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/**
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* This class implements JSON object storage capabilities.
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* It stores name-value pairs, where names are strings and values can be:
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* ~ Boolean, string, null or number (float in this implementation) data;
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* ~ Other JSON objects;
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* ~ JSON Arrays (see `JArray` class).
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*
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* This implementation provides a variety of functionality,
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* including parsing, displaying, getters and setters for JSON types that
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* allow to freely set and fetch their values by name.
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* JSON objects and arrays can be fetched by getters, but you cannot
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* add existing object or array to another object. Instead one has to either
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* clone existing object or create an empty one and then manually fill
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* with data.
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* This allows to avoid loop situations, where object is
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* contained in itself.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class JObject extends JSON;
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// We will store all our properties as a simple array of name-value pairs.
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struct JProperty
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{
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var string name;
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var JStorageAtom value;
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};
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// Bucket of alias-value pairs, with the same alias hash.
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struct PropertyBucket
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{
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var array<JProperty> properties;
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};
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var private array<PropertyBucket> hashTable;
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var private int storedElementCount;
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// Reasonable lower and upper limits on hash table capacity,
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// that will be enforced if user requires something outside those bounds
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var private config const int MINIMUM_CAPACITY;
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var private config const int MAXIMUM_CAPACITY;
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// Minimum and maximum allowed density of elements
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// (`storedElementCount / hashTable.length`).
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// If density falls outside this range, - we have to resize hash table to
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// get into (MINIMUM_DENSITY; MAXIMUM_DENSITY) bounds,
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// as long as it does not violate other restrictions.
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var private config const float MINIMUM_DENSITY;
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var private config const float MAXIMUM_DENSITY;
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// Only ever reallocate hash table if new size will differ by
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// at least that much, regardless of other restrictions.
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var private config const int MINIMUM_DIFFERENCE_FOR_REALLOCATION;
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// Never use any hash table capacity below this limit,
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// regardless of other variables
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// (like `MINIMUM_CAPACITY` or `MINIMUM_DENSITY`).
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var private config const int ABSOLUTE_LOWER_CAPACITY_LIMIT;
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// Helper method that is needed as a replacement for `%`, since it is
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// an operation on `float`s in UnrealScript and does not have enough precision
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// to work with hashes.
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// Assumes positive input.
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private function int Remainder(int number, int divisor)
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{
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local int quotient;
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quotient = number / divisor;
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return (number - quotient * divisor);
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}
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// Finds indices for:
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// 1. Bucked that contains specified alias (`bucketIndex`);
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// 2. Pair for specified alias in the bucket's collection
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// (`propertyIndex`).
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// `bucketIndex` is always found,
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// `propertyIndex` is valid iff method returns `true`, otherwise it's equal to
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// the index at which new property can get inserted.
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private final function bool FindPropertyIndices(
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string name,
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out int bucketIndex,
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out int propertyIndex)
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{
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local int i;
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local array<JProperty> bucketProperties;
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TouchHashTable();
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bucketIndex = _.text.GetHash(name);
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if (bucketIndex < 0) {
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bucketIndex *= -1;
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}
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bucketIndex = Remainder(bucketIndex, hashTable.length);
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// Check if bucket actually has given name.
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bucketProperties = hashTable[bucketIndex].properties;
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for (i = 0; i < bucketProperties.length; i += 1)
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{
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if (bucketProperties[i].name == name)
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{
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propertyIndex = i;
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return true;
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}
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}
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propertyIndex = bucketProperties.length;
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return false;
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}
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// Creates hash table in case it does not exist yet
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private final function TouchHashTable()
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{
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if (hashTable.length <= 0) {
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UpdateHashTableCapacity();
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}
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}
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// Attempts to find a property in a caller `JObject` by the name `name` and
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// writes it into `result`. Returns `true` if it succeeds and `false` otherwise
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// (in that case writes a blank property with a given name in `result`).
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private final function bool FindProperty(string name, out JProperty result)
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{
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local JProperty newProperty;
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local int bucketIndex, propertyIndex;
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if (FindPropertyIndices(name, bucketIndex, propertyIndex))
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{
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result = hashTable[bucketIndex].properties[propertyIndex];
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return true;
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}
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newProperty.name = name;
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result = newProperty;
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return false;
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}
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// Creates/replaces a property with a name `newProperty.name` in caller
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// JSON object
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private final function UpdateProperty(JProperty newProperty)
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{
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local bool overriddenProperty;
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local int bucketIndex, propertyIndex;
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overriddenProperty = !FindPropertyIndices( newProperty.name,
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bucketIndex, propertyIndex);
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hashTable[bucketIndex].properties[propertyIndex] = newProperty;
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if (overriddenProperty) {
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storedElementCount += 1;
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UpdateHashTableCapacity();
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}
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}
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// Removes a property with a name `newProperty.name` from caller JSON object
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// Returns `true` if something was actually removed.
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private final function bool RemoveProperty(string propertyName)
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{
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local JProperty propertyToRemove;
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local int bucketIndex, propertyIndex;
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// Ensure has table was initialized before any updates
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if (hashTable.length <= 0) {
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UpdateHashTableCapacity();
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}
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if (FindPropertyIndices(propertyName, bucketIndex, propertyIndex)) {
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propertyToRemove = hashTable[bucketIndex].properties[propertyIndex];
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if (propertyToRemove.value.complexValue != none) {
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propertyToRemove.value.complexValue.Destroy();
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}
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hashTable[bucketIndex].properties.Remove(propertyIndex, 1);
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storedElementCount = Max(0, storedElementCount - 1);
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UpdateHashTableCapacity();
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return true;
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}
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return false;
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}
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// Checks if we need to change our current capacity and does so if needed
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private final function UpdateHashTableCapacity()
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{
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local int oldCapacity, newCapacity;
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oldCapacity = hashTable.length;
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// Calculate new capacity (and whether it is needed) based on amount of
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// stored properties and current capacity
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newCapacity = oldCapacity;
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if (storedElementCount < newCapacity * MINIMUM_DENSITY) {
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newCapacity /= 2;
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}
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if (storedElementCount > newCapacity * MAXIMUM_DENSITY) {
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newCapacity *= 2;
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}
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// Enforce our limits
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newCapacity = Clamp(newCapacity, MINIMUM_CAPACITY, MAXIMUM_CAPACITY);
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newCapacity = Max(ABSOLUTE_LOWER_CAPACITY_LIMIT, newCapacity);
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// Only resize if difference is huge enough or table does not exists yet
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if ( newCapacity - oldCapacity > MINIMUM_DIFFERENCE_FOR_REALLOCATION
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|| oldCapacity - newCapacity > MINIMUM_DIFFERENCE_FOR_REALLOCATION
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|| oldCapacity <= 0) {
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ResizeHashTable(newCapacity);
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}
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}
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// Change size of the hash table, does not check any limits, does not check
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// if `newCapacity` is a valid capacity (`newCapacity > 0`).
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// Use `UpdateHashTableCapacity()` for that.
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private final function ResizeHashTable(int newCapacity)
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{
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local int i, j;
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local array<JProperty> bucketProperties;
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local array<PropertyBucket> oldHashTable;
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oldHashTable = hashTable;
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// Clean current hash table
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hashTable.length = 0;
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hashTable.length = newCapacity;
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for (i = 0; i < oldHashTable.length; i += 1)
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{
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bucketProperties = oldHashTable[i].properties;
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for (j = 0; j < bucketProperties.length; j += 1) {
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UpdateProperty(bucketProperties[j]);
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}
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}
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}
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/**
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* Returns `JType` of a property with a given name in our collection.
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*
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* This function can be used to check if certain variable exists
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* in this object, since if such variable does not exist -
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* function will return `JSON_Undefined`.
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*
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* @param name Name of the property to get the type of.
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* @return Type of the property by the name `name`.
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* `JSON_Undefined` iff property with that name does not exist.
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*/
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public final function JType GetTypeOf(string name)
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{
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local JProperty property;
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FindProperty(name, property);
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// If we did not find anything - `property` will be set up as
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// a `JSON_Undefined` type value.
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return property.value.type;
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}
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/**
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* Gets the value (as a `float`) of a property by the name `name`,
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* assuming it has `JSON_Number` type.
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*
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* Forms a pair with `GetInteger()` method. JSON allows to specify
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* arbitrary precision for the number variables, but UnrealScript can only
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* store a limited range of numeric value.
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* To alleviate this problem we store numeric JSON values as both
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* `float` and `int` and can return either of the requested versions.
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*
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* @param name Name of the property to return a value of.
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* @param defaultValue Value to return if property does not exist or
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* has a different type (can be checked by `GetTypeOf()`).
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* @return Number value of the property under name `name`,
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* if it exists and has `JSON_Number` type.
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* Otherwise returns passed `defaultValue`.
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*/
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public final function float GetNumber(string name, optional float defaultValue)
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{
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local JProperty property;
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FindProperty(name, property);
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if (property.value.type != JSON_Number) {
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return defaultValue;
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}
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return property.value.numberValue;
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}
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/**
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* Gets the value (as an `int`) of a property by the name `name`,
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* assuming it has `JSON_Number` type.
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*
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* Forms a pair with `GetNumber()` method. JSON allows to specify
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* arbitrary precision for the number variables, but UnrealScript can only
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* store a limited range of numeric value.
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* To alleviate this problem we store numeric JSON values as both
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* `float` and `int` and can return either of the requested versions.
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*
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* @param name Name of the property to return a value of.
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* @param defaultValue Value to return if property does not exist or
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* has a different type (can be checked by `GetTypeOf()`).
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* @return Number value of the property under name `name`,
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* if it exists and has `JSON_Number` type.
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* Otherwise returns passed `defaultValue`.
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*/
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public final function int GetInteger(string name, optional int defaultValue)
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{
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local JProperty property;
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FindProperty(name, property);
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if (property.value.type != JSON_Number) {
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return defaultValue;
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}
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return property.value.numberValueAsInt;
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}
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/**
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* Gets the value of a property by the name `name`,
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* assuming it has `JSON_String` type.
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*
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* See also `GetClass()` method.
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*
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* @param name Name of the property to return a value of.
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* @param defaultValue Value to return if property does not exist or
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* has a different type (can be checked by `GetTypeOf()`).
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* @return String value of the property under name `name`,
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* if it exists and has `JSON_String` type.
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* Otherwise returns passed `defaultValue`.
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*/
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public final function string GetString(
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string name,
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optional string defaultValue
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)
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{
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local JProperty property;
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FindProperty(name, property);
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if (property.value.type != JSON_String) {
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return defaultValue;
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}
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return property.value.stringValue;
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}
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/**
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* Gets the value of a property by the name `name` as a `class`,
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* assuming it has `JSON_String` type.
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*
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* JSON does not support to store class data type, but we can use string type
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* for that. This method attempts to load a class object from it's full name,
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* (like `Engine.Actor`) recorded inside an appropriate string value.
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*
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* @param name Name of the property to return a value of.
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* @param defaultValue Value to return if property does not exist,
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* has a different type (can be checked by `GetTypeOf()`) or not
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* a valid class name.
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* @return Class value of the property under name `name`,
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* if it exists, has `JSON_String` type and it represents
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* a full name of some class.
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* Otherwise returns passed `defaultValue`.
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*/
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|
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public final function class<Object> GetClass(
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|
|
string name,
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|
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optional class<Object> defaultValue
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|
|
)
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|
|
{
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|
local JProperty property;
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|
FindProperty(name, property);
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|
|
if (property.value.type != JSON_String) {
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|
return defaultValue;
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|
}
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|
|
TryLoadingStringAsClass(property.value);
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|
|
if (property.value.stringValueAsClass != none) {
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|
|
return property.value.stringValueAsClass;
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|
|
}
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|
|
return defaultValue;
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|
|
}
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|
|
|
|
|
|
/**
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|
|
|
* Gets the value of a property by the name `name`,
|
|
|
|
* assuming it has `JSON_Boolean` type.
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|
|
*
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|
|
|
* @param name Name of the property to return a value of.
|
|
|
|
* @param defaultValue Value to return if property does not exist or
|
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|
|
* has a different type (can be checked by `GetTypeOf()`).
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|
|
* @return Boolean value of the property under name `name`,
|
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|
|
* if it exists and has `JSON_Boolean` type.
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|
|
* Otherwise returns passed `defaultValue`.
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|
|
|
*/
|
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|
|
public final function bool GetBoolean(string name, optional bool defaultValue)
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|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.type != JSON_Boolean) {
|
|
|
|
return defaultValue;
|
|
|
|
}
|
|
|
|
return property.value.booleanValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if a property by the name `name` has `JSON_Null` type.
|
|
|
|
*
|
|
|
|
* Alternatively consider using `GetType()` method.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to check for being `null`.
|
|
|
|
* @return `true` if property under given name `name` exists and
|
|
|
|
* has type `JSON_Null`; `false` otherwise.
|
|
|
|
*/
|
|
|
|
public final function bool IsNull(string name)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
return (property.value.type == JSON_Null);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the value of a property by the name `name`,
|
|
|
|
* assuming it has `JSON_Array` type.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to return a value of.
|
|
|
|
* @return `JArray` object value of the property under name `name`,
|
|
|
|
* if it exists and has `JSON_Array` type.
|
|
|
|
* Otherwise returns `none`.
|
|
|
|
*/
|
|
|
|
public final function JArray GetArray(string name)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.type != JSON_Array) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
return JArray(property.value.complexValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the value of a property by the name `name`,
|
|
|
|
* assuming it has `JSON_Object` type.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to return a value of.
|
|
|
|
* @return `JObject` object value of the property under name `name`,
|
|
|
|
* if it exists and has `JSON_Object` type.
|
|
|
|
* Otherwise returns `none`.
|
|
|
|
*/
|
|
|
|
public final function JObject GetObject(string name)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.type != JSON_Object) return none;
|
|
|
|
return JObject(property.value.complexValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the number value (as `float`) of a property by the name `name`,
|
|
|
|
* erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* Property in question will have `JSON_Number` type.
|
|
|
|
*
|
|
|
|
* Forms a pair with `SetInteger()` method.
|
|
|
|
* While JSON standard allows to store numbers with arbitrary precision,
|
|
|
|
* UnrealScript's types have a limited range.
|
|
|
|
* To alleviate this problem we store numbers in both `float`- and
|
|
|
|
* `int`-type variables to extended supported range of values.
|
|
|
|
* So if you need to store a number with fractional part, you should
|
|
|
|
* prefer `SetNumber()` and for integer values `SetInteger()` is preferable.
|
|
|
|
* Both will create a property of type `JSON_Number`.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to set a value of.
|
|
|
|
* @param value Value to set to a property under a given name `name`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetNumber(string name, float value)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
property.value.type = JSON_Number;
|
|
|
|
property.value.numberValue = value;
|
|
|
|
property.value.numberValueAsInt = int(value);
|
|
|
|
property.value.complexValue = none;
|
|
|
|
property.value.preferIntegerValue = false;
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the number value (as `int`) of a property by the name `name`,
|
|
|
|
* erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* Property in question will have `JSON_Number` type.
|
|
|
|
*
|
|
|
|
* Forms a pair with `SetNumber()` method.
|
|
|
|
* While JSON standard allows to store numbers with arbitrary precision,
|
|
|
|
* UnrealScript's types have a limited range.
|
|
|
|
* To alleviate this problem we store numbers in both `float`- and
|
|
|
|
* `int`-type variables to extended supported range of values.
|
|
|
|
* So if you need to store a number with fractional part, you should
|
|
|
|
* prefer `SetNumber()` and for integer values `SetInteger()` is preferable.
|
|
|
|
* Both will create a property of type `JSON_Number`.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to set a value of.
|
|
|
|
* @param value Value to set to a property under a given name `name`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetInteger(string name, int value)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
property.value.type = JSON_Number;
|
|
|
|
property.value.numberValue = float(value);
|
|
|
|
property.value.numberValueAsInt = value;
|
|
|
|
property.value.complexValue = none;
|
|
|
|
property.value.preferIntegerValue = true;
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the string value of a property by the name `name`,
|
|
|
|
* erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* Property in question will have `JSON_String` type.
|
|
|
|
*
|
|
|
|
* Also see `SetClass()` method.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to set a value of.
|
|
|
|
* @param value Value to set to a property under a given name `name`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetString(string name, string value)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
property.value.type = JSON_String;
|
|
|
|
property.value.stringValue = value;
|
|
|
|
property.value.stringValueAsClass = none;
|
|
|
|
property.value.classLoadingWasAttempted = false;
|
|
|
|
property.value.complexValue = none;
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the string value, corresponding to a given class `value`,
|
|
|
|
* of a property by the name `name`, erasing previous value
|
|
|
|
* (if it was recorded).
|
|
|
|
*
|
|
|
|
* Property in question will have `JSON_String` type.
|
|
|
|
*
|
|
|
|
* We want to allow storing `class` data in our JSON containers, but JSON
|
|
|
|
* standard does not support such a type, so we have to use string type
|
|
|
|
* to store `class`' name instead.
|
|
|
|
* Also see `GetClass()` method`.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to set a value of.
|
|
|
|
* @param value Value to set to a property under a given name `name`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetClass(string name, class<Object> value)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
property.value.type = JSON_String;
|
|
|
|
property.value.stringValue = string(value);
|
|
|
|
property.value.stringValueAsClass = value;
|
|
|
|
property.value.classLoadingWasAttempted = true;
|
|
|
|
property.value.complexValue = none;
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the boolean value of a property by the name `name`,
|
|
|
|
* erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* Property in question will have `JSON_Boolean` type.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to set a value of.
|
|
|
|
* @param value Value to set to a property under a given name `name`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetBoolean(string name, bool value)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
property.value.type = JSON_Boolean;
|
|
|
|
property.value.booleanValue = value;
|
|
|
|
property.value.complexValue = none;
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value of a property by the name `name` to be "null" (`JSON_Null`),
|
|
|
|
* erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* Property in question will have `JSON_Null` type.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to set a "null" value to.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetNull(string name)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
property.value.type = JSON_Null;
|
|
|
|
property.value.complexValue = none;
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value of a property by the name `name` to store `JArray` object
|
|
|
|
* (JSON array type).
|
|
|
|
*
|
|
|
|
* NOTE: This method DOES NOT make caller `JObject` store a
|
|
|
|
* given reference, instead it clones it (see `Clone()`) into a new copy and
|
|
|
|
* stores that. This is made this way to ensure you can not, say, store
|
|
|
|
* an object in itself or it's children.
|
|
|
|
* See also `CreateArray()` method.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to return a value of.
|
|
|
|
* @param template Template `JArray` to clone into property.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetArray(string name, JArray template)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
if (template == none) return self;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.complexValue != none) {
|
|
|
|
property.value.complexValue.Destroy();
|
|
|
|
}
|
|
|
|
property.value.type = JSON_Array;
|
|
|
|
property.value.complexValue = template.Clone();
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value of a property by the name `name` to store `JObject` object
|
|
|
|
* (JSON object type).
|
|
|
|
*
|
|
|
|
* NOTE: This method DOES NOT make caller `JObject` store a
|
|
|
|
* given reference, instead it clones it (see `Clone()`) into a new copy and
|
|
|
|
* stores that. This is made this way to ensure you can not, say, store
|
|
|
|
* an object in itself or it's children.
|
|
|
|
* See also `CreateArray()` method.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to return a value of.
|
|
|
|
* @param template Template `JObject` to clone into property.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject SetObject(string name, JObject template)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
if (template == none) return self;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.complexValue != none) {
|
|
|
|
property.value.complexValue.Destroy();
|
|
|
|
}
|
|
|
|
property.value.type = JSON_Object;
|
|
|
|
property.value.complexValue = template.Clone();
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value of a property by the name `name` to store a new
|
|
|
|
* `JArray` object (JSON array type).
|
|
|
|
*
|
|
|
|
* See also `SetArray()` method.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to store the new `JArray` value.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject CreateArray(string name)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.complexValue != none) {
|
|
|
|
property.value.complexValue.Destroy();
|
|
|
|
}
|
|
|
|
property.value.type = JSON_Array;
|
|
|
|
property.value.complexValue = _.json.NewArray();
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value of a property by the name `name` to store a new
|
|
|
|
* `JObject` object (JSON array type).
|
|
|
|
*
|
|
|
|
* See also `SetArray()` method.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to store the new `JObject` value.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject CreateObject(string name)
|
|
|
|
{
|
|
|
|
local JProperty property;
|
|
|
|
FindProperty(name, property);
|
|
|
|
if (property.value.complexValue != none) {
|
|
|
|
property.value.complexValue.Destroy();
|
|
|
|
}
|
|
|
|
property.value.type = JSON_Object;
|
|
|
|
property.value.complexValue = _.json.NewObject();
|
|
|
|
UpdateProperty(property);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes a property with a given name.
|
|
|
|
*
|
|
|
|
* Does nothing if property with a given name does not exist.
|
|
|
|
*
|
|
|
|
* @param name Name of the property to remove.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JObject RemoveValue(string name)
|
|
|
|
{
|
|
|
|
RemoveProperty(name);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Completely clears caller `JObject` of all stored properties.
|
|
|
|
*/
|
|
|
|
public function Clear()
|
|
|
|
{
|
|
|
|
local int i, j;
|
|
|
|
local array<JProperty> nextProperties;
|
|
|
|
for (i = 0; i < hashTable.length; i += 1)
|
|
|
|
{
|
|
|
|
nextProperties = hashTable[i].properties;
|
|
|
|
for (j = 0; j < nextProperties.length; j += 1)
|
|
|
|
{
|
|
|
|
if (nextProperties[j].value.complexValue == none) continue;
|
|
|
|
nextProperties[j].value.complexValue.Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns names of all properties inside caller `JObject`.
|
|
|
|
*
|
|
|
|
* @return Array of all the caller object's property names as `string`s.
|
|
|
|
*/
|
|
|
|
public final function array<string> GetPropertyNames()
|
|
|
|
{
|
|
|
|
local int i, j;
|
|
|
|
local array<string> result;
|
|
|
|
local array<JProperty> nextProperties;
|
|
|
|
for (i = 0; i < hashTable.length; i += 1)
|
|
|
|
{
|
|
|
|
nextProperties = hashTable[i].properties;
|
|
|
|
for (j = 0; j < nextProperties.length; j += 1) {
|
|
|
|
result[result.length] = nextProperties[j].name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if caller JSON container's values form a subset of
|
|
|
|
* `rightJSON`'s values.
|
|
|
|
*
|
|
|
|
* @return `true` if caller ("left") object is a subset of `rightJSON`
|
|
|
|
* and `false` otherwise.
|
|
|
|
*/
|
|
|
|
public function bool IsSubsetOf(JSON rightJSON)
|
|
|
|
{
|
|
|
|
local int i, j;
|
|
|
|
local JObject rightObject;
|
|
|
|
local JProperty rightProperty;
|
|
|
|
local array<JProperty> nextProperties;
|
|
|
|
rightObject = JObject(rightJSON);
|
|
|
|
if (rightObject == none) return false;
|
|
|
|
for (i = 0; i < hashTable.length; i += 1)
|
|
|
|
{
|
|
|
|
nextProperties = hashTable[i].properties;
|
|
|
|
for (j = 0; j < nextProperties.length; j += 1) {
|
|
|
|
rightObject.FindProperty(nextProperties[j].name, rightProperty);
|
|
|
|
if (rightProperty.value.type == JSON_Undefined) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (!AreAtomsEqual(nextProperties[j].value, rightProperty.value)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Makes an exact copy of the caller `JObject`
|
|
|
|
*
|
|
|
|
* @return Copy of the caller `JObject`. Guaranteed to be `JObject`
|
|
|
|
* (or `none`, if appropriate object could not be created).
|
|
|
|
*/
|
|
|
|
public function JSON Clone()
|
|
|
|
{
|
|
|
|
local int i, j;
|
|
|
|
local JObject clonedObject;
|
|
|
|
local array<PropertyBucket> clonedHashTable;
|
|
|
|
local array<JProperty> nextProperties;
|
|
|
|
clonedObject = _.json.NewObject();
|
|
|
|
if (clonedObject == none)
|
|
|
|
{
|
|
|
|
_.logger.Failure("Cannot clone `JObject`: cannot spawn a"
|
|
|
|
@ "new instance.");
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
clonedHashTable = hashTable;
|
|
|
|
for (i = 0; i < clonedHashTable.length; i += 1)
|
|
|
|
{
|
|
|
|
nextProperties = clonedHashTable[i].properties;
|
|
|
|
for (j = 0; j < nextProperties.length; j += 1)
|
|
|
|
{
|
|
|
|
if (nextProperties[j].value.complexValue == none) continue;
|
|
|
|
if ( nextProperties[j].value.type != JSON_Array
|
|
|
|
&& nextProperties[j].value.type != JSON_Object) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
nextProperties[j].value.complexValue =
|
|
|
|
nextProperties[j].value.complexValue.Clone();
|
|
|
|
}
|
|
|
|
clonedHashTable[i].properties = nextProperties;
|
|
|
|
}
|
|
|
|
clonedObject.hashTable = clonedHashTable;
|
|
|
|
return clonedObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Uses given parser to parse a new set of properties inside
|
|
|
|
* the caller `JObject`.
|
|
|
|
*
|
|
|
|
* Only adds new properties if parsing the whole object was successful,
|
|
|
|
* otherwise even successfully parsed properties will be discarded.
|
|
|
|
*
|
|
|
|
* `parser` must point at the text describing a JSON object in
|
|
|
|
* a valid notation. Then it parses that container inside memory, but
|
|
|
|
* instead of creating it as a separate entity, adds it's values to
|
|
|
|
* the caller container.
|
|
|
|
* Everything that comes after parsed `JObject` is discarded.
|
|
|
|
*
|
|
|
|
* This method does not try to validate passed JSON and can accept invalid
|
|
|
|
* JSON by making some assumptions, but it is an undefined behavior and
|
|
|
|
* one should not expect it.
|
|
|
|
* Method is only guaranteed to work on valid JSON.
|
|
|
|
*
|
|
|
|
* @param parser Parser that method would use to parse `JObject` from
|
|
|
|
* wherever it left. It's confirmed will not be changed, but if parsing
|
|
|
|
* was successful, - it will point at the next available character.
|
|
|
|
* Do not treat `parser` being in a non-failed state as a confirmation of
|
|
|
|
* successful parsing: JSON parsing might fail regardless.
|
|
|
|
* Check return value for that.
|
|
|
|
* @return `true` if parsing was successful and `false` otherwise.
|
|
|
|
*/
|
|
|
|
public function bool ParseIntoSelfWith(Parser parser)
|
|
|
|
{
|
|
|
|
local bool parsingSucceeded;
|
|
|
|
local Parser.ParserState initState, confirmedState;
|
|
|
|
local JProperty nextProperty;
|
|
|
|
local array<JProperty> parsedProperties;
|
|
|
|
if (parser == none) return false;
|
|
|
|
initState = parser.GetCurrentState();
|
|
|
|
// Ensure that parser starts pointing at what looks like a JSON object
|
|
|
|
confirmedState = parser.Skip().Match("{").GetCurrentState();
|
|
|
|
if (!parser.Ok())
|
|
|
|
{
|
|
|
|
parser.RestoreState(initState);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
while (parser.Ok() && !parser.HasFinished())
|
|
|
|
{
|
|
|
|
confirmedState = parser.Skip().GetCurrentState();
|
|
|
|
// Check for JSON object ending and ONLY THEN declare parsing
|
|
|
|
// is successful, not encountering '}' implies bad JSON format.
|
|
|
|
if (parser.Match("}").Ok())
|
|
|
|
{
|
|
|
|
parsingSucceeded = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( parsedProperties.length > 0
|
|
|
|
&& !parser.RestoreState(confirmedState).Match(",").Skip().Ok()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// Recover after failed `Match("}")` on the first cycle
|
|
|
|
// (`parsedProperties.length == 0`)
|
|
|
|
else if (parser.Ok()) {
|
|
|
|
confirmedState = parser.GetCurrentState();
|
|
|
|
}
|
|
|
|
// Parse property
|
|
|
|
parser.RestoreState(confirmedState).Skip();
|
|
|
|
parser.MStringLiteral(nextProperty.name).Skip().Match(":");
|
|
|
|
nextProperty.value = ParseAtom(parser.Skip());
|
|
|
|
if (!parser.Ok() || nextProperty.value.type == JSON_Undefined) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
parsedProperties[parsedProperties.length] = nextProperty;
|
|
|
|
}
|
|
|
|
HandleParsedProperties(parsedProperties, parsingSucceeded);
|
|
|
|
if (!parsingSucceeded) {
|
|
|
|
parser.RestoreState(initState);
|
|
|
|
}
|
|
|
|
return parsingSucceeded;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Either cleans up or adds a list of parsed properties,
|
|
|
|
// depending on whether parsing was successful or not.
|
|
|
|
private function HandleParsedProperties(
|
|
|
|
array<JProperty> parsedProperties,
|
|
|
|
bool parsingSucceeded)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
if (parsingSucceeded)
|
|
|
|
{
|
|
|
|
for (i = 0; i < parsedProperties.length; i += 1) {
|
|
|
|
UpdateProperty(parsedProperties[i]);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (i = 0; i < parsedProperties.length; i += 1)
|
|
|
|
{
|
|
|
|
if (parsedProperties[i].value.complexValue != none) {
|
|
|
|
parsedProperties[i].value.complexValue.Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Displays caller `JObject` with a provided preset.
|
|
|
|
*
|
|
|
|
* See `Display()` for a simpler to use method.
|
|
|
|
*
|
|
|
|
* @param displaySettings Struct that describes precisely how to display
|
|
|
|
* caller `JObject`. Can be used to emulate `Display()` call.
|
|
|
|
* @return String representation of caller JSON container in format defined by
|
|
|
|
* `displaySettings`.
|
|
|
|
*/
|
|
|
|
public function string DisplayWith(JSONDisplaySettings displaySettings)
|
|
|
|
{
|
|
|
|
local int i, j;
|
|
|
|
local bool isntFirstProperty;
|
|
|
|
local string contents;
|
|
|
|
local string openingBraces, closingBraces;
|
|
|
|
local string propertiesSeparator;
|
|
|
|
local array<JProperty> nextProperties;
|
|
|
|
local JSONDisplaySettings innerSettings;
|
|
|
|
if (displaySettings.stackIndentation) {
|
|
|
|
innerSettings = IndentSettings(displaySettings);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
innerSettings = displaySettings;
|
|
|
|
}
|
|
|
|
GetBraces(openingBraces, closingBraces, displaySettings, innerSettings);
|
|
|
|
propertiesSeparator = "," $ innerSettings.afterObjectComma;
|
|
|
|
if (innerSettings.colored) {
|
|
|
|
propertiesSeparator = "{$json_comma" @ propertiesSeparator $ "}";
|
|
|
|
openingBraces = "{$json_objectBraces &" $ openingBraces $ "}";
|
|
|
|
closingBraces = "{$json_objectBraces &" $ closingBraces $ "}";
|
|
|
|
}
|
|
|
|
// Display inner properties
|
|
|
|
for (i = 0; i < hashTable.length; i += 1)
|
|
|
|
{
|
|
|
|
nextProperties = hashTable[i].properties;
|
|
|
|
for (j = 0; j < nextProperties.length; j += 1)
|
|
|
|
{
|
|
|
|
if (isntFirstProperty) {
|
|
|
|
contents $= propertiesSeparator;
|
|
|
|
}
|
|
|
|
contents $= DisplayProperty(nextProperties[j], innerSettings);
|
|
|
|
isntFirstProperty = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return openingBraces $ contents $ closingBraces;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper function that generates `string`s to be used for opening and
|
|
|
|
* closing braces for text representation of the caller `JObject`.
|
|
|
|
*
|
|
|
|
* Cannot fail.
|
|
|
|
*
|
|
|
|
* @param openingBraces `string` for opening braces will be recorded here.
|
|
|
|
* @param closingBraces `string` for closing braces will be recorded here.
|
|
|
|
* @param outerSettings Settings that were passed to tell us how to display
|
|
|
|
* a caller object.
|
|
|
|
* @param innerSettings Settings that were generated from `outerSettings` by
|
|
|
|
* indenting them (`IndentSettings()`) to use to display it's
|
|
|
|
* inner properties.
|
|
|
|
*/
|
|
|
|
protected function GetBraces(
|
|
|
|
out string openingBraces,
|
|
|
|
out string closingBraces,
|
|
|
|
JSONDisplaySettings outerSettings,
|
|
|
|
JSONDisplaySettings innerSettings)
|
|
|
|
{
|
|
|
|
openingBraces = "{";
|
|
|
|
closingBraces = "}";
|
|
|
|
if (innerSettings.colored) {
|
|
|
|
openingBraces = "&" $ openingBraces;
|
|
|
|
closingBraces = "&" $ closingBraces;
|
|
|
|
}
|
|
|
|
// We only use inner settings for the part right after '{',
|
|
|
|
// as the rest is supposed to be aligned with outer objects
|
|
|
|
openingBraces = outerSettings.beforeObjectOpening
|
|
|
|
$ openingBraces $ innerSettings.afterObjectOpening;
|
|
|
|
closingBraces = outerSettings.beforeObjectEnding
|
|
|
|
$ closingBraces $ outerSettings.afterObjectEnding;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper method to convert a JSON object's property into it's
|
|
|
|
* text representation.
|
|
|
|
*
|
|
|
|
* @param toDisplay Property to display as a `string`.
|
|
|
|
* @param displaySettings Settings that tells us how to display it.
|
|
|
|
* @return `string` representation of a given property `toDisplay`,
|
|
|
|
* created according to the settings `displaySettings`.
|
|
|
|
*/
|
|
|
|
protected function string DisplayProperty(
|
|
|
|
JProperty toDisplay,
|
|
|
|
JSONDisplaySettings displaySettings)
|
|
|
|
{
|
|
|
|
local string result;
|
|
|
|
result = displaySettings.beforePropertyName
|
|
|
|
$ DisplayJSONString(toDisplay.name)
|
|
|
|
$ displaySettings.afterPropertyName;
|
|
|
|
if (displaySettings.colored) {
|
|
|
|
result = "{$json_propertyName" @ result $ "}{$json_colon :}";
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
result $= ":";
|
|
|
|
}
|
|
|
|
return (result $ displaySettings.beforePropertyValue
|
|
|
|
$ DisplayAtom(toDisplay.value, displaySettings)
|
|
|
|
$ displaySettings.afterPropertyValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
ABSOLUTE_LOWER_CAPACITY_LIMIT = 10
|
|
|
|
MINIMUM_CAPACITY = 50
|
|
|
|
MAXIMUM_CAPACITY = 100000
|
|
|
|
MINIMUM_DENSITY = 0.25
|
|
|
|
MAXIMUM_DENSITY = 0.75
|
|
|
|
MINIMUM_DIFFERENCE_FOR_REALLOCATION = 50
|
|
|
|
}
|