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@ -156,6 +156,166 @@ private final function SaveLocalData()
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_.memory.Free(activeConfigName); |
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} |
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/** |
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* Returns names of all available groups that users can belong to. |
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* |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), the returned value is a locally cached one. |
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* This helps us avoid having to query database each time we want to check |
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* something about user groups, but it also means we might have an outdated |
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* information. |
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* |
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* @return Array with names of all available groups. |
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* All array elements are guaranteed to be not-`none`, unique and in |
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* lower case. |
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*/ |
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public final function array<Text> GetAvailableGroups() |
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{ |
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local int i; |
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local array<Text> result; |
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for (i = 0; i < loadedUserGroups.length; i += 1) { |
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result[i] = loadedUserGroups[i].Copy(); |
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} |
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return result; |
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} |
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public final function bool AddSteamIDToGroup( |
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BaseText steamID, |
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BaseText groupName) |
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{ |
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local Text lowercaseGroupName; |
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local HashTable groupUsers; |
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if (loadedGroupToUsersMap == none) return false; |
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if (groupName == none) return false; |
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lowercaseGroupName = groupName.LowerCopy(); |
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groupUsers = loadedGroupToUsersMap.GetHashTable(lowercaseGroupName); |
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lowercaseGroupName.FreeSelf(); |
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if (groupUsers == none) { |
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return false; |
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} |
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groupUsers.SetItem(steamID, none); |
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groupUsers.FreeSelf(); |
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return true; |
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} |
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public final /*unreal*/ function bool AddSteamIDToGroup_S( |
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string steamID, |
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string groupName) |
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{ |
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local bool result; |
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local MutableText idWrapper, groupWrapper; |
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idWrapper = _.text.FromStringM(steamID); |
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groupWrapper = _.text.FromStringM(groupName); |
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result = AddSteamIDToGroup(idWrapper, groupWrapper); |
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idWrapper.FreeSelf(); |
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groupWrapper.FreeSelf(); |
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return result; |
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} |
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public final function bool AddUserIDToGroup( |
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UserID id, |
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BaseText groupName) |
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{ |
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local bool result; |
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local Text steamID; |
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if (groupName == none) return false; |
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if (id == none) return false; |
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steamID = id.GetSteamID64String(); |
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if (steamID == none) return false; |
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result = AddSteamIDToGroup(steamID, groupName); |
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steamID.FreeSelf(); |
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return result; |
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} |
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public final function bool AddUserToGroup(User user, BaseText groupName) |
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{ |
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local bool result; |
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local UserID id; |
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if (groupName == none) return false; |
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if (user == none) return false; |
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id = user.GetID(); |
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result = AddUserIDToGroup(id, groupName); |
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_.memory.Free(id); |
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return result; |
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} |
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public final function bool RemoveSteamIDFromGroup( |
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BaseText steamID, |
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BaseText groupName) |
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{ |
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local bool hadUser; |
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local Text lowercaseGroupName; |
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local HashTable groupUsers; |
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if (groupName == none) return false; |
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if (loadedGroupToUsersMap == none) return false; |
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lowercaseGroupName = groupName.LowerCopy(); |
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groupUsers = loadedGroupToUsersMap.GetHashTable(lowercaseGroupName); |
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lowercaseGroupName.FreeSelf(); |
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if (groupUsers == none) { |
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return false; |
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} |
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hadUser = groupUsers.HasKey(steamID); |
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groupUsers.RemoveItem(steamID); |
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groupUsers.FreeSelf(); |
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return hadUser; |
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} |
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public final /*unreal*/ function bool RemoveSteamIDFromGroup_S( |
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string steamID, |
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string groupName) |
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{ |
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local bool result; |
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local MutableText idWrapper, groupWrapper; |
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idWrapper = _.text.FromStringM(steamID); |
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groupWrapper = _.text.FromStringM(groupName); |
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result = RemoveSteamIDFromGroup(idWrapper, groupWrapper); |
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idWrapper.FreeSelf(); |
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groupWrapper.FreeSelf(); |
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return result; |
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} |
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public final function bool RemoveUserIDFromGroup( |
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UserID id, |
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BaseText groupName) |
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{ |
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local bool result; |
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local Text steamID; |
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if (groupName == none) return false; |
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if (id == none) return false; |
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steamID = id.GetSteamID64String(); |
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if (steamID == none) return false; |
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result = RemoveSteamIDFromGroup(steamID, groupName); |
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steamID.FreeSelf(); |
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return result; |
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} |
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public final function bool RemoveUserFromGroup(User user, BaseText groupName) |
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{ |
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local bool result; |
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local UserID id; |
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if (groupName == none) return false; |
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if (user == none) return false; |
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id = user.GetID(); |
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result = RemoveUserIDFromGroup(id, groupName); |
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_.memory.Free(id); |
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return result; |
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} |
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/** |
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* Returns names of all groups available for the user with a SteamID given by |
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* `steamID`. |
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@ -176,8 +336,7 @@ private final function SaveLocalData()
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* If passed SteamID is `none` or data wasn't yet loaded - returns empty |
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* array. |
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*/ |
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public final /*unreal*/ function array<Text> GetGroupsForSteamID( |
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BaseText steamID) |
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public final function array<Text> GetGroupsForSteamID(BaseText steamID) |
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{ |
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local Text immutableSteamID; |
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local array<Text> result; |
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@ -316,7 +475,7 @@ public final function array<Text> GetGroupsForUser(User user)
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* correspond to unique players. |
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* If data wasn't yet loaded - returns empty array. |
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*/ |
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public final function array<UserID> GetGroupMembers(Text groupName) |
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public final function array<UserID> GetGroupMembers(BaseText groupName) |
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{ |
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local int i; |
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local Text lowerCaseGroupName; |
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