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==Leveling Tactics== *Even though perk level progress say explosive damage, blunt damage from explosive projectiles also count towards the perk progress as long as they explode. Trying to deal explosive damage by aiming at specimen feet simply deny one out of potential perk progress. Explosive damage has a fall off around the blast radius to determine how far the target is from the center of the blast. Non-direct shots deny player from a dealing half of the damage and only should be an option when there weak multiple specimen stacked at chokes or up close to give projectile an arm distance. *Low difficulty levels don't tend to punish player with flanking specimen spawns often on mass kills. Try to stack single grenades to set them off with M79 or any shots to score mass kills against large crowds of weak specimen to maximize the explosive damage. *[[Fleshpound]]s are heavily weak against [[grenade]]s and [[pipe bomb]]s. Additionally due to a coding oversight [[Husk]]s tend to incur more damage from explosive projectiles aimed at their upper torso as well. At low difficulty levels, a shot from [[M79]] can stun a Husk and stacking a few grenades before shooting an M79 at the chest of a Fleshpound or Husk will kill it right away. *[[Siren]] scream can be silenced or canceled by explosive damage as well but they have a nasty habit of exterminating hand grenades and rockets mid air while destroying pipe bombs with their screams. They tend shuffle their feet to catapult themselves away from the blast damage too. Aim for their upper torso or try to wipe them with bouncing grenades off from walls to set them off. When you're a low level Demolition, Sirens should be your first priority to dispatch in a quick manner. *Try to roam the map with light weight equipment in early waves while playing low difficulty games and always be on the look for sellable random weapons. Picking M79 with [[Lever-action rifle]] is a nice combination as rifle is trustful but also disposable thanks to low cost of rifle when you come across a sell worthy [[Fire axe]]. [[L.A.W]] and [[M32]] are both very expensive for a low level Demolition Expert to possess at early waves even at low [[difficulty]] scales. *Don't mess with [[Scrake]] unless you have enough grenades to set off and can aim directs at its upper torso or head. L.A.W can stun Scrakes so it's safer to wait to acquire it before attacking the Scrakes directly. An unalerted enrage may cause chaos amongst the team composition unnecessarily. In a similar manner you wouldn't want Fleshpounds angry and unattended for long if you're not up to par to kill it in one fell swoop.
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