Anton Tarasenko
4 years ago
11 changed files with 390 additions and 25 deletions
@ -0,0 +1,47 @@
|
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/** |
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* Signal class implementation for `GameRulesAPI`'s `OnCheckEndGame` signal. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameRules_OnCheckEndGame_Signal extends Signal; |
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|
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public final function bool Emit( |
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PlayerReplicationInfo winner, |
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string reason) |
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{ |
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local Slot nextSlot; |
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local bool result, nextReply; |
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StartIterating(); |
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nextSlot = GetNextSlot(); |
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result = true; |
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while (nextSlot != none) |
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{ |
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nextReply = GameRules_OnCheckEndGame_Slot(nextSlot) |
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.connect(winner, reason); |
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if (!nextReply && !nextSlot.IsEmpty()) { |
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result = result && nextReply; |
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} |
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nextSlot = GetNextSlot(); |
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} |
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CleanEmptySlots(); |
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return result; |
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} |
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|
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defaultproperties |
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{ |
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relatedSlotClass = class'GameRules_OnCheckEndGame_Slot' |
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} |
@ -0,0 +1,41 @@
|
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/** |
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* Slot class implementation for `GameRulesAPI`'s `OnCheckEndGame` signal. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameRules_OnCheckEndGame_Slot extends Slot; |
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|
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delegate bool connect(PlayerReplicationInfo winner, string reason) |
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{ |
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DummyCall(); |
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return true; |
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} |
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|
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protected function Constructor() |
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{ |
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connect = none; |
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} |
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|
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protected function Finalizer() |
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{ |
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super.Finalizer(); |
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connect = none; |
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} |
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|
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defaultproperties |
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{ |
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} |
@ -0,0 +1,44 @@
|
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/** |
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* Signal class implementation for `GameRulesAPI`'s `OnCheckScore` signal. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameRules_OnCheckScore_Signal extends Signal; |
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|
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public final function bool Emit(PlayerReplicationInfo scorer) |
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{ |
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local Slot nextSlot; |
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local bool result, nextReply; |
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StartIterating(); |
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nextSlot = GetNextSlot(); |
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result = true; |
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while (nextSlot != none) |
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{ |
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nextReply = GameRules_OnCheckScore_Slot(nextSlot).connect(scorer); |
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if (!nextReply && !nextSlot.IsEmpty()) { |
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result = result && nextReply; |
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} |
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nextSlot = GetNextSlot(); |
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} |
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CleanEmptySlots(); |
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return result; |
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} |
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|
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defaultproperties |
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{ |
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relatedSlotClass = class'GameRules_OnCheckScore_Slot' |
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} |
@ -0,0 +1,41 @@
|
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/** |
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* Slot class implementation for `GameRulesAPI`'s `OnCheckScore` signal. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameRules_OnCheckScore_Slot extends Slot; |
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|
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delegate bool connect(PlayerReplicationInfo scorer) |
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{ |
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DummyCall(); |
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return true; |
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} |
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|
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protected function Constructor() |
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{ |
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connect = none; |
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} |
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|
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protected function Finalizer() |
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{ |
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super.Finalizer(); |
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connect = none; |
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} |
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|
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defaultproperties |
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{ |
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} |
@ -0,0 +1,44 @@
|
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/** |
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* Signal class implementation for `GameRulesAPI`'s |
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* `OnHandleRestartGame` signal. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class GameRules_OnHandleRestartGame_Signal extends Signal; |
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public final function bool Emit() |
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{ |
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local Slot nextSlot; |
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local bool doPrevent, nextResult; |
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StartIterating(); |
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nextSlot = GetNextSlot(); |
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while (nextSlot != none) |
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{ |
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nextResult = GameRules_OnHandleRestartGame_Slot(nextSlot).connect(); |
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if (nextResult && !nextSlot.IsEmpty()) { |
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doPrevent = doPrevent || nextResult; |
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} |
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nextSlot = GetNextSlot(); |
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} |
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CleanEmptySlots(); |
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return doPrevent; |
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} |
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|
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defaultproperties |
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{ |
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relatedSlotClass = class'GameRules_OnHandleRestartGame_Slot' |
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} |
@ -0,0 +1,41 @@
|
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/** |
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* Slot class implementation for `GameRulesAPI`'s `OnHandleRestartGame` signal. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||
*/ |
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class GameRules_OnHandleRestartGame_Slot extends Slot; |
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|
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delegate bool connect() |
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{ |
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DummyCall(); |
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return false; |
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} |
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|
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protected function Constructor() |
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{ |
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connect = none; |
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} |
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|
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protected function Finalizer() |
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{ |
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super.Finalizer(); |
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connect = none; |
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} |
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|
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defaultproperties |
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{ |
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} |
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