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== Extermination == {{main|Help:Scrake extermination tactics|Scrake extermination tactics}} The large amount of health the Scrake possesses can make it a troublesome beast to overcome. Assuming normal difficulty, he gains 500 hit points on top of his base of 1000 per additional player on the server. The upshot of this is that with three players on the server he can easily survive the blast from a [[pipe bomb]], and come out the other end within its charge threshold. If the Scrake starts running prior to going within a pipe bombs range, the pipe bomb will go off too late and the Scrake will avoid a large portion of the damage. For this reason it is often advisable to open fire following the explosion to maximize damage. Unloading a full magazine from any of the Β£2500+ weapons will be more than enough to take it down under most circumstances and, as always aiming for the head (or upper torso with the [[M32 grenade launcher|M32]] or [[L.A.W.]]) is advised to maximize damage. Dual [[handcannon]]s, the [[crossbow]] and the [[hunting shotgun]] are also effective weapons for taking out the Scrake with their various tactics for use. While the [[L.A.W.]] is a very effective weapon against the Scrake; it is not considered a cost-effective strategy due to the cost of the rockets and the Scrake's bounty. In addition, if enough damage is inflicted in a single hit, Scrakes can be "stunned", rendering him immobile and unable to attack for a few seconds, or "flinched", rendering him unable to attack momentarily but still able to move. Testing have shown that 667 damage or higher is needed to stun a Scrake and it will be mini flinched if an attack does more than 150 damage to briefly make him unable to attack. Flinch duration can increase if damage dealt is over 500, called heavy flinch that can override some enrage mechanics. Also, when it's completely [[Glossary#crisped|burnt]] by high enough afterburn damage as he's about to enrage, similar to the heavy flinch mechanic, it can hinder the Scrake's ability to run towards the player, making it easier to take him down. Due to the "single hit" criteria for flinch and stun, any of the [[Shotgun]] type weapons cannot be used to stun or flinch him, since the damage is spread out among individual, weaker pellet shots. A tactic often used by [[Berserker]]s playing on lower difficulty levels would be to repeatedly flinch a Scrake using a [[Katana]], preventing it from retaliating by chaining the flinching attacks. However, this tactic cannot be used on Suicidal difficulty and above, since Scrakes gain a short inner cooldown against melee attack type flinches on that difficulty. Ranged weapons, while remaining capable of flinch-locking a Scrake on higher difficulty levels, are a somewhat riskier alternative as headshots are often required to exceed the damage threshold for flinching and the danger of not being able to kill the Scrake before needing to reload when missed. Players are advised not to use small arms fire on Scrakes that are being flinched as doing so will break the flinch and endanger the player who is flinch-locking the Scrake. Stunning a scrake can be done off-perk by powerful weapons such as L.A.W, Pipe bomb, [[M99 AMR]], [[Husk Fireball Launcher]] charged shots or [[Buzzsaw Bow]] and [[Crossbow]] headshots. Off-perk crossbow users should note however, that scrakes gain a 50% resistance to crossbow headshots on Suicidal difficulty and above and this render the crossbow incapable of stunning a scrake on these difficulty levels. Some off-perk melee weapons are also capable of exceeding the damage threshold required for stunning by hitting the scrake's head from behind with a powerful alt-fire attack, combining the melee backstab multiplier and the headshot multipler together for x2.2 times to x2.5 times the normal damage. Since there are no limits to the number of times a Scrake can be stunned on Suicidal and HoE difficulty levels and that shots from small firearm cannot break the stun, it is considered the safer alternative to flinch-locking. Downside of stunning a Scrake is that it completely disables oncoming flinch attempts unless Scrake is stunned by [[Pipe bomb]]s. Any other fire arm or melee attack, stunning the Scrake will completely deny mini-flinch or heavy flinch attacks following it. Although the Scrake do not have any special resistance or weakness against explosives, players are advised not to use any explosive weaponry other than the L.A.W or Pipe bombs against them, as explosions will wake the Scrake from its stunned state immediately. Sufficiently leveled a [[Demolition]] Expert is able to abuse heavy flinch against Scrake with [[M32]] easily and halt its enrage mechanic but off perk use of any grenade launcher would only mini flinch him and quite slow to finish him at high difficulties with high player counts. Note that when a Scrake charges at a player, he will swing his chainsaw, then attempt to whittle the player's HP down by shoving his chainsaw into the player. When this does occur, never backpedal, because this would cause the Scrake to continuously swing his chainsaw, causing more damage than if you stood still. It is also easier to hit a stationary Scrake that is sawing a player down than trying to hit one that is running rampantly.
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