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==Advantages & Disadvantages== ===Advantages=== *2-3 Grenades can be thrown in one second. *"Stacking" of Grenades is allowed. *Grenades inflict 100% '''more''' damage to [[Fleshpound]]s *Can effectively eliminate clusters of specimens. *Sometimes the only way to escape after being surrounded. *([[Field Medic]], [[Firebug]]) Dropping a perk's specialized grenades at one's own feet produces an AOE damaging effect while doing little to no damage to the user, in fact healing the [[Field Medic]]. *([[Field Medic]]) Unlike the healing of the Med-Syringe, the self-healing of the medic grenade '''does''' level the player's Medic perk when used on Solo and Multiplayer. This allows players to (admittedly, very slowly) level their [[Field Medic]] perk in Solo mode, by doing self-damage and dropping a grenade, or by allowing zeds to partially injure you. *Experienced [[Field Medic]]s may use their special Grenade's area of effect against raging Fleshpounds to have certain control over their movement similar to this can be done with a regular grenade, but Medic grenades effect last longer. ===Disadvantages=== *Unsellable as they use up one kilogram,no matter how many grenades you currently own. *Blast radius can easily kill the thrower, if careless. (Does not count for [[field medic]] or a high level [[firebug]] grenades) *Expensive (Β£40 per grenade). *Grenades bounce off of enemies and other objects, and may thus explode near the player who threw them. *May break welded doors and gates accidentally. *([[field medic]],[[firebug]]) very low burst damage. *([[support specialist]]) self-damage gets increased as well, making accidental self-killing more an issue. *Due to their long fuse, grenades are very vulnerable to [[Siren]] screams. *On Suicidal and Hell on Earth difficulties, specimens become better at avoiding grenades.
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