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	<id>https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=Help%3AUnrealEd_interface</id>
	<title>Help:UnrealEd interface - Revision history</title>
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	<updated>2026-09-07T17:53:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Original wikitext recovered from the WikiTeam export dated 20150707; original revision 8181 and attribution retained</title>
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		<updated>2026-09-07T07:13:38Z</updated>

		<summary type="html">&lt;p&gt;Original wikitext recovered from the WikiTeam export dated 20150707; original revision 8181 and attribution retained&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is the more boring side of getting to know the SDK but is an essential one.&lt;br /&gt;
&lt;br /&gt;
Here we show you the &amp;#039;&amp;#039;&amp;#039;interface&amp;#039;&amp;#039;&amp;#039; and tell you what all those buttons are used for and why you will need them in the creation of your world.&lt;br /&gt;
&lt;br /&gt;
== First Screen ==&lt;br /&gt;
&lt;br /&gt;
This is the first screen you will be presented with when you open up the SDK (Default Configuration); It is made up of a Top/Side and Bottom Toolbars, 4 Viewports and the Asset Manager (Browser).&lt;br /&gt;
&lt;br /&gt;
[[File:FirstScreen.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Top Toolbar ==&lt;br /&gt;
[[File:UED Top ToolBar.jpg]]&lt;br /&gt;
&lt;br /&gt;
From left to right:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Click this button to start a fresh new map.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Open&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the open map file browser - use this to open up previously saved maps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Save&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Saves your work so you don&amp;#039;t have to start all over.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Undo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This will allow you to go back a step but does not work with everything. Definitely doesn&amp;#039;t work after you have used any of the build buttons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Redo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Anything you have used the undo button on will be reversed by using the Redo button - This is also a bit of a temperamental button and only works with some things. Also doesn&amp;#039;t work after using a build button.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Binoculars (Search for Actors)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up a search box which allows you to easily find actors within your map.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actor Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Group Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Music Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Texture Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mesh Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prefab Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Static Mesh Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Animation Browser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Asset Manager Browser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2D Shape Editor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Opens up a small window for editing shapes in a 2D environment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unreal Script Editor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Opens up a small window for editing/making scripts (Programming scripts).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actor Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the properties box for the selected Actor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Surface Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Opens up a box that allows you to alter settings for the selected surface (wall/floor/ceiling etc.). Here you can change settings such as how much lighting detail there should be or to align textures with other surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build Geometry&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Builds all the levels Geometry - This has to be done everytime you alter any form of geometry if you want to view the effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build Lighting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Builds all the levels Lighting - This has to be done everytime you alter any form of Lighting if you want to view the effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build Changed Lighting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is ment to only build newly added / altered lighting but doesn&amp;#039;t do what its ment to. Best to use the Build Lighting button.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build Paths&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Builds all the levels Bot Pathing - This has to be done everytime you alter any form of Pathing if you want to view the effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build Changed Paths&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is ment to only build newly added / altered Pathing but doesn&amp;#039;t do what its ment to. Best to use the Build Paths button.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build All&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This will build all Geometry/Lighting/Pathing within your level. Once its finished you&amp;#039;ll be able to test out your map.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Make sure to save your work before using any form of &amp;#039;&amp;#039;&amp;#039;Build&amp;#039;&amp;#039;&amp;#039; as this is the most likely time for the editor to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;crash&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Build Options&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This will allow you to alter the default values of the &amp;quot;Build All&amp;quot; button so you can just have it build paths and lights if wanted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Play Map&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Clicking this will boot the game straight into your map and emulates an online environment. If you have a map that runs fine in solo but not fine when using this button then you won&amp;#039;t be able to play it online in the desired manor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Help&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This doesn&amp;#039;t work with anything and never has no matter what version of UED you are using.&lt;br /&gt;
&lt;br /&gt;
== Side Toolbar ==&lt;br /&gt;
[[File:UED Side ToolBar.jpg]]&lt;br /&gt;
&lt;br /&gt;
From left to right&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Camera Movement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to move the camera and nothing else.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vertex Editing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Used to move individual or selected vertexes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actor Scaling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Re-scale the chosen actor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actor Rotate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Rotate the chosen actor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Texture Pan&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Pan the selected texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Texture Rotate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Rotate the selected texture.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brush Clipping&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tool for cutting bits off a brush. Simple brushes are walls and stairs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freehand Polygon Drawing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Allows you to create more advanced drawings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Face Drag&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the actor scaling but only scales one side.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terrain Editing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Terrain Editing box which allows you to create/edit and delete terrain.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Matinee&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Brings up the Matinee creation box which allows you to create/edit movie clips/scenes that can be put into your map.&lt;br /&gt;
&lt;br /&gt;
== Viewports ==&lt;br /&gt;
Viewports can be undocked and moved around to suit the users needs/preferences. Shown below is the default configuration.&lt;br /&gt;
&lt;br /&gt;
[[File:UED Viewports.jpg]]&lt;br /&gt;
&lt;br /&gt;
Top-left shows the Top View (Looking down) &amp;lt;br&amp;gt;&lt;br /&gt;
Top-right shows the Front View &amp;lt;br&amp;gt;&lt;br /&gt;
Bottom-left shows the 3D View &amp;lt;br&amp;gt;&lt;br /&gt;
Bottom-right shows the side view (from the right)&lt;br /&gt;
&lt;br /&gt;
== Bottom Toolbar ==&lt;br /&gt;
[[File:UED Bottom ToolBar.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Basic tutorials]]&lt;br /&gt;
{{DEFAULTSORT:UnrealEd interface}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kf-restoration-note&amp;quot;&amp;gt;Original wikitext recovered from the WikiTeam export in the [https://archive.org/details/wiki-kf_wikicom archived KF-Wiki collection] (export 2015-07-07, original revision 8181). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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