UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

583 lines
19 KiB

/**
* Mutable version of Acedia's `BaseText`.
* Copyright 2020 - 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class MutableText extends BaseText;
var private int CODEPOINT_NEWLINE;
public function Text IntoText()
{
local Text immutableVersion;
immutableVersion = Copy();
FreeSelf();
return immutableVersion;
}
public function MutableText IntoMutableText()
{
return self;
}
/**
* Clears all current data from the caller `MutableText` instance.
*
* @return Returns caller `MutableText` to allow for method chaining.
*/
public final function MutableText Clear()
{
DropCodePoints();
return self;
}
/**
* Appends a new character to the caller `MutableText`, while discarding its
* own formatting.
*
* @param newCharacter Character to add to the caller `MutableText`.
* Only valid characters will be added. Its formatting will be discarded.
* @param characterFormatting You can use this parameter to specify formatting
* `newCharacter` should have in the caller `MutableText` instead of
* its own.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendRawCharacter(
BaseText.Character newCharacter,
optional Formatting characterFormatting)
{
if (!_.text.IsValidCharacter(newCharacter)) {
return self;
}
SetFormatting(characterFormatting);
return MutableText(AppendCodePoint(newCharacter.codePoint));
}
/**
* Appends all characters from the given array, in order, but discarding their
* own formatting.
*
* This method should be faster than `AppendManyCharacters()` or several calls
* of `AppendRawCharacter()`, since it does not need to check whether
* formatting is changed from character to character.
*
* @param newCharacters Characters to be added to the caller `MutableText`.
* Only valid characters will be added. Their formatting will be discarded.
* @param characterFormatting You can use this parameter to specify formatting
* `newCharacters` should have in the caller `MutableText` instead of
* their own.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendManyRawCharacters(
array<BaseText.Character> newCharacters,
optional Formatting charactersFormatting)
{
local int i;
SetFormatting(charactersFormatting);
for (i = 0; i < newCharacters.length; i += 1) {
AppendCodePoint(newCharacters[i].codePoint);
}
return self;
}
/**
* Appends a new character to the caller `MutableText`.
*
* @param newCharacter Character to add to the caller `MutableText`.
* Only valid characters will be added.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendCharacter(
BaseText.Character newCharacter)
{
if (!_.text.IsValidCharacter(newCharacter)) {
return self;
}
SetFormatting(newCharacter.formatting);
return MutableText(AppendCodePoint(newCharacter.codePoint));
}
/**
* Appends all characters from the given array, in order.
*
* @param newCharacters Characters to be added to the caller `MutableText`.
* Only valid characters will be added.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendManyCharacters(
array<BaseText.Character> newCharacters)
{
local int i;
for (i = 0; i < newCharacters.length; i += 1) {
AppendCharacter(newCharacters[i]);
}
return self;
}
/**
* Converts caller `MutableText` instance into lower case.
*/
public final function ToLower()
{
ConvertCase(true);
}
/**
* Converts caller `MutableText` instance into upper case.
*/
public final function ToUpper()
{
ConvertCase(false);
}
/**
* Appends new line character to the caller `MutableText`.
*
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendLineBreak()
{
AppendCodePoint(CODEPOINT_NEWLINE);
return self;
}
/**
* Appends contents of another `BaseText` to the caller `MutableText`.
*
* @param other Instance of `BaseText`, which content method
* will append. Appends nothing if passed value is `none`.
* @param defaultFormatting Formatting to apply to `other`'s character that
* do not have it specified. For example, `defaultFormatting.isColored`,
* but some of `other`'s characters do not have a color defined -
* they will be appended with a specified color.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText Append(
BaseText other,
optional Formatting defaultFormatting)
{
local int i;
local int otherLength;
local Character nextCharacter;
local Formatting newFormatting;
if (other == none) {
return self;
}
SetFormatting(defaultFormatting);
otherLength = other.GetLength();
for (i = 0; i < otherLength; i += 1)
{
nextCharacter = other.GetRawCharacter(i);
if (other.IsFormattingChangedAt(i))
{
newFormatting = other.GetFormatting(i);
// If default formatting is specified, but `other`'s formatting
// (at least for some characters) is not, - apply default one
if (defaultFormatting.isColored && !newFormatting.isColored)
{
newFormatting.isColored = true;
newFormatting.color = defaultFormatting.color;
}
SetFormatting(newFormatting);
}
AppendCodePoint(nextCharacter.codePoint);
}
return self;
}
/**
* Appends contents of the plain `string` to the caller `MutableText`.
*
* @param source Plain `string` to be appended to
* the caller `MutableText`.
* @param defaultFormatting Formatting to be used for `source`'s characters.
* By default defines 'null' formatting (no color set).
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendString(
string source,
optional Formatting defaultFormatting)
{
local int i;
local int sourceLength;
sourceLength = Len(source);
SetFormatting(defaultFormatting);
// Decompose `source` into integer codes
for (i = 0; i < sourceLength; i += 1) {
AppendCodePoint(Asc(Mid(source, i, 1)));
}
return self;
}
/**
* Appends contents of the colored `string` to the caller `MutableText`.
*
* @param source Colored `string` to be appended to
* the caller `MutableText`.
* @param defaultFormatting Formatting to be used for `source`'s characters
* that have no color information defined.
* By default defines 'null' formatting (no color set).
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendColoredString(
string source,
optional Formatting defaultFormatting)
{
local int i;
local int sourceLength;
local array<int> sourceAsIntegers;
local Formatting newFormatting;
// Decompose `source` into integer codes
sourceLength = Len(source);
for (i = 0; i < sourceLength; i += 1) {
sourceAsIntegers[sourceAsIntegers.length] = Asc(Mid(source, i, 1));
}
// With colored strings we only need to care about color for formatting
i = 0;
newFormatting = defaultFormatting;
SetFormatting(newFormatting);
while (i < sourceLength)
{
if (sourceAsIntegers[i] == CODEPOINT_ESCAPE)
{
if (i + 3 >= sourceLength) break;
newFormatting.isColored = true;
newFormatting.color = _.color.RGB( sourceAsIntegers[i + 1],
sourceAsIntegers[i + 2],
sourceAsIntegers[i + 3]);
i += 4;
SetFormatting(newFormatting);
}
else
{
AppendCodePoint(sourceAsIntegers[i]);
i += 1;
}
}
return self;
}
/**
* Appends contents of the formatted `BaseText` to the caller `MutableText`.
*
* @param source `BaseText` (with formatted string contents) to be
* appended to the caller `MutableText`.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendFormatted(
BaseText source,
optional Formatting defaultFormatting)
{
class'FormattingStringParser'.static.ParseFormatted(source, self);
return self;
}
/**
* Appends contents of the formatted `string` to the caller `MutableText`.
*
* @param source Formatted `string` to be appended to
* the caller `MutableText`.
* @return Caller `MutableText` to allow for method chaining.
*/
public final function MutableText AppendFormattedString(
string source,
optional Formatting defaultFormatting)
{
local MutableText sourceAsText;
sourceAsText = _.text.FromStringM(source);
AppendFormatted(sourceAsText);
_.memory.Free(sourceAsText);
return self;
}
/**
* Unlike `Text`, `MutableText` can change it's content and therefore it's
* hash code cannot depend on it. So we restore `AcediaObject`'s behavior and
* return random value, generated at the time of allocation.
*
* @return Hash code for the caller `MutableText`.
*/
protected function int CalculateHashCode()
{
return super(AcediaObject).GetHashCode();
}
/**
* Replaces every occurrence of the `Text` object `before` with
* the `Text` object `after`.
*
* @param before `BaseText` contents to match and then replace.
* @param after `BaseText` contents to replace `before` with.
* @param caseSensitivity Defines whether `before` should be matched
* in a case-sensitive manner. By default it will be.
* @param formatSensitivity Defines whether `before` should be matched
* in a way sensitive for color information. By default it is will not.
* @return Returns caller `MutableText`, to allow for method chaining.
*/
public final function MutableText Replace(
BaseText before,
BaseText after,
optional CaseSensitivity caseSensitivity,
optional FormatSensitivity formatSensitivity)
{
local int index;
local bool needToInsertReplacer;
local int nextReplacementIndex;
local BaseText selfCopy;
if (before == none) return self;
if (before.IsEmpty()) return self;
selfCopy = Copy();
Clear();
while (index < selfCopy.GetLength())
{
nextReplacementIndex = selfCopy.IndexOf(before, index,
caseSensitivity,
formatSensitivity);
if (nextReplacementIndex < 0)
{
needToInsertReplacer = false;
nextReplacementIndex = selfCopy.GetLength();
}
else {
needToInsertReplacer = true;
}
// Copy characters between replacements one by one
while (index < nextReplacementIndex)
{
AppendCharacter(selfCopy.GetCharacter(index));
index += 1;
}
if (needToInsertReplacer)
{
Append(after);
// `before.GetLength() > 0` because of entry conditions
index += before.GetLength();
}
}
selfCopy.FreeSelf();
return self;
}
/**
* Replaces every occurrence of the string `before` with the string `after`.
*
* @param before `string` contents to match and then replace.
* @param after `string` contents to replace `before` with.
* @param caseSensitivity Defines whether `before` should be matched
* in a case-sensitive manner. By default it will be.
* @return Returns caller `MutableText`, to allow for method chaining.
*/
public final function MutableText ReplaceS(
string before,
string after,
optional CaseSensitivity caseSensitivity)
{
local MutableText beforeText, afterText;
beforeText = _.text.FromStringM(before);
afterText = _.text.FromStringM(after);
Replace(beforeText, afterText, caseSensitivity);
_.memory.Free(beforeText);
_.memory.Free(afterText);
return self;
}
/**
* Sets `newFormatting` for every non-formatted character in
* the caller `MutableText`.
*
* @param newFormatting Formatting to use for all non-formatted characters
* in the caller `MutableText`. If `newFormatting` is not colored itself -
* method does nothing.
* @return Returns caller `MutableText`, to allow for method chaining.
*/
public final function MutableText ChangeDefaultFormatting(
Formatting newFormatting)
{
_changeDefaultFormatting(newFormatting);
return self;
}
/**
* Colors every non-formatted character in the caller `MutableText` in
* the given `defaultColor`.
*
* @param defaultColor Color to use for all non-formatted characters in
* the caller `MutableText`.
* @return Returns caller `MutableText`, to allow for method chaining.
*/
public final function MutableText ChangeDefaultColor(Color defaultColor)
{
return ChangeDefaultFormatting(_.text.FormattingFromColor(defaultColor));
}
/**
* Changes formatting for characters with indices in range, specified as
* `[startIndex; startIndex + maxLength - 1]` to `newFormatting` parameter.
*
* If provided parameters `startPosition` and `maxLength` define a range that
* goes beyond `[0; self.GetLength() - 1]`, then intersection with a valid
* range will be used.
*
* @param newFormatting New formatting to apply.
* @param startIndex Position of the first character to change formatting
* of. By default `0`, corresponding to the very first character.
* @param maxLength Max length of the segment to change formatting of.
* By default `0` - that and all negative values mean that method should
* reformat all characters to the right of `startIndex`.
* @return Reference to the caller `MutableText` to allow for method chaining.
*/
public final function MutableText ChangeFormatting(
Formatting newFormatting,
optional int startIndex,
optional int maxLength)
{
local int endIndex;
if (startIndex >= GetLength()) {
return self;
}
endIndex = startIndex + maxLength - 1;
startIndex = Max(startIndex, 0);
if (maxLength <= 0) {
endIndex = GetLength() - 1;
}
if (startIndex > endIndex) {
return self;
}
if (startIndex == 0 && endIndex == GetLength() - 1) {
ReformatWhole(newFormatting);
}
else {
ReformatRange(startIndex, endIndex, newFormatting);
}
return self;
}
/**
* Removes all characters in range, specified as
* `[startIndex; startIndex + maxLength - 1]`.
*
* If provided parameters `startPosition` and `maxLength` define a range that
* goes beyond `[0; self.GetLength() - 1]`, then intersection with a valid
* range will be used.
*
* @param startIndex Position of the first character to get removed.
* @param maxLength Max length of the segment to get removed.
* By default `0` - that and all negative values mean that method should
* remove all characters to the right of `startIndex`.
* @return Reference to the caller `MutableText` to allow for method chaining.
*/
public final function MutableText Remove(int startIndex, optional int maxLength)
{
local int index;
local int endIndex;
local Text selfCopy;
if (startIndex >= GetLength()) {
return self;
}
endIndex = startIndex + maxLength - 1;
startIndex = Max(startIndex, 0);
if (maxLength <= 0) {
endIndex = GetLength() - 1;
}
if (startIndex > endIndex) {
return self;
}
if (startIndex == 0 && endIndex == GetLength() - 1)
{
Clear();
return self;
}
selfCopy = Copy();
Clear();
while (index < selfCopy.GetLength())
{
if (index >= startIndex && index <= endIndex) {
index = endIndex + 1;
}
else
{
AppendCharacter(selfCopy.GetCharacter(index));
index += 1;
}
}
selfCopy.FreeSelf();
return self;
}
/**
* Removes leading and trailing whitespaces from the caller `MutableText`.
* Optionally also reduces all sequences of internal whitespace characters to
* a single space (first space character in each sequence).
*
* @param fixInnerSpacings By default `false` - only removes leading and
* trailing whitespace sequences from the caller `MutableText`.
* Setting this to `true` also makes method simplify sequences internal
* whitespace characters inside caller `MutableText`.
* @return Reference to the caller `MutableText` to allow for method chaining.
*/
public final function MutableText Simplify(optional bool fixInnerSpacings)
{
local int index;
local int leftIndex, rightIndex;
local bool isWhitespace, foundNonWhitespace;
local Text selfCopy;
while (leftIndex < GetLength())
{
if (!_.text.IsWhitespace(GetCharacter(leftIndex)))
{
foundNonWhitespace = true;
break;
}
leftIndex += 1;
}
if (!foundNonWhitespace)
{
Clear();
return self;
}
rightIndex = GetLength() - 1;
while (rightIndex >= 0)
{
if (!_.text.IsWhitespace(GetCharacter(rightIndex))) {
break;
}
rightIndex -= 1;
}
selfCopy = Copy(leftIndex, rightIndex - leftIndex + 1);
Clear();
while (index < selfCopy.GetLength())
{
isWhitespace = _.text.IsWhitespace(selfCopy.GetCharacter(index));
if (foundNonWhitespace || !isWhitespace) {
AppendCharacter(selfCopy.GetCharacter(index));
}
if (fixInnerSpacings) {
foundNonWhitespace = !isWhitespace;
}
index += 1;
}
selfCopy.FreeSelf();
return self;
}
defaultproperties
{
CODEPOINT_NEWLINE = 10
}