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	<id>https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=Help%3AAnimated_Textures</id>
	<title>Help:Animated Textures - Revision history</title>
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	<updated>2026-09-07T12:51:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://insultplayers.ru/killingfloor/w/index.php?title=Help:Animated_Textures&amp;diff=1781&amp;oldid=prev</id>
		<title>Maintenance script: Original wikitext recovered from the WikiTeam export dated 20150707; original revision 29991 and attribution retained</title>
		<link rel="alternate" type="text/html" href="https://insultplayers.ru/killingfloor/w/index.php?title=Help:Animated_Textures&amp;diff=1781&amp;oldid=prev"/>
		<updated>2026-09-07T06:52:22Z</updated>

		<summary type="html">&lt;p&gt;Original wikitext recovered from the WikiTeam export dated 20150707; original revision 29991 and attribution retained&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here follows a tutorial on how to create an automatically generated animation inside the Killing Floor Editor.&lt;br /&gt;
&lt;br /&gt;
# Create your animation frame by frame in an image editor.&lt;br /&gt;
# Save these images as seperate files, all with the suffix _a&amp;#039;&amp;#039;&amp;#039;xx&amp;#039;&amp;#039;&amp;#039;, where xx is a two digit number.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; So for example, if you choose the name &amp;quot;&amp;#039;&amp;#039;&amp;#039;killingfloor&amp;#039;&amp;#039;&amp;#039;&amp;quot; your images should be named like this:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;killingfloor_a00.tga&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;killingfloor_a01.tga&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;killingfloor_a02.tga&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* and so on...&amp;lt;br&amp;gt;All the images must have the size.&lt;br /&gt;
#In the Texture Browser, click &amp;#039;&amp;#039;&amp;#039;File&amp;#039;&amp;#039;&amp;#039; &amp;gt; &amp;#039;&amp;#039;&amp;#039;Import&amp;#039;&amp;#039;&amp;#039;. Then simply select to open all of the images of your animation. The editor will now make an animation of the supplied frames.&lt;br /&gt;
#Once that&amp;#039;s done, click to open &amp;#039;&amp;#039;&amp;#039;Properties&amp;#039;&amp;#039;&amp;#039; of the one named &amp;#039;&amp;#039;&amp;#039;killingfloor_a00.tga&amp;#039;&amp;#039;&amp;#039;. Change to the desired speed. &lt;br /&gt;
&lt;br /&gt;
And you&amp;#039;re done! The texture you want to use is the one that ends with a00.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Basic tutorials]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kf-restoration-note&amp;quot;&amp;gt;Original wikitext recovered from the WikiTeam export in the [https://archive.org/details/wiki-kf_wikicom archived KF-Wiki collection] (export 2015-07-07, original revision 29991). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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