|
|
|
/**
|
|
|
|
* Command for changing nickname of the player.
|
|
|
|
* Copyright 2021 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class ACommandTest extends Command;
|
|
|
|
|
|
|
|
protected function BuildData(CommandDataBuilder builder)
|
|
|
|
{
|
|
|
|
builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it."))
|
|
|
|
.OptionalParams()
|
|
|
|
.ParamText(P("option"));
|
|
|
|
}
|
|
|
|
|
|
|
|
protected function Executed(Command.CallData result, EPlayer callerPlayer)
|
|
|
|
{
|
|
|
|
local Parser parser;
|
|
|
|
local AssociativeArray root;
|
|
|
|
/*local int i;
|
|
|
|
local WeaponLocker lol;
|
|
|
|
local array<WeaponLocker> aaa;
|
|
|
|
local Text message;
|
|
|
|
local Timer testTimer;
|
|
|
|
message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @
|
|
|
|
"Is pre game?" @ _.kf.IsInPreGame() @
|
|
|
|
"Is trader?" @ _.kf.IsTraderActive() @
|
|
|
|
"Is wave?" @ _.kf.IsWaveActive() @
|
|
|
|
"Is finished?" @ _.kf.IsGameFinished() @
|
|
|
|
"Is wipe?" @ _.kf.IsWipe());
|
|
|
|
_.console.ForAll().WriteLine(message);
|
|
|
|
testTimer = Timer(_.memory.Allocate(class'Timer'));
|
|
|
|
testTimer.SetInterval(result.GetParameters().GetInt(P("add")));
|
|
|
|
testTimer.Start();
|
|
|
|
testTimer.OnElapsed(self).connect = OnTick;
|
|
|
|
testTimer.SetAutoReset(true);
|
|
|
|
for (i = 0; i < 100; i += 1) {
|
|
|
|
class'WeaponLocker'.default.bCollideWorld = false;
|
|
|
|
class'WeaponLocker'.default.bBlockActors = false;
|
|
|
|
lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker'));
|
|
|
|
aaa[i] = lol;
|
|
|
|
Log("HUH" @ lol.Destroy());
|
|
|
|
class'WeaponLocker'.default.bCollideWorld = true;
|
|
|
|
class'WeaponLocker'.default.bBlockActors = true;
|
|
|
|
}
|
|
|
|
for (i = 0; i < 100; i += 1) {
|
|
|
|
if (aaa[i] != none)
|
|
|
|
{
|
|
|
|
Log("UMBRA" @ aaa[i]);
|
|
|
|
}
|
|
|
|
}*/
|
|
|
|
parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}");
|
|
|
|
root = _.json.ParseObjectWith(parser);
|
|
|
|
callerPlayer.BorrowConsole().WriteLine(_.json.PrettyPrint(root));
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
}
|