UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

356 lines
12 KiB

4 years ago
/**
* JSON is an open standard file format, and data interchange format,
* that uses human-readable text to store and transmit data objects
* consisting of name–value pairs and array data types.
* For more information refer to https://en.wikipedia.org/wiki/JSON
* This is a base class for implementation of JSON data storage for Acedia.
* It does not implement parsing and printing from/into human-readable
* text representation, just provides means to store such information.
*
* JSON data is stored as an object (represented via `JSONObject`) that
* contains a set of name-value pairs, where value can be
* a number, string, boolean value, another object or
* an array (represented by `JSONArray`).
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class JSON extends AcediaActor
abstract;
// Enumeration for possible types of JSON values.
enum JType
{
// Technical type, used to indicate that requested value is missing.
// Undefined values are not part of JSON format.
JSON_Undefined,
// An empty value, in teste representation defined by a single word "null".
JSON_Null,
// A number, recorded as a float.
// JSON itself doesn't specify whether number is an integer or float.
JSON_Number,
// A string.
JSON_String,
// A bool value.
JSON_Boolean,
// Array of other JSON values, stored without names;
// Single array can contain any mix of value types.
JSON_Array,
// Another JSON object, i.e. associative array of name-value pairs
JSON_Object
};
// Stores a single JSON value
struct JStorageAtom
{
// What type is stored exactly?
// Depending on that, uses one of the other fields as a storage.
var protected JType type;
var protected float numberValue;
var protected string stringValue;
var protected bool booleanValue;
4 years ago
// Used for storing both JSON objects and arrays.
var protected JSON complexValue;
// Numeric value might not fit into a `float` very well, so we will store
// them as both `float` and `integer` and allow user to request any version
// of them
var protected int numberValueAsInt;
var protected bool preferIntegerValue;
// Some `string` values might be actually used to represent classes,
// so we will give users an ability to request `string` value as a class.
var protected class<Object> stringValueAsClass;
// To avoid several unsuccessful attempts to load `class` object from
// a `string`, we will record whether we've already tied that.
var protected bool classLoadingWasAttempted;
4 years ago
};
enum JComparisonResult
{
JCR_Incomparable,
JCR_SubSet,
JCR_Overset,
JCR_Equal
};
struct JSONDisplaySettings
{
var bool colored;
var bool stackIndentation;
var string subObjectIndentation, subArrayIndentation;
var string beforeObjectOpening, afterObjectOpening;
var string beforeObjectEnding, afterObjectEnding;
var string beforePropertyName, afterPropertyName;
var string beforePropertyValue, afterPropertyValue;
var string afterObjectComma;
var string beforeArrayOpening, afterArrayOpening;
var string beforeArrayEnding, afterArrayEnding;
var string beforeElement, afterElement;
var string afterArrayComma;
};
public function JSON Clone()
{
return none;
}
public function bool IsSubsetOf(JSON rightJSON)
{
return false;
}
public final function JComparisonResult Compare(JSON rightJSON)
{
local bool firstIsSubset, secondIsSubset;
if (rightJSON == none) return JCR_Incomparable;
firstIsSubset = IsSubsetOf(rightJSON);
secondIsSubset = rightJSON.IsSubsetOf(self);
if (firstIsSubset)
{
if (secondIsSubset) {
return JCR_Equal;
}
else {
return JCR_SubSet;
}
}
else {
if (secondIsSubset) {
return JCR_Overset;
}
else {
return JCR_Incomparable;
}
}
}
public final function bool IsEqual(JSON rightJSON)
{
return (Compare(rightJSON) == JCR_Equal);
}
protected final function bool AreAtomsEqual(
JStorageAtom atom1,
JStorageAtom atom2)
{
if (atom1.type != atom2.type) return false;
if (atom1.type == JSON_Undefined) return true;
if (atom1.type == JSON_Null) return true;
if (atom1.type == JSON_Number) {
return ( atom1.numberValue == atom2.numberValue
&& atom1.numberValueAsInt == atom2.numberValueAsInt);
}
if (atom1.type == JSON_Boolean) {
return (atom1.booleanValue == atom2.booleanValue);
}
if (atom1.type == JSON_String) {
return (atom1.stringValue == atom2.stringValue);
}
if (atom1.complexValue == none && atom2.complexValue == none) {
return true;
}
if (atom1.complexValue == none || atom2.complexValue == none) {
return false;
}
return atom1.complexValue.IsEqual(atom2.complexValue);
}
protected final function TryLoadingStringAsClass(out JStorageAtom atom)
{
if (atom.classLoadingWasAttempted) return;
atom.classLoadingWasAttempted = true;
atom.stringValueAsClass =
class<Object>(DynamicLoadObject(atom.stringValue, class'Class', true));
}
public final function string Display(
optional bool fancyPrinting,
optional bool colorSettings)
{
local JSONDisplaySettings settingsToUse;
// Settings are minimal by default
if (fancyPrinting) {
settingsToUse = GetFancySettings();
}
if (colorSettings) {
settingsToUse.colored = true;
}
return DisplayWith(settingsToUse);
}
public function string DisplayWith(JSONDisplaySettings displaySettings)
{
return "";
}
protected final function string DisplayAtom(
JStorageAtom atom,
JSONDisplaySettings displaySettings)
{
local string colorTag;
local string result;
if ( atom.complexValue != none
&& (atom.type == JSON_Object || atom.type == JSON_Array) ) {
return atom.complexValue.DisplayWith(displaySettings);
}
if (atom.type == JSON_Null) {
result = "null";
colorTag = "$json_null";
}
else if (atom.type == JSON_Number) {
if (atom.preferIntegerValue) {
result = string(atom.numberValueAsInt);
}
else {
result = DisplayFloat(atom.numberValue);
}
colorTag = "$json_number";
}
else if (atom.type == JSON_String) {
result = DisplayJSONString(atom.stringValue);
colorTag = "$json_string";
}
else if (atom.type == JSON_Boolean) {
if (atom.booleanValue) {
result = "true";
}
else {
result = "false";
}
colorTag = "$json_boolean";
}
if (displaySettings.colored) {
return "{" $ colorTag @ result $ "}";
}
return result;
}
protected final function string DisplayFloat(float number)
{
local int integerPart, fractionalPart;
local int precision;
local int howManyZeroes;
local string zeroes;
local string result;
precision = Clamp(MAX_FLOAT_PRECISION, 0, 10);
if (number < 0) {
number *= -1;
result = "-";
}
integerPart = number;
result $= string(integerPart);
number = (number - integerPart);
fractionalPart = Round(number * (10 ** precision));
if (fractionalPart <= 0) {
return result;
}
result $= ".";
howManyZeroes = precision - CountDigits(fractionalPart);
while (fractionalPart > 0 && fractionalPart % 10 == 0) {
fractionalPart /= 10;
}
while (howManyZeroes > 0) {
zeroes $= "0";
howManyZeroes -= 1;
}
return result $ zeroes $ string(fractionalPart);
}
protected final function int CountDigits(int number)
{
local int digitCounter;
while (number > 0)
{
number -= (number % 10);
number /= 10;
digitCounter += 1;
}
return digitCounter;
}
protected final function JSONDisplaySettings GetFancySettings()
{
local string lineFeed;
local JSONDisplaySettings fancySettings;
lineFeed = Chr(10);
fancySettings.stackIndentation = true;
fancySettings.subObjectIndentation = " ";
fancySettings.subArrayIndentation = "";
fancySettings.afterObjectOpening = lineFeed;
fancySettings.beforeObjectEnding = lineFeed;
fancySettings.beforePropertyValue = " ";
fancySettings.afterObjectComma = lineFeed;
fancySettings.beforeElement = " ";
fancySettings.afterArrayComma = " ";
return fancySettings;
}
protected final function string DisplayJSONString(string input)
{
// Convert control characters (+ other, specified by JSON)
// into escaped sequences
ReplaceText(input, "\"", "\\\"");
ReplaceText(input, "/", "\\/");
ReplaceText(input, "\\", "\\\\");
ReplaceText(input, Chr(0x08), "\\b");
ReplaceText(input, Chr(0x0c), "\\f");
ReplaceText(input, Chr(0x0a), "\\n");
ReplaceText(input, Chr(0x0d), "\\r");
ReplaceText(input, Chr(0x09), "\\t");
// TODO: test if there are control characters and render them as "\u...."
return ("\"" $ input $ "\"");
}
protected final function JSONDisplaySettings IndentSettings(
JSONDisplaySettings inputSettings,
optional bool indentingArray)
{
local string lineFeed;
local string lineFeedIndent;
local JSONDisplaySettings indentedSettings;
indentedSettings = inputSettings;
lineFeed = Chr(0x0a);
if (indentingArray) {
lineFeedIndent = lineFeed $ inputSettings.subArrayIndentation;
}
else {
lineFeedIndent = lineFeed $ inputSettings.subObjectIndentation;
}
if (lineFeedIndent == lineFeed) {
return indentedSettings;
}
ReplaceText(indentedSettings.afterObjectEnding, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterPropertyName, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterObjectComma, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterArrayOpening, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforeArrayEnding, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterArrayEnding, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforeElement, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterElement, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterArrayComma, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforeObjectOpening, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforePropertyValue, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterObjectOpening, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforeObjectEnding, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforeArrayOpening, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.afterPropertyValue, lineFeed, lineFeedIndent);
ReplaceText(indentedSettings.beforePropertyName, lineFeed, lineFeedIndent);
return indentedSettings;
}
4 years ago
defaultproperties
{
MAX_FLOAT_PRECISION = 4
4 years ago
}