be easily overrun if they were to not respect spawn rates to score large amount of specimen kills as game starts to retaliate harder for punishing cheesy techniques. Additional modifications were made to make the game harder: * Removing the ability to break free of a Clot's hold by jumping * Increasing Fleshpound [[crossbow]] headshot resistance from 50% to 65% * Increasing Scrake [[Crossbow]] headshot resistance to 50% * Scrake now enrage at 75% of maximum health instead of 50% * Scrake now have a brief inner cooldown for melee flinches * Removing [[combat armour]] from the set of items with which a Level 6 [[Berserker]] can spawn * Nullifying 5% maximum movement speed bonus of [[Field Medic]] Note that most servers at this difficulty will only allow 4-5+ perks. For a seasoned veteran who know which weapons to stick with, comfort zone can go lower as lvl2 and lvl3 perks but the low discounts at that level will make those hard to possess. By medium level perks, speedkills on big threats shall work on this difficulty with no complex tasks for other teammates to burden under for.
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