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==Специмены или Зомби== Like in retail, there is specimen or most commonly called zombies or zeds as ennemies, this sections will treat of all the ennemies that exist in the mod, actually, five unused zombies exist in the mod. The wave you will encounter those zombie are the apparance by default, this apparance actually be modified with the wave editor. Note, the following section only talk about the zombie, depending on they appear in the mod, 2.52, for info on their retail counter, consult article in this wiki, While reading this section, consider the difficulty is skilled, normal and easy difficulty does not need a guide, professional and sucidal zombie will all be tougher and harder to kill. So the ennemies are the follow: ;[[Clots]]: Clots are weak ennemies you will encounter in all wave, from the wave 1 to the last waves, clots can be killed in multiple way, from knife and axe to big laws, they will walk toward and trie to grab you then bite you, these are not strong, but being grabbed prevent you from fleeing, actaully, this is a very low treath. ;[[Stalker]]: Stalker are a nuissance, they will appearfirst at wave 2, many times, 6 stalkers, but after, few will appear, they are even weaker then the clots, but they attack faster can combo their attack, they will attack two time in a row, hoverer, the damage is still very low. When facing many stalker on round 2, only take out your axe if you have a lot of space and is very good, elsewhere, run or trie the hunting shotgun. Stalker are actually one of the lowest, beside the clots, it is to wonder, which is the weakest zombie. ;[[Crawler]]: A crawling, walking on its four members, look like four feets, but no worry, they got arms. they appear at wave 3 and every wave behond, they are the weakest ennemies and dies very easily, but they make for their low hp with their violent attack. when a scrath from them is not very big, they often jump toward you and does 4 scrath at the same time, if they miss you, they will repeatly jump to get you, it can very hard to melee them, if you are a sharpshooter or a medic, consider using a winchester to kill those beast, saving a lot of trouble for your teammate. They are very dangerous, so consider them as the highest treath when you see them, depending on close they are from your friend, until wave 7 ;[[Gorefast]]: These ennemies are actually a stroger ennemie, just a little more strong then the clot. They make their first apparance at wave 3, along with crawlers, they can killed by two winchester hit, two or three axe chop or shot from nearly any weapon, when near you, they will start to sprint then slice you, gorefast are not particulary much of a treath, but four or five of them are dangerous. ;[[Bloats]]: A big green zombie that advance toward the players and spew bill, it appear on wave 1, 5, 6, 8 and 9, they can hit player with their machette if those come too near the bloat and will always explose spewing bloats near them. They were supposed to be a medium treath, but due to a glitch, their bill do not do any damage when they spew it on you, if you kill them, bill send from the explosion will damage you, maybe because the bloats are dead, bloats are not considered any treath, only to new players or stupid one, the glitch is used instead to unlock money door and important one. It also used to collect, one player remain there and give time to the others to collect weapon, in v3, it is except to become a treath. ;[[Siren]]: The siren is a female zombie, who appear at wave 4, 5, 7, 8 and 9. they are as tought as gorefast or a little tougher, they are also the only ennemie, except the patriach to possesse a ranged attack, which is her only attack. when fighting her, do not used Law or grenade carelessly, her scream can explode them on you, give youself space and be sure to fire them she cries, she is a big treath to any player, doing big damage, if you are near her, chance are you will not survive. to dispatch her, the best weapon are the bullup and particulary the winchester, sharpshooters can kill her in two hits. Their is a glitch with the siren, you should never kill her at close range, if you do, find cover soon, the siren can still launch a cries even tought you killed her, it is not expected to be fix anytimes soon, when playing the mod, be warned of this glitch, it is believe her attack have some empty frames, and that even if yu killed, you did not stop her attack. best way to kill her are crossbow and winchester. ;[[Scrake]]: The scrake is a big zombie, weidling a chain instead of his left arm, he is the very tought zombie that appear at wave 5 and every wave after that, it have no special ability, his attack does quite a bit of damage, but it is very slow. While it does have much health, it can be killed in one shot, with the hunting shotgun, sharpshooter can kill them in one hit, with an headshot from etheir crossbow or winchester. While fighting them do not use LAW, it takes up to five rocket to kill one scrake. Because of their slow speed, they are not as dangerous as a siren or a fleshpound. ;[[FleshPound]]: just like in retail, fleshpound are the most dangerous zombie, those appear from wave 7 to wave 9, during wave 8 and wave 9, they can appear in group of three. They can rage and start running toward on their own freewill or whe you hit them with a strong weapon, and they have much hp, they cannot be stunned. They are actually a very dangerous target because of their health and their power. The easiest ways to kill them is by launching a rocket directly on them, then etheir a second one, or using the hunting shotgun or shooting their thead with the winchester. they walk fast enough for a big tank. Good thing to know, if ever they receive damage from rockets, they will rage, no matter the ammout of damage, the handcannon will never rage them. when they rage, they will lock on a player and run toward that player, no matter where he is, and he can be the last one in the line, if any other specimen are near it when it rage, it will hurt them and may kill them. ;[[Patriarch]]: The patriarch is the mod boss, nicknamed Patty, it always appear on the end of wave 9, as last ennemies, it has two type melee attack, which kill un protected player in one hit, those with vest, dies in two hit, exceptionnaly three, it can also run faster then anything in the game, while it run, he cloak himself to hide from the player view,he also have the ability to use a gathling gun and rocket launcher as ranged attack, while it is enough, he can use three syringe to heal himself completly, he is tought to kill, good strategy, many player and good weapon like LAW, hunting shotgun and winchester are used on him, Bullup, crossbow and flamethrower are also correct choice, grenades are very bad choice with him, as they do very little damage, they best weapon onhim is the hunting shotgun. ;[[Fleshpound Chaingunner]]:A flesh pound with a chaingun as an arm, it does not appear in the mod, but is expected to appear in v3 ;[[Soldier]]: Nothing is known on these ennemies, netheir their rôle, they did not make it to 2.52, but they can be found in the database, while choosing with actor you will place, they are expected on v3 ;[[Wrench]]: Nothing is known on these ennemies, netheir their rôle, they did not make it to 2.52, but they can be found in the database, while choosing with actor you will place, they are expected on v3 ;[[Shade]]: Nothing is known on these ennemies, netheir their rôle, they did not make it to 2.52, but they can be found in the database, while choosing with actor you will place, they are expected on v3 ;[[GorefastSp]]: it does not appear in the game, is not used, maybe it is not differant from the normal one ===Major changes=== *The [[Patriarch]] was only added in the retail version. *There were no [[Chainsaw]]s until after version 2. *[[Perk]]s have different bonuses and requirements. *Perks have no levels. *The [[Trader]] was found at only one place in the map. *The scoreboard followed money held, not kills. *Art style is slightly different. The retail version has a more realistic-look. *The [[Handcannon]] does not support [[dual-wield|dual-wielding]] in the mod version. *The [[Firebug]] perk was not added in the mod. *The [[Handcannon]] was a weapon for the support perk. (The Handcannon is for [[Sharpshooter]]s in the retail version.) *There was no [[Combat Armour|combat armour]]. ===Мелкие различия=== *Перк [[Специалист поддержки]] называется "Поддержка". *Перк [[Полевой медик]] называется "Медик". * Модели для всех [[:Category:Characters|персонажей]] и специменов разные. *[[Мачете]] заменяет оружие поломанная труба. {{Killing Floor development navbox|lang=ru}} {{Official maps|lang=ru}} {{Language bar|Killing Floor (modification)|ru}} [[Category:Killing Floor]] <div class="kf-restoration-note">Archived wikitext recovered with documented compatibility adjustments from the WikiTeam export in the [https://archive.org/details/wiki-kf_wikicom archived KF-Wiki collection] (export 2015-07-07, original revision 25979). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history. Restoration compatibility adjustment: historical display heading retained through a page-scoped compatibility hook.</div>
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