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Incendiary Grenade
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===Incendiary Variant=== {{Weapon values by level |style = float: left |col1_name = <small>Incendiary impact<br />min damage</small> |col1_func = floor |col1_base = 83 |col1_inc0 = 57.5 |col1_inc1 = 65 |col1_inc2 = 80 |col1_inc3 = 95 |col1_inc4 = 110 |col1_inc5 = 125 |col1_inc6 = 140 |col2_name = <small>Incendiary impact<br />max damage</small> |col2_func = floor |col2_base = 84 |col2_inc0 = 57.5 |col2_inc1 = 65 |col2_inc2 = 80 |col2_inc3 = 95 |col2_inc4 = 110 |col2_inc5 = 125 |col2_inc6 = 140 }} '''Notes:''' * [[Firebug]] only have access to incendiary grenades at perk level 3, before that level bonuses are irrelevant. * Firebug at level 0 to level 2, have explosive frag grenades like rest of the perks. * Firebug that reach perk level 5 and 6, is immune to self damage from incendiary grenades. * Specimen will react to incendiary grenades on the ground and will try to move around it to minimize the damage. * Initial explosion radius or incendiary is 420 units, it sprays flame waves in all directions clockwise and crosswise. * Incendiary grenade base damage without perk bonuses is 80, however no other perk have access to incendiary grenades. * Minimum tick damage is 3 and maximum tick damage is 4, interchanging between intervals randomly. * Self burn duration is 7.5 seconds default. Damage dealt in half second ticks then halved again. Healing reduces afterburn duration. * Afterburn duration is 10 seconds default for specimen. Can cause [[Glossary#crisped|crisped]] state on durable specimen. * Incendiary grenade has a damage fall off from the blast center, numbers are taken into account that specimen collide with the grenade on explosion. * Specimen take 50% more damage from direct hit incendiary projectiles, this also apply to incendiary grenades. * [[Fleshpound]]s are highly resistant to afterburn and takes half damage from incendiary impacts. * [[Husk]]s are between 75% and 87% resistant to incendiary grenades depends on difficulty level. [[Bloat]]s are 50% weaker to direct incendiary blasts.
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