Unused Weapons
As in every game, certain things either make it to the final product or not. Sometimes, a game would use a previous game as a base and build on top of that. Killing Floor is no exception to these.
| Weapon | Weight | Cost | Sell Value | Section | Perk | |
|---|---|---|---|---|---|---|
| Broken Pipe | 3 | £100 | £75 | Melee | Berserker | |
| First Aid Kit | N/A | £150 | N/A | Passive | Medic | |
| Machine Pistol | 4 | £300 | £225 | Secondary | Medic | |
| Concussion Grenade | 10 | £400 | £300 | Melee | Commando | |
| Fists | 10 | Not Buyable | Not Sellable | Melee | Medic | |
| Zed Control Device (Z.C.D.) | N/A | N/A | N/A | N/A | N/A | |
| UnSuppressed Mac-10 | N/A | N/A | N/A | N/A | N/A | |
| Mosin Nagant | N/A | N/A | N/A | N/A | Sharpshooter | |
| Medic Grenade | N/A | N/A | N/A | N/A | Medic | |
| Dragon's Breath Shotgun | N/A | N/A | N/A | N/A | Firebug | |
| AS Val | N/A | N/A | N/A | N/A | N/A |
First Aid Kit
- A pickup item from the KFMod days.
This item does not go into your inventory but is used upon pickup even though it has a selected and unselected icons. Its trader icon and model are those from KFMod and the kit recovers 50hp. This item can still be placed on maps if the creator wishes to do so, much like how you can place ammo for specific weapons. There is also coding to be used for other gamemode types but the other original starting weapons had these codings too. (With the exception of the 4 unused weapons.). Its pickup code is KFMod.FirstAidKit.
Un-Suppressed Mac-10
- During a update, new files for the Mac-10 appeared. It brought a new animation, model, sounds, and a texture files. The models in the animation file included the normal, already released suppressed Mac-10 and a unused UnSuppressed Mac-10. While the animations were the same as the already released ones, there was a new animation called "bash". The bash was to be a new feature, a melee strike with the weapon. The texture files is the same as the one released with a bit more darken. The sound file itself was completely new. Only thing it did not include was any icons or 3rd world models for the UnSuppressed version. Its unknown as to why these were included though the idea for melee weapons was made by a User, seen in this thread.
MedicNade
- Only its trader & menu icon can be found. It appeared during the Twisted Christmas 2011 update. During the next update, TWI removed the animation and sound files for this weapon. Its icons appeared sometime before the Summer Sideshow update of 2012 but did not bring back it's other files.
About a few months later during the Hillbilly Horror event, it was offically released. The new grenade called Medic Grenade (In the texture files) also came with a trader icon and select icons but were left unused. The grenade may have been planned to be buyable weapon instead of a perk grenade.
Dragon's Breath Shotgun
- Only its trader/menu icon was made. Its icons appeared sometime before the Summer Sideshow update of 2012. About a few months later during the Hillbilly Horror event the Shotgun was released as the Dragon's Breath Trenchgun. When the Trenchgun was first release, it still had its basic shotgun flashlight coding since it had the hud icon, which was not used.
Gallery
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Model of the unused Mac-10.
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Ingame model of the Mac-10.
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Mac-10 reloading.
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Both released and used Macs to compare.
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Trader icon for the Dragon's Breath Shotgun.
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The Trenchgun had a flashlight "enabled" which was coding left over from the DB Shotgun.
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Unused trader icon for the released Medic Grenade.
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Trader icon for the orignal removed MediNade