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@ -21,14 +21,19 @@ |
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*/ |
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*/ |
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class ChatApi extends AcediaObject; |
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class ChatApi extends AcediaObject; |
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var private const int VOICE_MESSAGES_BEFORE_ACKNOWLEDGEMENTS; |
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///! API for accessing chat-related events. |
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var private const int VOICE_MESSAGES_BEFORE_ALERTS; |
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///! |
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var private const int VOICE_MESSAGES_BEFORE_DIRECTIONS; |
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///! # Implementation |
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var private const int VOICE_MESSAGES_BEFORE_INSULTS; |
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///! |
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var private const int VOICE_MESSAGES_BEFORE_TRADER; |
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///! Signal functions that track text chat messages `OnMessage()` and `OnMessageFor()` simply |
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var private const int VOICE_MESSAGES_BEFORE_AUTO; |
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///! hook into [`BroadcastApi`] the first time such signal is requested. |
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var private const int VOICE_MESSAGES_TOTAL; |
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///! |
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///! Signal function [`OnVoiceMessage()`] for tracking voice replaces a function in |
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///! [`KFPlayerController`] to track when they are replicated. |
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///! Then replaced function informs [`ChatApi`] about new voice message transmissions via |
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///! internal [`_EmitOnVoiceMessage()`] method. |
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/// Lists voice messages built-in in the game. |
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enum BuiltInVoiceMessage { |
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enum BuiltInVoiceMessage { |
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// Support |
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// Support |
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BIVM_SupportMedic, |
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BIVM_SupportMedic, |
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@ -98,41 +103,53 @@ enum BuiltInVoiceMessage { |
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BIVM_Unknown |
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BIVM_Unknown |
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}; |
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}; |
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/// Killing Floor's native voice message is defined by `name` and `byte` pair. |
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/// This struct is added to allow returning them as a pair. |
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struct NativeVoiceMessage { |
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struct NativeVoiceMessage { |
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var name type; |
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var name type; |
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var byte index; |
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var byte index; |
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}; |
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}; |
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/// Tracks whether we've already connected to broadcast signals. |
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var protected bool connectedToBroadcastAPI; |
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var protected bool connectedToBroadcastAPI; |
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/// Tracks whether we've already replaced a function that allows us to catch voice messages. |
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var private bool replacedSendVoiceMessage; |
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/// Auxiliary constants that store amount of values in [`BuiltInVoiceMessage`] before |
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/// a certain group. |
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/// Used for conversion between native voice messages and [`BuiltInVoiceMessage`] |
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var private const int VOICE_MESSAGES_BEFORE_ACKNOWLEDGEMENTS; |
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var private const int VOICE_MESSAGES_BEFORE_ALERTS; |
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var private const int VOICE_MESSAGES_BEFORE_DIRECTIONS; |
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var private const int VOICE_MESSAGES_BEFORE_INSULTS; |
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var private const int VOICE_MESSAGES_BEFORE_TRADER; |
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var private const int VOICE_MESSAGES_BEFORE_AUTO; |
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var private const int VOICE_MESSAGES_TOTAL; |
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var protected ChatAPI_OnMessage_Signal onMessageSignal; |
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var protected ChatAPI_OnMessage_Signal onMessageSignal; |
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var protected ChatAPI_OnMessageFor_Signal onMessageForSignal; |
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var protected ChatAPI_OnMessageFor_Signal onMessageForSignal; |
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var protected ChatAPI_OnVoiceMessage_Signal onVoiceMessageSignal; |
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protected function Constructor() { |
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protected function Constructor() { |
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onMessageSignal = ChatAPI_OnMessage_Signal(_.memory.Allocate(class'ChatAPI_OnMessage_Signal')); |
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onMessageSignal = ChatAPI_OnMessage_Signal(_.memory.Allocate(class'ChatAPI_OnMessage_Signal')); |
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onMessageForSignal = |
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onMessageForSignal = |
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ChatAPI_OnMessageFor_Signal(_.memory.Allocate(class'ChatAPI_OnMessageFor_Signal')); |
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ChatAPI_OnMessageFor_Signal(_.memory.Allocate(class'ChatAPI_OnMessageFor_Signal')); |
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onVoiceMessageSignal = |
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ChatAPI_OnVoiceMessage_Signal(_.memory.Allocate(class'ChatAPI_OnVoiceMessage_Signal')); |
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} |
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} |
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protected function Finalizer() { |
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protected function Finalizer() { |
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_.memory.Free(onMessageSignal); |
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_.memory.Free(onMessageSignal); |
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_.memory.Free(onMessageForSignal); |
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_.memory.Free(onMessageForSignal); |
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_.memory.Free(onVoiceMessageSignal); |
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onMessageSignal = none; |
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onMessageSignal = none; |
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onMessageForSignal = none; |
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onMessageForSignal = none; |
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onVoiceMessageSignal = none; |
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_server.unreal.broadcasts.OnHandleText(self).Disconnect(); |
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_server.unreal.broadcasts.OnHandleText(self).Disconnect(); |
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_server.unreal.broadcasts.OnHandleTextFor(self).Disconnect(); |
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_server.unreal.broadcasts.OnHandleTextFor(self).Disconnect(); |
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connectedToBroadcastAPI = false; |
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connectedToBroadcastAPI = false; |
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} |
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} |
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private final function TryConnectingBroadcastSignals() { |
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if (connectedToBroadcastAPI) { |
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return; |
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} |
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connectedToBroadcastAPI = true; |
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_server.unreal.broadcasts.OnHandleText(self).connect = HandleText; |
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_server.unreal.broadcasts.OnHandleTextFor(self).connect = HandleTextFor; |
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} |
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/// Signal that will be emitted when a player sends a message into the chat. |
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/// Signal that will be emitted when a player sends a message into the chat. |
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/// |
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/// |
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/// Allows to modify message before sending it, as well as prevent it from being sent at all. |
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/// Allows to modify message before sending it, as well as prevent it from being sent at all. |
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@ -189,6 +206,27 @@ public /*signal*/ function ChatAPI_OnMessageFor_Slot OnMessageFor(AcediaObject r |
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return ChatAPI_OnMessageFor_Slot(onMessageForSignal.NewSlot(receiver)); |
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return ChatAPI_OnMessageFor_Slot(onMessageForSignal.NewSlot(receiver)); |
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} |
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} |
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/// Signal that will be emitted when a player sends a voice message. |
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/// |
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/// # Slot description |
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/// |
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/// bool <slot>(EPlayer sender, ChatApi.BuiltInVoiceMessage message) |
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/// |
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/// ## Parameters |
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/// |
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/// * [`sender`]: `EPlayer` that has sent the voice message. |
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/// * [`message`]: Message that `sender` has sent. |
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public /*signal*/ function ChatAPI_OnVoiceMessage_Slot OnVoiceMessage(AcediaObject receiver) { |
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if (!replacedSendVoiceMessage) { |
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_.unflect.ReplaceFunction_S( |
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"KFMod.KFPlayerController.SendVoiceMessage", |
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"AcediaCore.Unflect_ChatApi_Controller.SendVoiceMessage", |
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"`ChatApi` was required to catch voice messages"); |
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replacedSendVoiceMessage = true; |
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} |
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return ChatAPI_OnVoiceMessage_Slot(onVoiceMessageSignal.NewSlot(receiver)); |
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} |
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public /*internal*/ function NativeVoiceMessage _enumIntoNativeVoiceMessage( |
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public /*internal*/ function NativeVoiceMessage _enumIntoNativeVoiceMessage( |
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BuiltInVoiceMessage voiceMessage |
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BuiltInVoiceMessage voiceMessage |
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) { |
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) { |
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@ -275,6 +313,36 @@ public /*internal*/ function BuiltInVoiceMessage _nativeVoiceMessageIntoEnum( |
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return BIVM_Unknown; |
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return BIVM_Unknown; |
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} |
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} |
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public final /*internal*/ /*native*/ function _EmitOnVoiceMessage( |
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PlayerController sender, |
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name messageType, |
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byte messageID |
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) { |
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local EPlayer wrapper; |
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local NativeVoiceMessage nativeVoiceMessage; |
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local BuiltInVoiceMessage builtInVoiceMessage; |
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if (sender == none) return; |
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wrapper = _.players.FromController(sender); |
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if (wrapper == none) return; |
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nativeVoiceMessage.type = messageType; |
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nativeVoiceMessage.index = messageID; |
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builtInVoiceMessage = _nativeVoiceMessageIntoEnum(nativeVoiceMessage); |
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if (builtInVoiceMessage != BIVM_Unknown) { |
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onVoiceMessageSignal.Emit(wrapper, builtInVoiceMessage); |
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} |
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_.memory.Free(wrapper); |
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} |
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private final function TryConnectingBroadcastSignals() { |
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if (connectedToBroadcastAPI) { |
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return; |
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} |
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connectedToBroadcastAPI = true; |
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_server.unreal.broadcasts.OnHandleText(self).connect = HandleText; |
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_server.unreal.broadcasts.OnHandleTextFor(self).connect = HandleTextFor; |
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} |
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private function bool HandleText( |
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private function bool HandleText( |
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Actor sender, |
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Actor sender, |
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