|
|
|
/**
|
|
|
|
* Objects of this class are meant to represent a "server user":
|
|
|
|
* not a particular `PlayerController`, but an entity that server would
|
|
|
|
* recognize to be the same person even after reconnections.
|
|
|
|
* It is supposed to store and recognize various stats and
|
|
|
|
* server privileges.
|
|
|
|
* Copyright 2020 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class APlayer extends AcediaActor;
|
|
|
|
|
|
|
|
var private User identity;
|
|
|
|
var private PlayerController ownerController;
|
|
|
|
|
|
|
|
// Shortcut to `ConnectionEvents`, so that we don't have to write
|
|
|
|
// `class'ConnectionEvents'` every time.
|
|
|
|
var const class<PlayerEvents> events;
|
|
|
|
|
|
|
|
public final function Initialize(PlayerController initOwnerController)
|
|
|
|
{
|
|
|
|
ownerController = initOwnerController;
|
|
|
|
identity = _.users.FetchByIDHash(initOwnerController.GetPlayerIDHash());
|
|
|
|
events.static.CallPlayerConnected(self);
|
|
|
|
}
|
|
|
|
|
|
|
|
public final function PlayerController GetController()
|
|
|
|
{
|
|
|
|
return ownerController;
|
|
|
|
}
|
|
|
|
|
|
|
|
public final function Update()
|
|
|
|
{
|
|
|
|
if (ownerController == none) {
|
|
|
|
events.static.CallPlayerDisconnected(self);
|
|
|
|
Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
event Tick(float delta)
|
|
|
|
{
|
|
|
|
Update();
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
events = class'PlayerEvents'
|
|
|
|
}
|