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	<id>https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=Help%3AAsset_manager</id>
	<title>Help:Asset manager - Revision history</title>
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	<updated>2026-09-07T12:45:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://insultplayers.ru/killingfloor/w/index.php?title=Help:Asset_manager&amp;diff=1782&amp;oldid=prev</id>
		<title>Maintenance script: Original wikitext recovered from the WikiTeam export dated 20150707; original revision 8199 and attribution retained</title>
		<link rel="alternate" type="text/html" href="https://insultplayers.ru/killingfloor/w/index.php?title=Help:Asset_manager&amp;diff=1782&amp;oldid=prev"/>
		<updated>2026-09-07T06:52:22Z</updated>

		<summary type="html">&lt;p&gt;Original wikitext recovered from the WikiTeam export dated 20150707; original revision 8199 and attribution retained&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Asset Manager&amp;#039;&amp;#039;&amp;#039; is your gateway to creating just about anything in UED and is split into 9 different &amp;#039;&amp;#039;&amp;#039;tabs&amp;#039;&amp;#039;&amp;#039; which gives you quick access to all the different resources available.&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB01 Textures.jpg|thumb|right]]&lt;br /&gt;
==Textures==&lt;br /&gt;
Textures are your paint in UED. With these you can colour in your walls/floors/ceilings in any material available within the textures list.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB02 ActorClasses.jpg|thumb|right]]&lt;br /&gt;
==Actors==&lt;br /&gt;
Actors are one of the most important parts of any Unreal game. An actor is a premade script in a modular form.&lt;br /&gt;
&lt;br /&gt;
Actors range from &amp;#039;&amp;#039;&amp;#039;Triggers&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Item Pickups&amp;#039;&amp;#039;&amp;#039; - just click where you want to add an item.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB03 Meshes.jpg|thumb|right]]&lt;br /&gt;
==Meshes==&lt;br /&gt;
Meshes are not used in Killing Floor. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB04 Animations.jpg|thumb|right]]&lt;br /&gt;
==Animations==&lt;br /&gt;
Animations can be viewed/played back on this tab. Not sure what program is used to make the animations.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB05 StaticMeshes.jpg|thumb|right]]&lt;br /&gt;
==Static Meshes==&lt;br /&gt;
A static mesh (or SM) is a complex object such as a weapon/car/door/bed etc., things that fill up your world. A Static Mesh can either be left as a decoration or used as a moving door/vehicle and can be a fully usable weapon.&lt;br /&gt;
&lt;br /&gt;
Static Meshes are made outside of UED using programs such as 3dsMAX and Maya. UED can be used to make basic SM&amp;#039;s but when they get a bit too complicated UED tends to just crash so you need to save often if making it without an external program.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB06 Prefabs.jpg|thumb|right]]&lt;br /&gt;
==Prefabs==&lt;br /&gt;
Prefabs are not used in Killing Floor.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB07 Groups.jpg|thumb|right]]&lt;br /&gt;
==Groups==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB08 Sounds.jpg|thumb|right]]&lt;br /&gt;
==Sounds==&lt;br /&gt;
The Sounds tab is where you can browse through to find all the game sounds that are available you; anything from Ambience (wind/waves/animals etc.) to Event Sounds (explosions/glass smashing/wood breaking).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:AMB09 Music.jpg|thumb|right]]&lt;br /&gt;
==Music==&lt;br /&gt;
The Music tab is not needed for Killing Floor since it makes use of OGG Vorbis files which are not compatible with the Unreal Editor.&lt;br /&gt;
{{DEFAULTSORT:Asset manager}}&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Basic tutorials]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kf-restoration-note&amp;quot;&amp;gt;Original wikitext recovered from the WikiTeam export in the [https://archive.org/details/wiki-kf_wikicom archived KF-Wiki collection] (export 2015-07-07, original revision 8199). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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