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Add `Vector` boxes and refs

pull/8/head
Anton Tarasenko 2 years ago
parent
commit
4649ff9dde
  1. 29
      sources/Types/Boxes/BoxAPI.uc
  2. 179
      sources/Types/Boxes/Native/VectorArrayBox.uc
  3. 117
      sources/Types/Boxes/Native/VectorBox.uc
  4. BIN
      sources/Types/Refs/Native/VectorArrayRef.uc
  5. BIN
      sources/Types/Refs/Native/VectorRef.uc
  6. 29
      sources/Types/Refs/RefAPI.uc

29
sources/Types/Boxes/BoxAPI.uc

@ -136,6 +136,35 @@ public final function IntArrayBox IntArray(array<int> arrayValue)
return box; return box;
} }
/**
* Creates initialized box that stores an `Vector` value.
*
* @param value Value to store in the box.
* @return `VectorBox`, containing `value`.
*/
public final function VectorBox Vector(optional Vector value)
{
local VectorBox box;
box = VectorBox(_.memory.Allocate(class'VectorBox'));
box.Initialize(value);
return box;
}
/**
* Creates initialized box that stores an array of `Vector` values.
* Initializes it with a given array.
*
* @param arrayValue Initial array value to store in the box.
* @return `VectorArrayBox`, containing `arrayValue`.
*/
public final function VectorArrayBox VectorArray(array<Vector> arrayValue)
{
local VectorArrayBox box;
box = VectorArrayBox(_.memory.Allocate(class'VectorArrayBox'));
box.Initialize(arrayValue);
return box;
}
defaultproperties defaultproperties
{ {
} }

179
sources/Types/Boxes/Native/VectorArrayBox.uc

@ -0,0 +1,179 @@
/**
* This file either is or was auto-generated from the template for
* array box.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class VectorArrayBox extends ArrayBox;
var protected array< Vector > value;
// Compares an element from the array to the passed `item`.
// Does not check boundary conditions, so make sure passed index is valid.
//
// `0` means values are equal;
// `-1` means value at `index1` is strictly smaller;
// `1` means value at `index1` is strictly larger.
// ^ Only these 3 values can be returned.
private function int _compareTo(int index, Vector item)
{
if (value[index] == item) {
return 0;
}
if (value[index].x < item.x) {
return -1;
}
if (value[index].y < item.y) {
return -1;
}
if (value[index].z < item.z) {
return -1;
}
return 1;
}
/**
* Returns stored value.
*
* @return Value, stored in this box.
*/
public final function array< Vector > Get()
{
return value;
}
/**
* Initialized box value. Can only be called once.
*
* @param boxValue Value to store in this box.
* @return Reference to the caller `VectorArrayBox` to allow for method
* chaining.
*/
public final function VectorArrayBox Initialize(array< Vector > boxValue)
{
if (IsInitialized()) return self;
value = boxValue;
MarkInitialized();
return self;
}
/**
* Returns current length of stored array.
* Cannot fail.
*
* @return Returns length of the stored array. Guaranteed to be non-negative.
*/
public final function int GetLength()
{
return value.length;
}
/**
* Returns item at `index`. If index is invalid, returns `defaultValue`.
*
* @param index Index of an item that array has to return.
* @param defaultValue Value that will be returned if either `index < 0`
* or `index >= self.GetLength()`.
* @return Either value at `index` in the caller array or `defaultValue` if
* passed `index` is invalid.
*/
public final function Vector GetItem(
int index,
optional Vector defaultValue)
{
if (index < 0) return defaultValue;
if (index >= value.length) return defaultValue;
return value[index];
}
/**
* Finds first occurrence of `item` in caller `FloatArrayBox` and returns
* it's index.
*
* @param item Item to find in array.
* @return Index of first occurrence of `item` in caller `FloatArrayBox`.
* `-1` if `item` is not found.
*/
public final function int Find(Vector item)
{
local int i;
for (i = 0; i < value.length; i += 1)
{
if (_compareTo(i, item) == 0) {
return i;
}
}
return -1;
}
public function bool IsEqual(Object other)
{
local int i;
local VectorArrayBox otherBox;
local array<Vector> otherValue;
otherBox = VectorArrayBox(other);
if (otherBox == none) {
return false;
}
otherValue = otherBox.value;
if (value.length != otherValue.length) {
return false;
}
for (i = 0; i < value.length; i += 1)
{
if (value[i] != otherValue[i]) {
return false;
}
}
return true;
}
protected function int CalculateHashCode()
{
local int i;
local int result;
result = 28492904;
for (i = 0; i < value.length; i += 1) {
result = CombineHash(result, CalculateVectorHashCode(value[i]));
}
return result;
}
private final function int CalculateVectorHashCode(Vector someVector)
{
local int hashCode;
hashCode = CalculateFloatHashCode(someVector.x);
hashCode = CombineHash(hashCode, CalculateFloatHashCode(someVector.y));
return CombineHash(hashCode, CalculateFloatHashCode(someVector.z));
}
private final function int CalculateFloatHashCode(float someFloat)
{
local int integerPart, fractionalPart;
integerPart = Ceil(someFloat) - 1;
if (someFloat - integerPart != 0) {
fractionalPart = Ceil(1 / (someFloat - integerPart));
}
else {
fractionalPart = -26422645;
}
return CombineHash(integerPart, fractionalPart);
}
defaultproperties
{
}

117
sources/Types/Boxes/Native/VectorBox.uc

@ -0,0 +1,117 @@
/**
* This file either is or was auto-generated from the template for
* value box.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class VectorBox extends ValueBox;
var protected Vector value;
protected function Finalizer()
{
value = Vect(0.0, 0.0, 0.0);
}
/**
* Returns stored value.
*
* @return Value, stored in this reference.
*/
public final function Vector Get()
{
return value;
}
/**
* Returns x-coordinate of the stored value.
*
* @return Value, stored in this reference.
*/
public final function float GetX()
{
return value.x;
}
/**
* Returns y-coordinate of the stored value.
*
* @return Value, stored in this reference.
*/
public final function float GetY()
{
return value.y;
}
/**
* Returns z-coordinate of the stored value.
*
* @return Value, stored in this reference.
*/
public final function float GetZ()
{
return value.z;
}
/**
* Initialized box value. Can only be called once.
*
* @param boxValue Value to store in this reference.
* @return Reference to the caller `VectorBox` to allow for method chaining.
*/
public final function VectorBox Initialize(Vector boxValue)
{
if (IsInitialized()) return self;
value = boxValue;
MarkInitialized();
return self;
}
public function bool IsEqual(Object other)
{
local VectorBox otherBox;
otherBox = VectorBox(other);
if (otherBox == none) {
return false;
}
return value == otherBox.value;
}
protected function int CalculateHashCode()
{
local int hashCode;
hashCode = CalculateFloatHashCode(value.x);
hashCode = CombineHash(hashCode, CalculateFloatHashCode(value.y));
return CombineHash(hashCode, CalculateFloatHashCode(value.z));
}
private final function int CalculateFloatHashCode(float someFloat)
{
local int integerPart, fractionalPart;
integerPart = Ceil(someFloat) - 1;
if (someFloat - integerPart != 0) {
fractionalPart = Ceil(1 / (someFloat - integerPart));
}
else {
fractionalPart = -26422645;
}
return CombineHash(integerPart, fractionalPart);
}
defaultproperties
{
}

BIN
sources/Types/Refs/Native/VectorArrayRef.uc

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BIN
sources/Types/Refs/Native/VectorRef.uc

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29
sources/Types/Refs/RefAPI.uc

@ -169,6 +169,35 @@ public final function IntArrayRef IntArray(array<int> arrayValue)
return ref; return ref;
} }
/**
* Creates reference object to store an `Vector` value.
*
* @param value Initial value to store in reference.
* @return `VectorRef`, containing `value`.
*/
public final function VectorRef Vector(optional Vector value)
{
local VectorRef ref;
ref = VectorRef(_.memory.Allocate(class'VectorRef'));
ref.Set(value);
return ref;
}
/**
* Creates reference object to store an array of `Vector` values.
* Initializes it with a given array.
*
* @param arrayValue Initial array value to store in reference.
* @return `VectorArrayRef`, containing `arrayValue`.
*/
public final function VectorArrayRef VectorArray(array<Vector> arrayValue)
{
local VectorArrayRef ref;
ref = VectorArrayRef(_.memory.Allocate(class'VectorArrayRef'));
ref.Set(arrayValue);
return ref;
}
/** /**
* Creates reference object to store an array of `int` values. * Creates reference object to store an array of `int` values.
* Initializes it with an empty array. * Initializes it with an empty array.

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