Help:Mapping elevators

From Killing Floor wiki
Revision as of 06:52, 7 September 2026 by Maintenance script (talk | contribs) (Original wikitext recovered from the WikiTeam export dated 20150707; original revision 8185 and attribution retained)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Heres a sample map. [1]

In case ur unsure what properties are set on the actors, simply copy > paste the actor to WordPad/Notepad and you should see a list whats set (although some are set by engine and you can skip those, such as paths list). But basically what you need is (for a 3 floors elevator): 1 X KFElevator 6 X KFElevatorDoor (or 3 if its single mover doors) 4 X KFElevatorTrigger 3 X LiftExit 1 X LiftCenter

And a good way to check if ur elevator is working with the AI, simply go to top floor and type in console command "RMode 1" (wireframe mode) and look how they behave down there.


Original wikitext recovered from the WikiTeam export in the archived KF-Wiki collection (export 2015-07-07, original revision 8185). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.