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Help:Fleshpound extermination tactics
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==Firebug== Much like the Commando, the [[Firebug]] simply doesn't deal enough damage against Fleshpounds, making it a very risky affair. In a solo effort - with enough cover - it simply becomes a kiting game of lighting the Fleshpound on fire and running out of sight, repeating until the specimen keels over. In the open, you're usually better off to open fire with the Mac-10 at long range, then switch to the Flamethrower or Husk Cannon to deal a grievous amount of damage in medium range before the Fleshpound can connect; however, this places a massive strain on one's ammunition stores, and the Firebug of a lower perk level runs the risk of killing themselves with the Flamethrower's self-damage. Concisely throwing a single Incendiary Grenade will break their rage and cause them to lose their target - helpful for when they're being focus fired on and enraging. In a team game, Firebugs should treat Fleshpounds as collateral much like the Scrake, but must take care not to focus fire on it unless the remainder of the team does - the flamethrower doesn't do enough damage to take down the Fleshpound by itself. When Fleshpound enrages he will shrug off afterburn effects of Flamethrower so it's advised to keep him under fire when he's about to charge. Crisping - and therefore confusing - the Fleshpound is essential in Hell on Earth, especially when the team is having trouble with a seperate mob and can only get rid of the Fleshpound by focus firing. The Husk Fireball Gun provides good damage and range, especially on a fully-charged shot, but this will likely cause the Fleshpound to rage; something to be avoided without an obstacle to block its progress. Firebug should be ensured that the Fleshpound is close to get crisping before he/she lands the fully charged headshot which cause Fleshpound to enrage.
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