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	<title>Perk - Revision history</title>
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	<updated>2026-09-06T18:41:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>NikC-: Created page with &quot;&#039;&#039;&#039;Perks&#039;&#039;&#039; are the playable classes of &#039;&#039;Killing Floor&#039;&#039;. There are a total of seven different perks, all with different specialisations, these being Field medic, S...&quot;</title>
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		<updated>2022-06-26T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Perks&amp;#039;&amp;#039;&amp;#039; are the playable classes of &amp;#039;&amp;#039;&lt;a href=&quot;/killingfloor/wiki/Killing_Floor&quot; title=&quot;Killing Floor&quot;&gt;Killing Floor&lt;/a&gt;&amp;#039;&amp;#039;. There are a total of seven different perks, all with different specialisations, these being &lt;a href=&quot;/killingfloor/wiki/Field_medic&quot; title=&quot;Field medic&quot;&gt;Field medic&lt;/a&gt;, S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Perks&amp;#039;&amp;#039;&amp;#039; are the playable classes of &amp;#039;&amp;#039;[[Killing Floor]]&amp;#039;&amp;#039;. There are a total of seven different perks, all with different specialisations, these being [[Field medic]], [[Support specialist]], [[Sharpshooter]], [[Commando]], [[Berserker]], [[Firebug]] and [[Demolition]]. Each perk has seven levels of experience, from 0 to 6. Experience is gained by performing certain actions, the most common of which being to deal damage with weapons specific to that perk but also includes other actions like welding or healing. When enough experience points have been gained a player will level up in that perk and gain additional benefits for doing so. The perk and level of a player is detailed on the [[head-up display]] as an image and a number of stars. Players using perks at level 0 to 5 will have a red icon and a number of red stars equivalent to their level. Players at level 6 will have a gold icon and a single gold star. Your perk is selected prior to starting a match and can then be changed once per downtime.&lt;br /&gt;
&lt;br /&gt;
==Field medic==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk Medic.png|60px|Icon for the Field medic.|right]]&lt;br /&gt;
{{Main|Field medic}}&lt;br /&gt;
Players using the Field Medic perk gain bonuses with the [[medical syringe]], and [[combat armour]]; as well as the [[MP7M]], [[MP5M]], [[M7A3]], and [[Schneidzekk]] medic guns. They also get increased movement speed, resistance to [[Bloat]] bile, and more effective armor. Due to the nature of the perk, Field Medics are free to use virtually any weapon alongside their medic guns. The Field Medic&amp;#039;s main job is to maintain the health of other players and they gain experience from doing just that; healing. The movement speed increase allows medics to catch up with other players, except [[Berserker]]s, to quickly get within range to heal and to avoid direct danger, such as larger specimens which they may be poorly equipped to deal with. The discounts that medics get on [[combat armour]] allows them to buy it alongside their other equipment earlier on, allowing them to take advantage of their increased damage soaking ability with the armour.&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for levels as the field medic are for healing 200&amp;amp;nbsp;HP to get to level&amp;amp;nbsp;1; 750&amp;amp;nbsp;HP for level&amp;amp;nbsp;2; 4,000&amp;amp;nbsp;HP for level&amp;amp;nbsp;3; 12,000&amp;amp;nbsp;HP for level&amp;amp;nbsp;4; 25,000&amp;amp;nbsp;HP for level&amp;amp;nbsp;5; and 100,000&amp;amp;nbsp;HP for level&amp;amp;nbsp;6.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
The [[field medic]]s line of equipment consists of the [[medical syringe]], [[combat armour]], [[MP7M]], [[MP5M]], [[M7A3]] and the [[Schneidzekk medic gun]]s. All players spawn in with a medical syringe. The field medic spawns in with combat armour upward of level&amp;amp;nbsp;5, and also the [[MP7M]] at level&amp;amp;nbsp;6.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
!width=120px|[[Medical syringe|{{black|Medical syringe}}]]&lt;br /&gt;
!width=120px|[[Combat armour|{{black|Combat armour}}]]&lt;br /&gt;
![[MP7M|{{black|MP7M}}]]&lt;br /&gt;
![[MP5M|{{black|MP5M}}]]&lt;br /&gt;
![[M7A3|{{black|M7A3}}]]&lt;br /&gt;
![[Schneidzekk|{{black|Schneidzekk}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical syringe.png|x60px|link=Medical syringe]]&lt;br /&gt;
![[File:Trader Vest.png|x60px|link=Combat armour]]&lt;br /&gt;
![[File:Trader MP7m.png|120px|link=MP7M]]&lt;br /&gt;
![[File:Trader Mp5Medic.png|120px|link=MP5M]]&lt;br /&gt;
![[File:Trader M7A3.png|120px|link=M7A3]]&lt;br /&gt;
![[File:Trader KRISS.png|120px|link=Schneidzekk medic gun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support specialist==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk Support.png|60px|Icon for the Support specialist.|right]]&lt;br /&gt;
{{Main|Support specialist}}&lt;br /&gt;
Support specialists gain bonuses with all shotguns, grenades, the welder, and their carry capacity. As would be expected from their name, they are an effective support class, having increased ability to weld doors and carry equipment. Their primary weapons of choice are the [[shotgun]], [[hunting shotgun]], [[combat shotgun]], [[HSG-1 shotgun]], [[Vlad the Impaler]] and [[AA12|AA12 auto shotgun]].&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for support specialist are based on damage dealt with shotguns and weld points with doors. The damage requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6. The welding point requirements are 2K for level 1, 7K for level 2, 35K for level 3, 120K for level 4, 250K for level 5, and 370K for level 6. All players spawn with a pistol, level 5 spawn with a [[Shotgun]] and level 6 spawn with a [[hunting shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
The [[Support specialist]]&amp;#039;s equipment set consists of shotguns and the [[welder]]. All players start with a welder. Support specialists spawn with the [[shotgun]] at level 5 and the [[hunting shotgun]] instead at level 6.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
!width=120px|[[Welder|{{black|Welder}}]]&lt;br /&gt;
!width=120px|[[Shotgun|{{black|Shotgun}}]]&lt;br /&gt;
!width=120px|[[Hunting shotgun|{{black|Hunting shotgun}}]]&lt;br /&gt;
!width=120px|[[HSG-1 shotgun|{{black|HSG-1 shotgun}}]]&lt;br /&gt;
!width=120px|[[Vlad the Impaler|{{black|Vlad the Impaler}}]]&lt;br /&gt;
!width=120px|[[Combat shotgun|{{black|Combat shotgun}}]]&lt;br /&gt;
!width=120px|[[AA12|{{black|AA12}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder.png|x60px|link=Welder]]&lt;br /&gt;
![[File:Trader Combat Shotgun.png|120px|link=Shotgun]]&lt;br /&gt;
![[File:Trader Hunting Shotgun.png|120px|link=Hunting shotgun]]&lt;br /&gt;
![[File:Trader KSG.png|120px|link=HSG-1 Shotgun]]&lt;br /&gt;
![[File:Trader Vlad9000.png|120px|link=Vlad the Impaler]]&lt;br /&gt;
![[File:Trader Beneli.png|120px|link=Combat shotgun]]&lt;br /&gt;
![[File:Trader AA12.png|120px|link=AA12]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sharpshooter==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk SharpShooter.png|60px|Icon for the Sharpshooter.|right]]&lt;br /&gt;
{{Main|Sharpshooter}}&lt;br /&gt;
Sharpshooters gain recoil reduction, and faster reload bonuses for pistols, rifles, and the crossbow. They also gain headshot damage bonuses with all weapons and get discounts on [[handcannon]]s, [[.44 Magnum]]s, [[MK23]]s, [[M99 AMR]], and the [[M14 EBR]]. With their primary weapons of choice sharpshooters are given either extreme damage per shot, with the [[compound crossbow]] or [[M99 AMR]], or rate of fire, with the rifles or pistols. Sharpshooters can also be effective with other weapons, such as shotguns and assault rifles, and can match the damage of native classes with those weapons on headshots, however they lack the other bonuses those perks offer.&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for sharpshooter are based on headshot kills with the pistols, rifles and the crossbow. The requirements are 30 for level 1, 100 for level 2, 700 for level 3, 2500 for level 4, 5500 for level 5, and 8500 for level 6.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
The [[Sharpshooter]]s armoury extends to all side-arms, sniper rifles and the crossbow. All players spawn in with a [[9mm tactical pistol]], level 5 Sharpshooters spawn in with the [[lever-action rifle]] and level 6 spawn with the [[Crossbow]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
!width=120px|[[9mm tactical pistol|{{black|9mm tactical pistol}}]]&lt;br /&gt;
!width=120px|[[Lever-action rifle|{{black|Lever-action rifle}}]]&lt;br /&gt;
!width=120px|[[.44 Magnum|{{black|.44 Magnum}}]]&lt;br /&gt;
!width=120px|[[MK23|{{black|MK23}}]]&lt;br /&gt;
!width=120px|[[Handcannon|{{black|Handcannon}}]]&lt;br /&gt;
!width=120px|[[Crossbow|{{black|Crossbow}}]]&lt;br /&gt;
!width=120px|[[M14 EBR|{{black|M14 EBR}}]]&lt;br /&gt;
!width=120px|[[M99 AMR|{{black|M99 AMR}}]]&lt;br /&gt;
!width=120px|[[Single_Piston_Long_Musket|{{black|S.P. Musket}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trader 9mm.png|x60px|link=9mm tactical pistol]]&lt;br /&gt;
![[File:Trader Winchester.png|120px|link=Lever-action rifle]]&lt;br /&gt;
![[File:Trader Revolver.png|x60px|link=.44 Magnum]]&lt;br /&gt;
![[File:Trader MK23.png|x60px|link=MK23]]&lt;br /&gt;
![[File:Trader Handcannon.png|x60px|link=Handcannon]]&lt;br /&gt;
![[File:Trader Crossbow.png|120px|link=Crossbow]]&lt;br /&gt;
![[File:Trader M14.png|120px|link=M14 EBR]]&lt;br /&gt;
![[File:Trader M99.png|120px|link=M99 AMR]]&lt;br /&gt;
![[File:Dirty Trader Single Piston Long Musket.png|120px|link=Single Piston Long Musket]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Commando==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk Commando.png|60px|Icon for the Commando.|right]]&lt;br /&gt;
{{Main|Commando}}&lt;br /&gt;
Players of the commando perk gain bonuses with assault rifles, reload speeds of all weapons, and information gathering; they can see through invisibility and can see the healths of specimens, within a level dependent distance. Their primary weapons of choice are the [[bullpup]], the [[AK-47]], [[M4 carbine]], [[FNFAL ACOG]], and the [[SCARMK17]], but they can also effectively use other weapons thanks to their all inclusive reload boost. With their assault rifles they have a choice of two firing modes, semi- and fully-automatic, for either accuracy or damage.&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for commando are based on damage dealt with assault rifles and [[Stalker]] kills. The damage requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6. The Stalker kill requirements are 30 for level 1, 100 for level 2, 350 for level 3, 1200 for level 4, 2400 for level 5, and 3600 for level 6.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
The [[Commando]] line of equipment mostly consists of assault rifles, but also includes [[grenade]]s, despite having no bonuses to them, so really it shouldn&amp;#039;t be included. Everyone spawns with three grenades, level 5 Commandos spawn with the [[bullpup]] and with the [[AK-47]] instead at level 6.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
!width=120px|[[Grenade|{{black|Grenade}}]]&lt;br /&gt;
![[Bullpup|{{black|Bullpup}}]]&lt;br /&gt;
![[Tommy gun|{{black|Tommy gun}}]]&lt;br /&gt;
![[AK-47|{{black|AK-47}}]]&lt;br /&gt;
![[M4 carbine|{{black|M4}}]]&lt;br /&gt;
![[MKb42|{{black|MKb42}}]]&lt;br /&gt;
![[SCARMK17|{{black|SCARMK17}}]]&lt;br /&gt;
![[FNFAL ACOG|{{black|FNFAL ACOG}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trader Grenade.png|x60px|link=Grenade]]&lt;br /&gt;
![[File:Trader Bullpup.png|120px|link=Bullpup]]&lt;br /&gt;
![[File:Trader Thompson.png|120px|link=Tommy gun]]&lt;br /&gt;
![[File:Trader AK 47.png|120px|link=AK-47]]&lt;br /&gt;
![[File:Trader M4.png|120px|link=M4 carbine]]&lt;br /&gt;
![[File:Trader MKB42.png|120px|link=MKb42]]&lt;br /&gt;
![[File:Trader Scar.png|120px|link=SCARMK17]]&lt;br /&gt;
![[File:Trader FNFAL.png|120px|link=FNFAL ACOG]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Berserker==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk Berserker.png|60px|Icon for the Berserker.|right]]&lt;br /&gt;
{{Main|Berserker}}&lt;br /&gt;
Berserkers gain bonuses for melee weapons, damage resistance, and movement speed. They excel at front line combat and can take on larger specimens by taking advantage of the stun effect, and dodging attacks, however [[Fleshpound]]s, [[Bloat]]s, [[Siren]]s, and the [[Patriarch]] are immune to stun, making them harder to take on. [[Crawler]]s can also cause problems for a berserker due to their size, in the case of the [[Husk]]s, ranged attacks. Ambush tactics can work quite well against the Siren and Husk, but a sidearm may be required to take on Crawlers.&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for berserker are for dealing melee damage to specimens. The requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
[[Berserker]] equipment consists entirely of all melee weapons (excluding the &amp;#039;&amp;#039;premium&amp;#039;&amp;#039; [[buzzsaw bow]]). Everyone starts with a [[knife]], level 5 or over Berserkers spawn with a [[Machete]], level 6 Berserkers spawn with an [[axe]] and, depending on the difficulty,  [[combat armour]] as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
![[Knife|{{black|Knife}}]]&lt;br /&gt;
![[Machete|{{black|Machete}}]]&lt;br /&gt;
![[Fire axe|{{black|Fire axe}}]]&lt;br /&gt;
![[Katana|{{black|Katana}}]]&lt;br /&gt;
![[Scythe|{{black|Scythe}}]]&lt;br /&gt;
![[Chainsaw|{{black|Chainsaw}}]]&lt;br /&gt;
![[Claymore|{{black|Claymore}}]]&lt;br /&gt;
![[Buzzsaw bow|{{black|Buzzsaw bow}}]]&lt;br /&gt;
![[Dwarfs!? axe|{{black|Dwarfs!? axe}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trader Knife.png|120px|link=Knife]]&lt;br /&gt;
![[File:Trader Machete.png|120px|link=Machete]]&lt;br /&gt;
![[File:Trader Axe.png|120px|link=Fire axe]]&lt;br /&gt;
![[File:Trader Katana.png|120px|link=Katana]]&lt;br /&gt;
![[File:Trader Scythe.png|120px|link=Scythe]]&lt;br /&gt;
![[File:Trader Chainsaw.png|120px|link=Chainsaw]]&lt;br /&gt;
![[File:Trader Claymore.png|120px|link=Claymore]]&lt;br /&gt;
![[File:Trader BuzzSaw bow.png|120px|link=Buzzsaw Bow]]&lt;br /&gt;
|[[File:Trader Dwarven Battle Axe.png|120px|link=Dwarfs!? axe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Firebug==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk Firebug.png|60px|Icon for the Firebug.|right]]&lt;br /&gt;
{{Main|Firebug}}&lt;br /&gt;
Players of firebug gain bonuses related to all aspects of fire, the [[flamethrower]], [[MAC-10]], [[Flare revolver]], [[Trenchgun]], and the [[Husk fireball launcher]]. Reload speed, ammo capacity (both loaded and total), range, price, and damage of the flamethrower and the Husk Fireball Launcher all receive improvements. The MAC-10, Flare Revolver(s), and Trenchgun also receives improvements to all above stats, with the exception of clip size. Players also get resistance to fire and incendiary grenades instead of frag grenades. Due to the weight of the flamethrower the choice of sidearms are fairly limited; common choices are the [[MAC-10]], [[handcannon]]s, a [[katana]], and [[pipe bomb]]s. Firebugs excel at dealing constant damage to groups of specimens but at higher difficulties can struggle with more powerful specimens. The reload time of the flamethrower can also cause problems if not timed well with the waves of incoming specimens.&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for firebug are for dealing fire based damage to specimens. The requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
The [[flamethrower]], [[MAC-10]], [[Husk fireball launcher]], [[Trenchgun]], and, if you buy the premium weapons, the [[flare revolver]] are the only pieces of equipment specific to [[Firebug]]s. They spawn with the flamethrower at level 5 and (in addition to [[combat armour|combat armor]]) level 6. At level 3 Firebugs also get incendiary [[grenade]]s.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
!width=120px|[[MAC-10|{{black|MAC-10}}]]&lt;br /&gt;
!width=120px|[[Flare revolver|{{black|Flare revolver}}]]&lt;br /&gt;
!width=120px|[[Flamethrower|{{black|Flamethrower}}]]&lt;br /&gt;
!width=120px|[[Trenchgun|{{black|Trenchgun}}]]&lt;br /&gt;
!width=120px|[[Husk fireball launcher|{{black|Husk fireball launcher}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trader Mac 10.png|120px|link=MAC-10]]&lt;br /&gt;
![[File:Trader FlareGun.png|120px|link=Flaregun]]&lt;br /&gt;
![[File:Trader Flame Thrower.png|120px|link=Flamethrower]]&lt;br /&gt;
![[File:Trader TrenchGun.png|120px|link=Trenchgun]]&lt;br /&gt;
![[File:Trader Huskgun.png|120px|link=Husk fireball launcher]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demolition==&lt;br /&gt;
&lt;br /&gt;
[[File:Perk Demolition.png|60px|Icon for the Demolition.|right]]&lt;br /&gt;
{{Main|Demolition}}&lt;br /&gt;
Players of the demolitions perk gain bonuses in all aspects of explosives; the damage they deal, the cost of them, their resistance to them, and the carry capacity of pipe bombs and grenades. Their primary weapons of choice are the [[M79 grenade launcher|M79]], [[M32 Grenade launcher]]s and [[L.A.W.]], along side their [[M4 carbine|M4]] rifle with under-slung M203 grenade launcher. They also have frag [[grenade]]s and [[pipe bomb]]s, but will usually also require a sidearm such as the M4 203, or an offperk weapon (such as a pistol), for protection in close encounters. With the L.A.W., they will only have 1 weight slot available, this can be filled with either pipe bombs or a machete.&lt;br /&gt;
&lt;br /&gt;
The experience thresholds for demolitions are for dealing explosives damage to specimens. The requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
[[Demolition]]s equipment is occupied by explosives and grenade/rocket launchers. Demolition players can carry more grenades with every level, and spawn with a pair of [[pipe bomb]]s at level 5 and over, and with the [[M79 Grenade launcher]] at level 6.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-left:5px;margin-bottom:1px;border: 1px solid #6a8864;background:#acc7a6;color:black;&amp;quot; &lt;br /&gt;
|-style=vertical-align:top;background:#6a8864&lt;br /&gt;
![[M79 grenade launcher|{{black|M79}}]]&lt;br /&gt;
!width=120px|[[Pipe bomb|{{black|Pipe bomb}}]]&lt;br /&gt;
![[M32 grenade launcher|{{black|M32}}]]&lt;br /&gt;
!width=120px|[[L.A.W.|{{black|L.A.W.}}]]&lt;br /&gt;
!width=120px|[[M4 carbine|{{black|M4 203}}]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trader M79.png|120px|link=M79 grenade launcher]]&lt;br /&gt;
![[File:Trader Pipe Bomb.png|x60px|link=Pipe bomb]]&lt;br /&gt;
![[File:Trader M32.png|120px|link=M32 grenade launcher]]&lt;br /&gt;
![[File:Trader Law.png|120px|link=L.A.W.]]&lt;br /&gt;
![[File:Trader M4 203.png|120px|link=M4 carbine]]&lt;br /&gt;
|}&lt;br /&gt;
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[[Category:Perks| ]]&lt;/div&gt;</summary>
		<author><name>NikC-</name></author>
	</entry>
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