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/**
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* Object that is supposed to store a persistent data about the
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* certain player. That is data that will be remembered even after player
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* reconnects or server changes map/restarts.
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* Copyright 2020-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class User extends AcediaObject;
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// Unique identifier for which this `User` stores it's data
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var private UserID id;
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// A numeric "key" assigned to this user for a session that can serve as
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// an easy reference in console commands
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var private int key;
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var private HashTable sessionData;
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var private int persistentDataLifeVersion;
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var private PersistentDataManager persistentData;
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protected function Finalizer()
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{
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if (id != none) {
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id.FreeSelf();
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}
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id = none;
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}
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private final function UpdatePersistentDataManager()
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{
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local Users_Feature feature;
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if ( persistentData != none
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&& persistentData.GetLifeVersion() != persistentDataLifeVersion)
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{
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persistentData = none;
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}
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if (persistentData == none)
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{
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feature =
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Users_Feature(class'Users_Feature'.static.GetEnabledInstance());
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if (feature != none) {
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persistentData = feature.BorrowPersistentDataManager();
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}
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if (persistentData != none) {
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persistentDataLifeVersion = persistentData.GetLifeVersion();
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}
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_.memory.Free(feature);
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}
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}
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/**
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* Initializes caller `User` with id and it's session key.
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*
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* Initialization should (and can) only be done once.
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* Before a `Initialize()` call, any other method calls on such `User`
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* must be considerate to have undefined behavior.
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* DO NOT CALL THIS METHOD MANUALLY.
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*/
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public final function Initialize(UserID initID, int initKey)
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{
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id = initID;
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key = initKey;
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if (initID != none) {
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initID.NewRef();
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}
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}
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/**
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* Return id for which caller `User` stores data.
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*
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* @return `UserID` that caller `User` was initialized with.
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*/
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public final function UserID GetID()
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{
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if (id != none) {
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id.NewRef();
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}
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return id;
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}
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/**
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* Return session key of the caller `User`.
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*
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* @return Session key of the caller `User`.
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*/
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public final function int GetKey()
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{
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return key;
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}
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/**
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* Returns a reference to user's session data for a given group.
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*
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* Guaranteed to not be `none`.
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*/
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public final function HashTable GetSessionData(Text groupName)
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{
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local HashTable groupData;
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if (sessionData == none) {
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sessionData = _.collections.EmptyHashTable();
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}
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groupData = sessionData.GetHashTable(groupName);
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if (groupData == none) {
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groupData = _.collections.EmptyHashTable();
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sessionData.SetItem(groupName, groupData);
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}
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return groupData;
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}
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/**
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* Returns persistent data for the caller user. Data is specified by the its
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* name along with the name of the data group it is stored in.
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*
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* @param groupName Name of the group to get data from. Cannot be `none`.
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* @param dataName Name of the data to return. If `none` value is provided,
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* all the data in specified group will be returned.
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* @return Requested data, `none` in case of failure (i.e. data is missing).
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*/
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public final function AcediaObject GetPersistentData(
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BaseText groupName,
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BaseText dataName)
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{
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local AcediaObject result;
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local UserID myID;
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UpdatePersistentDataManager();
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if (persistentData == none) {
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return none;
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}
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myID = GetID();
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result = persistentData.GetPersistentData(myID, groupname, dataName);
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_.memory.Free(myID);
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return result;
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}
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/**
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* Changes persistent data for the caller user. Data to change is specified by
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* the its name along with the name of the data group it is stored in.
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*
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* @param groupName Name of the group to get data from. Cannot be `none`.
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* @param dataName Name of the data to return. Cannot be `none`.
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* @param data New data to record.
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* @return `true` in case operation was successful and `false` otherwise.
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*/
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public final function bool SetPersistentData(
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BaseText groupName,
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BaseText dataName,
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AcediaObject data)
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{
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local bool result;
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local UserID myID;
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UpdatePersistentDataManager();
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if (persistentData == none) {
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return false;
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}
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myID = GetID();
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result = persistentData
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.WritePersistentData(myID, groupname, dataName, data);
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_.memory.Free(myID);
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return result;
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}
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defaultproperties
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{
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}
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