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M99 AMR
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== Tactics == Because of the huge cost of ammunition for the M99, it is advised that the Sharpshooter uses the M99 only for the [[Scrake]] and [[Fleshpound]] when not in a dire situation. It is often necessary for other members of the team to contribute large amounts of money so that the Sharpshooter has enough ammunition for each wave. When you decided to go for this rifle, remember to completely fill your [[9mm tactical pistol]] ammo at least once before buying M99 as pistol ammunition can dry up fast between waves. It is also advised that some ammo boxes scattered around the map spared for Sharpshooter to pick up, as it can save hundreds of pounds, containing two M99 shots worthy of Β£500. Heading to the [[trader]] early enough will give you such opportunities to grab ammo packs and dump the rest at the remaining threats. If at a dire situation try to buy extra ammunition by guessing the maximum amount of big specimen in a way, nearly exhaust all of its ammunition 'till the end of wave then try to sell and re-buy M99 again. M99 sells for a good amount at level 6 for Β£787 and can be bought for Β£1050 again which comes with 5 ammunition loaded in. That means, at the cost of Β£263 difference which is slightly over a single ammo, re-buying for an empty M99 still means you get one ammo loaded in for almost free of charge. Unless very close to the trader, M99 carrying player shouldn't risk dropping it to grab and sale random weapon spawns. A better approach would be buying this rifle by wave 6 in a medium or long game, and managing it by re-buys along the rest of the rounds and adding one-two extra ammo as wave progress and you see fit. Deciding a re-buy should depend on whether an ammo box acquired on your way to trader to bring ammunition count above 5, would be the right take. If you have no shots left or lower than 2 with one loaded in already as you move to the trader, skip the ammo box for your teammates as you'll re-buy. Dying with this rifle at hand means a huge economic loss for team and besides brutal firepower. Losing M99 to a simple casualty, wouldn't allow you to recover from the already heavy burden it brought upon the team, going back to the [[Crossbow]] might not have the same intended efficiency against multiple big threats as the only Sharpshooter in team. Always remember, it's best to be a second Sharpshooter if you're opted to get this sniper rifle or plan on being around a good [[Support Specialist]] and [[Demolition]] for dealing with anything where you fall short like mass trash clearing or taking down multiple big targets scattered around. Loading it up fully to leave your team depending on scraps should not be your purpose when you can sustain it longer along the waves with re-buys and minimal help from your teammates by soaring ammo boxes on your way to trader. If used by a level 5 Sharpshooter, the M99 can kill the [[Scrake]] with a single headshot on Hell on Earth difficulty with 6 players, and body shots stun them at any level or off-perk use. The [[Fleshpound]] has a 50% damage resistance to the M99 AMR, as is the case for most weapons. It is thus not possible to one-shot a Fleshpound on [[difficulty#Hell_on_Earth|Hell on Earth]] difficulty with three or more players, Suicidal with four or more, or Hard with five or six, because its head health exceeds the damage that can be dealt through a single headshot. While playing solo on [[difficulty#beginner|Beginner]] difficulty, level 2 [[Sharpshooter]] can kill the [[Patriarch]] with one headshot.<br/> However, unlike the [[Compound crossbow]], the M99's damage is not reduced against the Scrake or Fleshpound on any high difficulty such as [[Difficulty#Suicidal|Suicidal or Hell on Earth]], making it extremely powerful and worth taking the risk. A level 4 Sharpshooter can one-shot a Scrake on Hell on Earth with 5 players in the server or leave its head health just two 9mm headshots away from a kill on 6 players, and a level 6 Sharpshooter can one-shot a Fleshpound on Hell on Earth with 2 players. In addition, the M99 can kill many large threats at once, such as multiple [[Scrake]]s and [[Fleshpound]]s if their heads are aligned. Big specimen aligning for your piercing shots can be a rare occassion and sometimes even come with the cost of massive trash specimen in the vicinity of bigger ones which you shouldn't dare to attack or wait for a grenade barrage to the farthest ones from your fellow teammates with capable perks for them to be aligned. A level 6 sharpshooter can kill up to two Scrakes at once from a single piercing headshot and stun the following third one. Against multiple Fleshpounds, if their head hitboxes align it's possible to dispatch both by 3 shots considering level 6 Sharpshooter never missed and stacked the headshot to both at the very first attempt. When forced to fire the M99 at lesser specimens, try to take advantage of the bullet's penetration and line up your shots to kill as many as possible. Headshots are not necessary against the [[Gorefast]] or any specimen with less health as it can stun them with ease or outright kill them. When you feel like getting swarmed however, the slow reload of M99 can make things turn for the worse. Because the M99 is so heavy, most of the time you will be forced to use the 9mm pistol efficiently or to wield a weak melee weapon like [[Machete]] for mobility when swarmed. At a sufficiently high level of Sharpshooter, you can decapitate most specimens with one 9mm shot even on Hell on Earth difficulty and Machete will be sufficient to decapitate basic [[Clot]]s to keep them away, but you will likely require assistance against the [[Husk]], [[Siren]], or a large group of [[Crawler]]s.
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