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Fix `AcediaConfig` docs

pull/8/head
Anton Tarasenko 3 years ago
parent
commit
6240ae0606
  1. 9
      sources/Config/AcediaConfig.uc

9
sources/Config/AcediaConfig.uc

@ -31,7 +31,7 @@ class AcediaConfig extends AcediaObject
/**
* This class deals with several issues related to use of such objects,
* steming from the lack of documentation:
* stemming from the lack of documentation:
*
* 1. Not all `Object` names are a usable.
* [Beyond Unreal wiki](
@ -74,9 +74,9 @@ var public const bool supportsDataConversion;
* variables inside an `AssociativeArray` collection. How exactly to store
* them is up to each config class to decide, as long as it allows conversion
* into JSON (see `JSONAPI.IsCompatible()` for details).
* Note that values reference `FromData()` receives is not necessarily
* the one your `ToData()` method returns - any particular value boxes can be
* replaced with value references and vice versa.
* Note that `AssociativeArray` reference `FromData()` receives is
* not necessarily the same one your `ToData()` method returns - any particular
* value boxes can be replaced with value references and vice versa.
* NOTE: DO NOT use `P()`, `C()`, `F()` or `T()` methods for keys or
* values in collections you return. All keys and values will be automatically
* deallocated when necessary, so these methods for creating `Text` values are
@ -222,6 +222,7 @@ public final static function DeleteConfig(Text name)
* Returns array containing names of all available config objects.
*
* @return Array with names of all available config objects.
* Guaranteed to not contain `none` values.
*/
public static function array<Text> AvailableConfigs()
{

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