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==Extermination== A Clot's base health total health is 130, and head health is 25. These figures are then multiplied by 0.5 on beginner, 1.35 on hard, 1.55 on suicidal, and 1.75 on hell on earth. The base bounty value is Β£7, this is then multiplied by 2 for beginner, 0.85x on hard, 0.65x on suicidal and reduced to its floor value. {{Specimen chart compact|130|25|7}} A Clot is easily killed with any weapon. With almost any weapon, a shot or two to the head scores a decapitation, rendering them little more than weak meat shields. When softly decapitated to bleed out, Clot can be ignored safely at most situations unless you stall around for him to recover from impact shock and start dealing double damage at his headless state for a few seconds he's bound to. Most mediocre firepower weapons such as [[AK47]] and similar Assault Rifles, drops them with a single headshot easily, any weaker bullet damage weapon only takes two headshots. Weapons packing a punch also make quick work of them, single 12-gauge from [[Shotgun]] and any similar buckshot weapon when close up kills them outright. Any weak damage weapon such as [[Knife]] or [[Machete]] can be used to flinch them and deny their grab attempts as they reach their claws. Crowds of Clots can be dispatched quickly by any weapon with high rate of fire, penetration power or high area damage of effect. As Clots are pretty weak, quickly dispatching them too fast might cause spawn delays (characteristic to the map) to be tighter and there's always a chance that higher threats to fill the ranks until maximum specimen amount is met. Quickly scoring kills on any specimen by explosives or stacked pierces cause spawn rates to be disrupted and aggressive but as Clots are one of the few weak specimen while lacking movement speed, they're more susceptible to this sort of thing more than any other specimen. Clots are dangerous as distractions more than their own sole presence as a threat, massed or not. Often scattering the attention of players at the open on themselves from distanced threats or ambush them from rear positions by using corners at chokes while stronger specimens tower over them. When a player is grabbed by a Clot, the player cannot move, but there are two ways to escape: killing the Clot, and repeatedly jumping away in Hard and lower [[Difficulty|difficulties]]. The latter is not advised while playing difficulties higher than Hard scale and when there are other specimens or multiple Clots nearby. Also, when playing as a Field Medic, throwing a medical gas grenade at the ground can release you as the Clots will take damage from the gas while it heals you. As a medium-high level Firebug, same thing applies to the incendiary grenades and Clots any other weak specimen will be wiped away while you'll be free to move away from the chaos. Bombing the clots in any way, not only a waste of money for a massive damage dealt by grenades to small and weak specimen but a cheesy way to disrupt spawn rates.
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