The main notable thing about **Acedia**'s colors is it's support for parsing their text representation. To be precise, **Acedia** understands:
Acedia provides a variety of color constants and methods for working with color, since it was necessary to set up proper `Text` formatting.
## Constants
Acedia provides over a hundred color constant named after their respective colors like `red`, `green` or `yellow` to more exotic `Maroon`, `Gainsboro` or `Eigengrau`. The other set of constants are the system colors used by Acedia for a particular purpose, like `TextDefault` for regular text color, `TypeBoolean` for coloring boolean constants or `TextPositive` for marking words that a related to some positive event ("dosh" command generates messages "You've gotten <amount> of dosh!" in which the word "gotten" in displayed with positive color, by default green).
All of them can be changed using `AcediaSystem.ini` config.
Do note, however, that while by default sets of colors in `ColorAPI` and in `AcediaAliases_Color.ini` coincide, they are actually independent and used in different context. Constants defined in `AcediaSystem.ini` are used by UnrealScript code while aliases usually used for parsing players' input and your config files.
## Defining colors
Whenever Acedia asks you to specify color as a text (whether it is to color formatted text or just a parameter in a config), it can understand following several formats of color representaion:
1. Hex color definitions in format of `#ffc0cb`;
1. Hex color definitions in format of `#ffc0cb`;
2. RGB color definitions that look like either `rgb(255,192,203)` or `rgb(r=255,g=192,b=203)`;
2. RGB color definitions that look like either `rgb(255,192,203)` or `rgb(r=255,g=192,b=203)`;
@ -9,15 +21,6 @@ The main notable thing about **Acedia**'s colors is it's support for parsing the
You should be able to use any form you like while working with **Acedia**.
You should be able to use any form you like while working with **Acedia**.
## Color constants
`ColorAPI` accessed through `_.color.` also provides a large amount of color constants:
* Constants named after their respective colors, such as `White`, ``Black` or `DeepPink`;
* System colors used by Acedia for particular purpose, such as `TextDefault`, `TextEmphasis` or `TypeNumber`.
All of them can be changed using `AcediaSystem.ini` config.
## [Technical] Color fixing
## [Technical] Color fixing
Killing floor's standard methods of rendering colored `string`s make use of inserting 4-byte sequence into them: first bytes denotes the start of the sequence, 3 following bytes denote rgb color components. Unfortunately these methods also have issues with rendering `string`s if you specify certain values (`0` and `10`) as red-green-blue color components.
Killing floor's standard methods of rendering colored `string`s make use of inserting 4-byte sequence into them: first bytes denotes the start of the sequence, 3 following bytes denote rgb color components. Unfortunately these methods also have issues with rendering `string`s if you specify certain values (`0` and `10`) as red-green-blue color components.