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Now `AcediaGameRules` are only added when Acedia actually needs their events. AcediaCore now also outputs console message about adding them and registers a side effect.pull/8/head
Anton Tarasenko
2 years ago
5 changed files with 116 additions and 28 deletions
@ -0,0 +1,43 @@
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/** |
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* Object representing a side effect introduced into the game/server. |
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* Side effects in Acedia refer to changes that aren't a part of mod's main |
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* functionality, but rather something necessary to make that functionality |
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* possible that might also affect how other mods work. |
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* This is a simple data container that is meant to describe relevant |
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* changes to the human user. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameRulesSideEffect extends SideEffect; |
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public final function Initialize() |
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{ |
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sideEffectName = |
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_.text.FromString("AcediaCore's `AcediaGameRules` added"); |
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sideEffectDescription = |
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_.text.FromString("`GameRule`s is one of the main ways to get notified" |
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@ "about various gameplay-related events in Unreal Engine." |
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@ "Of course AcediaCore would require handling some of those events," |
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@ "depending on how it's used."); |
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sideEffectPackage = _.text.FromString("AcediaCore"); |
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sideEffectSource = _.text.FromString("UnrealAPI"); |
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sideEffectStatus = _.text.FromFormattedString("{$TextPositive active}"); |
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} |
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defaultproperties |
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{ |
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} |
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