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@ -29,9 +29,9 @@ class PlayersParser extends AcediaObject |
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* This one is used to specify players by their key, assigned to |
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* This one is used to specify players by their key, assigned to |
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* them when they enter the game. This type of selectors can be used |
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* them when they enter the game. This type of selectors can be used |
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* when players have hard to type names. |
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* when players have hard to type names. |
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* 2. Macro selector: "@self", "@all", "@admin" or just "@". |
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* 2. Macro selector: "@self", "@me", "@all", "@admin" or just "@". |
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* "@" and "@self" are identical and can be used to specify player |
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* "@", "@me", and "@self" are identical and can be used to |
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* that called the command. |
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* specify player that called the command. |
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* "@admin" can be used to specify all admins in the game at once. |
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* "@admin" can be used to specify all admins in the game at once. |
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* "@all" specifies all current players. |
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* "@all" specifies all current players. |
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* In future it is planned to make macros extendable by allowing to |
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* In future it is planned to make macros extendable by allowing to |
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@ -61,7 +61,7 @@ class PlayersParser extends AcediaObject |
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* select everyone who is not an admin and then adds everyone else. |
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* select everyone who is not an admin and then adds everyone else. |
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*/ |
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*/ |
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// Player for which "@" and "@self" macros will refer |
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// Player for which "@", "@me", and "@self" macros will refer |
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var private EPlayer selfPlayer; |
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var private EPlayer selfPlayer; |
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// Copy of the list of current players at the moment of allocation of |
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// Copy of the list of current players at the moment of allocation of |
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// this `PlayersParser`. |
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// this `PlayersParser`. |
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@ -76,7 +76,7 @@ var private bool parsedFirstSelector; |
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// Will be equal to a single-element array [","], used for parsing |
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// Will be equal to a single-element array [","], used for parsing |
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var private array<Text> selectorDelimiters; |
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var private array<Text> selectorDelimiters; |
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var const int TSELF, TADMIN, TALL, TNOT, TKEY, TMACRO, TCOMMA; |
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var const int TSELF, TME, TADMIN, TALL, TNOT, TKEY, TMACRO, TCOMMA; |
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var const int TOPEN_BRACKET, TCLOSE_BRACKET; |
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var const int TOPEN_BRACKET, TCLOSE_BRACKET; |
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protected function Finalizer() |
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protected function Finalizer() |
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@ -92,9 +92,9 @@ protected function Finalizer() |
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} |
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} |
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/** |
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/** |
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* Set a player who will be referred to by "@" and "@self" macros. |
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* Set a player who will be referred to by "@", "@me" and "@self" macros. |
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* |
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* |
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* @param newSelfPlayer Player who will be referred to by "@" and |
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* @param newSelfPlayer Player who will be referred to by "@", "@me" and |
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* "@self" macros. Passing `none` will make it so no one is |
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* "@self" macros. Passing `none` will make it so no one is |
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* referred by them. |
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* referred by them. |
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*/ |
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*/ |
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@ -228,7 +228,10 @@ private final function AddByMacro(Text macroText) |
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currentSelection = playersSnapshot; |
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currentSelection = playersSnapshot; |
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return; |
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return; |
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} |
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} |
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if (macroText.IsEmpty() || macroText.Compare(T(TSELF), SCASE_INSENSITIVE)) { |
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if ( macroText.IsEmpty() |
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|| macroText.Compare(T(TSELF), SCASE_INSENSITIVE) |
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|| macroText.Compare(T(TME), SCASE_INSENSITIVE)) |
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{ |
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InsertPlayer(selfPlayer); |
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InsertPlayer(selfPlayer); |
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} |
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} |
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} |
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} |
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@ -508,4 +511,6 @@ defaultproperties |
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stringConstants(7) = "[" |
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stringConstants(7) = "[" |
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TCLOSE_BRACKET = 8 |
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TCLOSE_BRACKET = 8 |
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stringConstants(8) = "]" |
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stringConstants(8) = "]" |
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TME = 9 |
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stringConstants(9) = "me" |
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} |
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} |