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61 lines
1.9 KiB
61 lines
1.9 KiB
/** |
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* Objects of this class are meant to represent a "server user": |
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* not a particular `PlayerController`, but an entity that server would |
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* recognize to be the same person even after reconnections. |
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* It is supposed to store and recognize various stats and |
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* server privileges. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class APlayer extends AcediaActor; |
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var private User identity; |
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var private PlayerController ownerController; |
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// Shortcut to `ConnectionEvents`, so that we don't have to write |
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// `class'ConnectionEvents'` every time. |
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var const class<PlayerEvents> events; |
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public final function Initialize(PlayerController initOwnerController) |
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{ |
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ownerController = initOwnerController; |
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identity = _.users.FetchByIDHash(initOwnerController.GetPlayerIDHash()); |
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events.static.CallPlayerConnected(self); |
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} |
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public final function PlayerController GetController() |
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{ |
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return ownerController; |
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} |
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public final function Update() |
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{ |
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if (ownerController == none) { |
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events.static.CallPlayerDisconnected(self); |
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Destroy(); |
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} |
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} |
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event Tick(float delta) |
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{ |
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Update(); |
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} |
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defaultproperties |
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{ |
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events = class'PlayerEvents' |
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} |