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/**
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* Object that provides a signal handler for testing signal/slot functionality
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* of Acedia.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class MockSignalSlotClient extends AcediaObject;
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// Remember `Signal` and `Slot` for testing purposes
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var private MockSignal usedSignal;
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var private MockSlot usedSlot;
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var private int value;
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public final function SetValue(int newValue)
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{
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value = newValue;
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}
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public final function DisconnectMe(MockSignal signal)
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{
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if (signal != none) {
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signal.NewSlot(self).Disconnect();
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}
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}
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// Return `SMockSlot` for testing purposes
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public final function MockSlot AddToSignal(MockSignal signal)
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{
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local MockSlot slot;
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if (signal == none) {
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return none;
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}
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slot = MockSlot(signal.NewSlot(self));
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slot.connect = Handler;
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return slot;
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}
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public final function MockSlot AddToSignal_AddNewSlot(MockSignal signal)
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{
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local MockSlot slot;
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if (signal == none) {
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return none;
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}
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usedSignal = signal;
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slot = MockSlot(signal.NewSlot(self));
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slot.connect = Handler_AddNewSlot;
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return slot;
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}
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public final function MockSlot AddToSignal_DestroySlot(MockSignal signal)
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{
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if (signal == none) {
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return none;
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}
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usedSlot = MockSlot(signal.NewSlot(self));
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usedSlot.connect = Handler_DestroySlot;
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return usedSlot;
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}
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private final function int Handler(int inputValue, optional bool doSubtract)
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{
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if (doSubtract) {
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return inputValue - value;
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}
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return inputValue + value;
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}
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private final function int Handler_AddNewSlot(
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int inputValue,
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optional bool doSubtract)
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{
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local MockSignalSlotClient newClient;
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if (usedSignal == none) {
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return inputValue;
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}
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newClient = MockSignalSlotClient(
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_.memory.Allocate(class'MockSignalSlotClient'));
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newClient.SetValue(value);
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newClient.AddToSignal(usedSignal);
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usedSignal = none;
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return inputValue;
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}
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private final function int Handler_DestroySlot(
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int inputValue,
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optional bool doSubtract)
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{
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if (usedSlot != none) {
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usedSlot.FreeSelf();
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}
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usedSlot = none;
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return inputValue;
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}
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defaultproperties
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{
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}
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