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	<id>https://insultplayers.ru/killingfloor/w/index.php?action=history&amp;feed=atom&amp;title=Single_Piston_Long_Musket</id>
	<title>Single Piston Long Musket - Revision history</title>
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	<updated>2026-09-06T15:51:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://insultplayers.ru/killingfloor/w/index.php?title=Single_Piston_Long_Musket&amp;diff=157&amp;oldid=prev</id>
		<title>Naksiloth: Created page with &quot; {{Stub}}   {{Equipment info | name        = Single Piston Long Musket | image       = Dirty Trader Single Piston Long Musket.png | perk        = sharpshooter | cost        =...&quot;</title>
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		<updated>2021-04-27T22:25:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; {{Stub}}   {{Equipment info | name        = Single Piston Long Musket | image       = Dirty Trader Single Piston Long Musket.png | perk        = sharpshooter | cost        =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; {{Stub}} &lt;br /&gt;
&lt;br /&gt;
{{Equipment info&lt;br /&gt;
| name        = Single Piston Long Musket&lt;br /&gt;
| image       = Dirty Trader Single Piston Long Musket.png&lt;br /&gt;
| perk        = sharpshooter&lt;br /&gt;
| cost        = 1500&lt;br /&gt;
| weight      = 6&lt;br /&gt;
| ammo-load   = 10&lt;br /&gt;
| ammo        = 7&lt;br /&gt;
| ammo-type   = clip&lt;br /&gt;
| ammo-total  = 80&lt;br /&gt;
| ammo-cost   = £20 – £140&lt;br /&gt;
| power       = 65&lt;br /&gt;
| range       = 95&lt;br /&gt;
| speed       = 35&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Single Piston Long Musket&amp;#039;&amp;#039;&amp;#039; is a rifle for [[Sharpshooter|Sharpshooters]] that is only available to those who own the [[Community Weapon Pack 2]] DLC. Aesthetically modelled on the Lee Enfield Mk.2 bolt action rifle, it is in fact an upgraded version of the [[Lever-action rifle]], featuring a scope, roughly 30% more damage, and reloading an entire clip rather than one bullet at a time. However, it has same ammo carry capacity as the LAR, has the same weight, fires 5% slower, and is more expensive. Even for a level 6 sharpshooter it&amp;#039;s still over two times the price of the LAR.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon values by level&lt;br /&gt;
|style     = float: left&lt;br /&gt;
&lt;br /&gt;
|base_cost = 1500&lt;br /&gt;
|discount0 = 10&lt;br /&gt;
|discount1 = 20&lt;br /&gt;
|discount2 = 30&lt;br /&gt;
|discount3 = 40&lt;br /&gt;
|discount4 = 50&lt;br /&gt;
|discount5 = 60&lt;br /&gt;
|discount6 = 70&lt;br /&gt;
&lt;br /&gt;
|col1_name = Base damage&lt;br /&gt;
|col1_func = floor&lt;br /&gt;
|col1_base = 180&lt;br /&gt;
|col1_inc0 = 0&lt;br /&gt;
|col1_inc1 = 0&lt;br /&gt;
|col1_inc2 = 0&lt;br /&gt;
|col1_inc3 = 0&lt;br /&gt;
|col1_inc4 = 0&lt;br /&gt;
|col1_inc5 = 0&lt;br /&gt;
|col1_inc6 = 0&lt;br /&gt;
&lt;br /&gt;
|col2_name = Head damage&lt;br /&gt;
|col2_func = floor&lt;br /&gt;
|col2_base = 360&lt;br /&gt;
|col2_inc0 = 10.22&lt;br /&gt;
|col2_inc1 = 20.95&lt;br /&gt;
|col2_inc2 = 38&lt;br /&gt;
|col2_inc3 = 55.999&lt;br /&gt;
|col2_inc4 = 82&lt;br /&gt;
|col2_inc5 = 125&lt;br /&gt;
|col2_inc6 = 140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Price and Ammunition ===&lt;br /&gt;
The Musket has a base price of £1500; Sharpshooter receives a 10% discount of £150 per perk rank, pulling the price down to £450 at best. When bought it comes with a total of 4 magazines; players have to buy 4 more magazines to reach max capacity. Magazines hold 10 bullets total and have the same price tag as the Lever-action rifle bullets, costing £20 per magazine and it costs £160 total to refill an empty Musket. Sharpshooters do not get any discounts on ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Musket deals 180 damage per shot and has headshot multiplier of 2.0x. Compared to Lever-action rifle, it shares the same headshot multiplier but deals more damage per shot. Its headshot multiplier gains bonus from Sharpshooter perk, increasing the head damage up to 864 per headshot.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
* S.P. Long Musket, is a modified version of Lever-action rifle to take care of big targets from a distance with a scope, as being a counter-part to M14 EBR rifle which has laser-sight module to decap big specimen from close quarters relatively quick. People generally tend to use this rifle for everything but at late waves it causes some ammunition problems and it&amp;#039;s not a great weapon for crowd control, so pairing it with [[Handcannon]], [[MK23]], .44 [[Magnum]] or at least [[M14 EBR]] is required to spare ammunition of Musket for critical threats and big targets.&lt;br /&gt;
* Musket&amp;#039;s biggest downside would be uninterruptible magazine reload. When you are [[Glossary#Kiting|kiting]] away or need to get away from a mayhem causing breach with casualties, reloading the rifle at the choke points ahead just might be your impending demise. Try to keep the musket for spare and don&amp;#039;t reload it hastily until you are moving through long straight hallways or vast open areas that you can deny ahead spawns with sightline. Unless you&amp;#039;re swarmed or blocked by trash specimen, accurate Musket&amp;#039;s headshots would allow you to use a side arm like pistols or another rifle to spare its ammo and manage reloads.&lt;br /&gt;
*When fired from the hands of a level 6 sharpshooter; 5 headshots can kill a [[Fleshpound]] and 4 headshots kill a [[Scrake]] in 6-man [[Difficulty#Hell_on_Earth|Hell on Earth]] difficulty. It is possible to stun a Scrake as a level 5 Sharpshooter by a headshot from it, unlike Lever-action&amp;#039;s requirement of being level 6 to do the same. Like Lever-action rifle and M14 EBR, Fleshpound only has 25% resistance against its bullets from headshots, unlike their general 50% innate resistance to everything else. This alone, makes it a pretty nice sidegrade to use at higher difficulties.&lt;br /&gt;
* Counter-intuitively, the tip of the arrow is not the actual center of the scope. The actual center is the middle of the arrow. The arrow, reaches just a bit higher than the actual center of aim. Just line up the sights and use the middle of the arrow to aim at specimens heads.&lt;br /&gt;
* When engaging big specimen like Scrake and Fleshpound standing your ground for clear shots is important. That is mostly ensured by doing controlled shots, and getting trash quickly killed before you engage the main threat. When carrying this rifle a panic situation of abusing rate of fire which causes recoil or moving around may ruin things for you. Because of obstructive sights Sharps generally use hipfiring combos to big targets and that requires contact with trash zeds and close quarter fending before going in for the big hit.&lt;br /&gt;
* Musket deals 180 damage per shot, that&amp;#039;s not only enough to kill a [[Crawler]] in one shot right away but also can kill a [[Stalker]] at any difficulty. Backdraw is wasting such powerful ammunition with burst damage potential on trash specimen and 5% slower fire delay compared to [[Lever-action rifle]]. This downside hardly comes into play as Musket has plenty of ammunition and it&amp;#039;s not hard to drop medium grade meat shield specimen such as [[Gorefast]]s and [[Bloat]] as long as you have considerable distance.&lt;br /&gt;
&lt;br /&gt;
==Advantages &amp;amp; Disadvantages==&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Overall an upgrade to the [[Lever-action rifle]];&lt;br /&gt;
* Added scope for improved accuracy;&lt;br /&gt;
* Fast magazine based reload;&lt;br /&gt;
* Relatively lightweight at 6 weight blocks for its power;&lt;br /&gt;
* Able to carry it with M14 EBR for added firepower and more overall ammo;&lt;br /&gt;
* One-shot [[Stalker]]s and [[Crawler]]s at any difficulty;&lt;br /&gt;
* Can stun a Clot or [[Gorefast]] with a bodyshot;&lt;br /&gt;
* Causes [[Glossary#flinch|mini flinches]] on [[Scrake]] even from a bodyshot or headshot;&lt;br /&gt;
* Able to cause [[Glossary#flinch|heavy flinch]] on Scrake as early as level 3;&lt;br /&gt;
* Able to [[Glossary#stun|stun]] a Scrake with headshots when used by level 5+ Sharpshooter;&lt;br /&gt;
* [[Fleshpound]]s have only 25% resistance to its laser bolts just like [[Lever-action rifle|LaR]];&lt;br /&gt;
* Able to [[Glossary#stun|stun]] a [[Husk]] even from an off perk headshot;&lt;br /&gt;
* Higher damage than Lever-action rifle per shot;&lt;br /&gt;
* Lower recoil than the Lever-action rifle;&lt;br /&gt;
* Cheaper than M14 and Crossbow for high level Sharpshooters.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
* Required DLC first to be unlocked and bought from trader;&lt;br /&gt;
* More expensive than Lever-action rifle;&lt;br /&gt;
* Costly price tag for off perk users;&lt;br /&gt;
* Slightly slower rate of fire than the Lever-action rifle;&lt;br /&gt;
* Reloading sequence is uninterruptible;&lt;br /&gt;
* Reloading while looking through the scope obscures vision;&lt;br /&gt;
* Not a great weapon for crowd control or recovery, hard to sustain;&lt;br /&gt;
* Shots don&amp;#039;t pierce, inefficient against [[Patriarch]]&amp;#039;s minigun stance;&lt;br /&gt;
* Confusing scope design;&lt;br /&gt;
* The DLC must be bought before the weapon can be bought in game.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Language bar}}&lt;br /&gt;
[[Category:Sharpshooter equipment]]&lt;/div&gt;</summary>
		<author><name>Naksiloth</name></author>
	</entry>
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