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== Bugs and exploits == * A longstanding bug in the game allows placing pipebombs in a way that causes them to land atop the one placing them, generally by facing a nearby wall and aiming at a specific upward angle. This is often called a pipe bomb hat. The player can then move around and the pipe bombs will remain on their head. The usefulness of this is dubious, one possible exception being the final wave, assuming the player does not expect to survive close contact with the Patriarch to begin with. High level Demolitions perks can sometimes survive one pipe bomb going off, however if multiple pipe bombs are placed, they will almost invariably kill the player. * Selecting Demo perk at level 5 or 6 at the start and then immediatly switching to other perk when the first wave hasn't spawned yet will let you stack grenades and pipe bombs up to 8 / 11, just as if you are still Demolitions. But after 2 pipebombs and 5 grenades the only way to get more is to collect ammo boxes. This tactic isn't as good at [[Difficulty#Suicidal|Suicidal or Hell on Earth]] due to the fact that there are very few ammo boxes located on almost any map at these difficulties. But at hard or lower difficulty you can have 5-8 pipebombs at wave 7 for free. * Pipebomb, which was detonated by flare revolver deals 1.5x damage to fleshpounds and scrakes on top of the other damage multipliers. This way even an off perk bomb can kill a fleshpound on any difficulty with any ammount of players, except 6 man HoE, where you will need to deal with it's 10%-20% hp left. You need detonate the bomb when the fleshpound/scrake is standing right on top of it. {{Weapons}} {{Language bar}} [[Category:Demolition equipment]]
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