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== Tactics == The selective fire on the MKb allows a player optional control over the rate of fire. Semi-automatic allows for players to easily conserve ammunition while firing upon weaker specimens and to maintain overall accuracy. Fully-automatic can also be used in a similar fashion if players have enough control over how long they hold the primary fire button, but also gives the option of firing in short bursts or in longer streaks if the situations require it. When firing all out, the recoil of the MKb only pulls your aim upwards on average, not rightwards like with the AK. Its recoil rate is pretty low and easy to control and can be considered a mash up of all assault rifles in the same grade with a 10% increase in price tag; fire rate as fast as [[Bullpup]], recoil rate per shot as small as [[M4]] and finally damage per shot value same as [[AK-47]]. With these features, MKb42 can be a good late wave possession for a mid level Commando or any non perk player who are willing to hone their skills else grind the perk progress. As an off-perk weapon it could be considered by [[Demolition|Demolition Expert]] and [[Field Medic]] to level up the perk or mop up the specimen behind a big threat when needed, that they're not up to par to take head on. To example; Demolition can leave [[Scrake]]s to a more capable perk while picking trash behind it with short bursts, Field Medic can choose to position at the side of a [[Fleshpound]] to kill pillowed aggro behind him before tanking it if things go awry quickly. Alternatively any [[Berserker]]s can wield this weapon off perk to chain [[Glossary#Zed_time|Zed time]] with very little penalty while standing the position with the team and still can pack a slow weapon like [[Scythe]] or [[Fire axe]] as main melee. If used as an off-perk side arm it's advised to keep it in single fire as it can clean trash specimens with successful headshots from a reasonable distance without too much recoil and bursts are kept for clearing the crowds. Even though it's a reliable and strong side-arm it means nothing to some classes, as it's expensive, has average recoil, and has mediocre damage output. At vast open maps, it's not a good ranged option for non-perk users as it is incapable of shutting down long ranged threats but deal chip damage to them.
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