|
|
|
# Acedia for mod making
|
|
|
|
|
|
|
|
This document describes Acedia from the mod maker's perspective:
|
|
|
|
how to use it to create new mods and how it works internally.
|
|
|
|
It consists of a brief overview of how different components fit together and
|
|
|
|
then somewhat detailed look at each of them.
|
|
|
|
|
|
|
|
This document is not a reference documentation that lists and describes
|
|
|
|
every single class and method.
|
|
|
|
Unfortunately, such a document does not exist right now.
|
|
|
|
The closest substitute for it would be Acedia's source code - most of
|
|
|
|
the methods and classes are given brief descriptions in the comments.
|
|
|
|
They might somewhat lack in quality, since having a peer review for them
|
|
|
|
would not have been viable, but that is all we can offer.
|
|
|
|
Any corrections to them are always welcome.
|
|
|
|
|
|
|
|
We assume that our audience is at least familiar with UnrealScript and we cannot
|
|
|
|
recommend using it to people new to the modding anyway:
|
|
|
|
Acedia's API is not stable enough and has certain quirks that can lead to nasty,
|
|
|
|
hard-to-catch bugs.
|
|
|
|
|
|
|
|
## What the hell is all of this?
|
|
|
|
|
|
|
|
Acedia 0.1 was a small mutator that fixed game-breaking bugs and what Acedia is
|
|
|
|
now might seem like a huge departure from that.
|
|
|
|
But this development was more or less planned even before version 0.1 release.
|
|
|
|
In particular, Acedia 0.1 had already included a `Feature` class that was used
|
|
|
|
to pick what bug fixes should be enabled.
|
|
|
|
It would have been an overkill if bug fixing was all Acedia would ever do and
|
|
|
|
now `Feature` is one of the Acedia's main... features, that is supposed to take
|
|
|
|
the role of the `Mutator` class.
|
|
|
|
|
|
|
|
What Acedia was before is now broken into three different packages:
|
|
|
|
|
|
|
|
* AcediaCore - package that defines base classes, required for other
|
|
|
|
Acedia packages to work correctly;
|
|
|
|
* Acedia - launcher that is supposed to load both native `Mutator`s and
|
|
|
|
Acedia's `Feature`s;
|
|
|
|
* AcediaFixes - all the bug fixing `Feature`s were moved here.
|
|
|
|
|
|
|
|
The topic of this document is only AcediaCore - a base class library.
|
|
|
|
|
|
|
|
## Getting started
|
|
|
|
|
|
|
|
First of all, go read about [safety rules](./safety.md).
|
|
|
|
They make a good introduction and will warn you about otherwise very likely
|
|
|
|
mistakes that could lead to rather nasty consequences.
|
|
|
|
|
|
|
|
After you've familiarized yourself with safety rules, you can skip to reading
|
|
|
|
about any topic of interest, but we strongly recommend that you first read up on
|
|
|
|
the fundamental topics:
|
|
|
|
[what is API](./api.md),
|
|
|
|
at least non-advanced topics of [Acedia's objects / actors](./objects.md)
|
|
|
|
and about signal / slot system.
|