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== Attack damage == === Melee attacks === Specimen gain damage bonus or lose efficiency compared to its base value, regarding the specific [[Difficulty|difficulty]] multiplier for specimen damage. This is 30% at Beginner, 100% at Normal, 125% at Hard, 150% at Suicidal and finally 175% at Hell on Earth. All specimen have a 5% spread at random on their melee attacks, causing attack damage to lose or gain 5% on hit at random. For very low damage melee attacks, this difference is nearly indistinguishable but still causes 1-2 damage difference per damage tick. For some big specimen with high damage however, that randomization can be the decisive factor if a player lives or dies in a bad scenario. When specimen is lower than 90% of maximum health, melee attack kills performed by specimen upon the player will heal specimen for its current 10% of health. This healing mechanism has no exception and will heal any specimen that is low enough immediately as long as the last hit upon player is a melee attack. Specimen that use ranged attacks to kill players or over 90% maximum health, will not benefit from this healing mechanism in any way. {| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1 |- style=background-color:#f2f2f2 !width=85px| Difficulty ![[File:Clot icon 64.png|32px|link=Clot]] ![[File:Crawler icon 64.png|32px|link=Crawler]] ![[File:Gore icon 64.png|32px|link=Gorefast]] ![[File:Stalker icon 64.png|32px|link=Stalker]] ![[File:Bloat icon 64.png|32px|link=Bloat]] ![[File:Husk icon 64.png|32px|link=Husk]] ![[File:Siren icon 64.png|32px|link=Siren]] !colspan=2|[[File:Scrake icon 64.png|32px|link=Scrake]] !colspan=3|[[File:Pound icon 64.png|32px|link=Fleshpound]] !colspan=3|[[File:Patriarch icon 64.png|32px|link=Patriarch]] |- |- style="background-color:#f2f2f2;height:3.75em" |width=32px|{{small|Attack type}} |width=32px|{{small|Gnaw(x2)|rotate90}} |width=32px|{{small|Pounce|rotate90}} |width=32px|{{small|Slash(x2)|rotate90}} |width=32px|{{small|Claw|rotate90}} |width=32px|{{small|Chop|rotate90}} |width=32px|{{small|Bash|rotate90}} |width=32px|{{small|Bite|rotate90}} |width=32px|{{small|Chainsaw|rotate90}} |width=32px|{{small|Saw Loop|rotate90}} |width=32px|{{small|One-two(x2)|rotate90}} |width=32px|{{small|Double grinder(x4)|rotate90}} |width=32px|{{small|Double uppercut|rotate90}} |width=32px|{{small|Right claw|rotate90}} |width=32px|{{small|Impale(x2)|rotate90}} |width=30px|{{small|Sweep|rotate90}} |- |align=right| Beginner |{{Specimen health chart/equation|6|0|0|0.3}} |{{Specimen health chart/equation|6|0|0|0.3}} |{{Specimen health chart/equation|15|0|0|0.3}} |{{Specimen health chart/equation|9|0|0|0.3}} |{{Specimen health chart/equation|14|0|0|0.3}} |{{Specimen health chart/equation|15|0|0|0.3}} |{{Specimen health chart/equation|13|0|0|0.3}} |{{Specimen health chart/equation|20|0|0|0.3}} |{{Specimen health chart/equation|12|0|0|0.3}} |{{Specimen health chart/equation|17|0|0|0.3}} |{{Specimen health chart/equation|8|0|0|0.3}} |{{Specimen health chart/equation|35|0|0|0.3}} |{{Specimen health chart/equation|75|0|0|0.3}} |{{Specimen health chart/equation|75|0|0|0.3}} |rowspan=6 style=width:4.5em|{{small|54-108 damage per tick, hits twice. Double damage for targets with more than 50% armour}} |- |align=right| Normal |6 |6 |15 |9 |14 |15 |13 |20 |12 |17 |8 |35 |75 |75 |- |align=right| Hard |{{Specimen health chart/equation|6|0|0|1.25}} |{{Specimen health chart/equation|6|0|0|1.25}} |{{Specimen health chart/equation|15|0|0|1.25}} |{{Specimen health chart/equation|9|0|0|1.25}} |{{Specimen health chart/equation|14|0|0|1.25}} |{{Specimen health chart/equation|15|0|0|1.25}} |{{Specimen health chart/equation|13|0|0|1.25}} |{{Specimen health chart/equation|20|0|0|1.25}} |{{Specimen health chart/equation|12|0|0|1.25}} |{{Specimen health chart/equation|17|0|0|1.25}} |{{Specimen health chart/equation|8|0|0|1.25}} |{{Specimen health chart/equation|35|0|0|1.25}} |{{Specimen health chart/equation|75|0|0|1.25}} |{{Specimen health chart/equation|75|0|0|1.25}} |- |align=right| Suicidal |{{Specimen health chart/equation|6|0|0|1.50}} |{{Specimen health chart/equation|6|0|0|1.50}} |{{Specimen health chart/equation|15|0|0|1.50}} |{{Specimen health chart/equation|9|0|0|1.50}} |{{Specimen health chart/equation|14|0|0|1.50}} |{{Specimen health chart/equation|15|0|0|1.50}} |{{Specimen health chart/equation|13|0|0|1.50}} |{{Specimen health chart/equation|20|0|0|1.50}} |{{Specimen health chart/equation|12|0|0|1.50}} |{{Specimen health chart/equation|17|0|0|1.50}} |{{Specimen health chart/equation|8|0|0|1.50}} |{{Specimen health chart/equation|35|0|0|1.50}} |{{Specimen health chart/equation|75|0|0|1.50}} |{{Specimen health chart/equation|75|0|0|1.50}} |- |align=right| Hell on Earth |{{Specimen health chart/equation|6|0|0|1.75}} |{{Specimen health chart/equation|6|0|0|1.75}} |{{Specimen health chart/equation|15|0|0|1.75}} |{{Specimen health chart/equation|9|0|0|1.75}} |{{Specimen health chart/equation|14|0|0|1.75}} |{{Specimen health chart/equation|15|0|0|1.75}} |{{Specimen health chart/equation|13|0|0|1.75}} |{{Specimen health chart/equation|20|0|0|1.75}} |{{Specimen health chart/equation|12|0|0|1.75}} |{{Specimen health chart/equation|17|0|0|1.75}} |{{Specimen health chart/equation|8|0|0|1.75}} |{{Specimen health chart/equation|35|0|0|1.75}} |{{Specimen health chart/equation|75|0|0|1.75}} |{{Specimen health chart/equation|75|0|0|1.75}} |- |colspan=16| |- |align=right| Attack Range (in units) |20 |50 |30 |30 |30 |30 |45 |40 |40 |55 |55 |55 |85 |45 |3m. |} '''Notes:''' * All melee attacks randomized for up to 5% loss or gain. * When softly decapitated to bleed out, Clot gain double damage and attack reach, he can pin down the player for 1.5 seconds at that state only. * Crawlers can hit twice with their pounce if they collide with the target as they retreat. * Stalkers can slash twice consecutively in two ticks, each single slash deals half damage of their base damage. * Gorefast maximum charge distance is 700 units and when they charge from that distance they always move while slashing at target. * Gorefast has a chance to charge at first sight of player that scales up with difficulty, up to 40%. * Fleshpound gain 75% damage bonus when charging at enraged state. * Fleshpound's one-two swing can hit twice but if he lands the first enraged hit, his enraged state will cease. * Fleshpound's double grinder ticks for four times and can hit more when he pulls back. Ill advised to retaliate with a firearm upon being hit with that attack. * Patriarch's melee attacks at solo games damage with 75% efficiency, in every difficulty. * Patriarch's chest impale can hit twice if target is stuck at point blank or in mid-air. * Patriarch's claw has a precision of targets for proximity at a 180 angle infront of him. Only prioritizes the closest single target. * Patriarch's melee charge interval is 5-10 seconds, number of chained melee attacks in one charge attempt = 1-3. * Patriarch's roundhouse sweep, triggers when there are 3 or more players around him and he takes any damage from players. It has no interval cooldown. === Ranged attacks === <!--- Data is regarding v1060 source code ---> {| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1 |- style=background-color:#f2f2f2 !width=85px rowspan=2| Difficulty ![[File:Bloat icon 64.png|32px|link=Bloat]] ![[File:Husk icon 64.png|32px|link=Husk]] ![[File:Siren icon 64.png|32px|link=Siren]] !colspan=2|[[File:Patriarch icon 64.png|32px|link=Patriarch]] |- style="background-color:#f2f2f2;height:4.75em" |width=32px|{{small|Bile(x3)|rotate90}} |width=32px|{{small|Fireball|rotate90}} |width=32px|{{small|Scream(x6)|rotate90}} |width=36px|{{small|Minigun|rotate90}} |width=32px|{{small|Rockets|rotate90}} |- |align=right| Beginner |{{Specimen health chart/equation|23|0|0|0.3}} |{{Specimen health chart/equation|25|0|0|0.375}} |{{Specimen health chart/equation|8|0|0|0.3}} |{{Specimen health chart/equation|6|0|0|0.3}} - {{Specimen health chart/equation|21|0|0|0.3}} |{{Specimen health chart/equation|200|0|0|0.375}} |- |align=right| Normal |23 |25 |8 |6 - 21 |200 |- |align=right| Hard |{{Specimen health chart/equation|23|0|0|1.25}} |{{Specimen health chart/equation|25|0|0|1.15}} |{{Specimen health chart/equation|8|0|0|1.25}} |{{Specimen health chart/equation|6|0|0|1.15}} - {{Specimen health chart/equation|21|0|0|1.15}} |{{Specimen health chart/equation|200|0|0|1.15}} |- |align=right| Suicidal |{{Specimen health chart/equation|23|0|0|1.5}} |rowspan=2|{{Specimen health chart/equation|25|0|0|1.3}} |{{Specimen health chart/equation|8|0|0|1.5}} |rowspan=2|{{Specimen health chart/equation|6|0|0|1.3}} - {{Specimen health chart/equation|21|0|0|1.3}} |rowspan=2|{{Specimen health chart/equation|200|0|0|1.3}} |- |align=right| Hell on Earth |{{Specimen health chart/equation|23|0|0|1.75}} |{{Specimen health chart/equation|8|0|0|1.75}} |} '''Notes:''' * Bloat's projectile puke has a splash radius of 150 units and can be puked up to 250 units. * Bloat's bile damage over time = 2 + [0~2] each 0.5sec *7 = 14~28 total damages over 3.5sec. Does not scale with difficulty, nor stacks. * Husk's fireball interval is; Beginner = 7 - 8.8 sec, Normal = 5.5 - 7.5 sec, Hard = 4.1 - 6.1 sec, Sui/HoE = 3.3 - 5 sec. * Siren scream only affects players, spreads 6 waves at one go with 700 units radius. * Patriarch's minigun interval is 5-15 seconds, rocket launcher interval is 5-25 seconds. * Patriarch Minigun sprays 59-94 bullets at one go with 0.06 spread with each exposure randomized between 0.75 - 1.25 seconds and high fire rate. * Patriarch's Minigun deals 4-12 damage at Normal difficulty solo as the only exception. Rest of the difficulties deal same damage at solo play. * Patriarch Rocket launcher scorches 500 radius area and has no minimal distance travel for arm time. * Patriarch's Rocket launcher set back to 25% efficiency in Beginner and 37.5% efficiency in Normal at solo play.
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