Anton Tarasenko
3 years ago
4 changed files with 496 additions and 2 deletions
@ -0,0 +1,318 @@ |
|||||||
|
/** |
||||||
|
* Acedia makes extensive use of `perobjectconfig` for storing information |
||||||
|
* in ini config files. Their data is usually stored in ini config files as: |
||||||
|
* "[<config_object_name> <data_class_name>]". |
||||||
|
* Making a child class for `AcediaConfig` defines "<data_class_name>" and |
||||||
|
* contents of appropriate section. Then any such class can have multiple |
||||||
|
* records with different "<config_object_name>" values. The only requirement |
||||||
|
* is that "<config_object_name>" must only contain latin letters, digits, |
||||||
|
* dot ('.') and underscore ('_'). Otherwise they will be ignored. |
||||||
|
* |
||||||
|
* Copyright 2021 Anton Tarasenko |
||||||
|
*------------------------------------------------------------------------------ |
||||||
|
* This file is part of Acedia. |
||||||
|
* |
||||||
|
* Acedia is free software: you can redistribute it and/or modify |
||||||
|
* it under the terms of the GNU General Public License as published by |
||||||
|
* the Free Software Foundation, version 3 of the License, or |
||||||
|
* (at your option) any later version. |
||||||
|
* |
||||||
|
* Acedia is distributed in the hope that it will be useful, |
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
* GNU General Public License for more details. |
||||||
|
* |
||||||
|
* You should have received a copy of the GNU General Public License |
||||||
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||||
|
*/ |
||||||
|
class AcediaConfig extends AcediaObject |
||||||
|
dependson(AssociativeArray) |
||||||
|
abstract; |
||||||
|
|
||||||
|
/** |
||||||
|
* This class deals with several issues related to use of such objects, |
||||||
|
* steming from the lack of documentation: |
||||||
|
* |
||||||
|
* 1. Not all `Object` names are a usable. |
||||||
|
* [Beyond Unreal wiki]( |
||||||
|
* https://wiki.beyondunreal.com/Legacy:PerObjectConfig) |
||||||
|
* lists a couple of limitations: whitespace and ']' character. |
||||||
|
* However there are more, including '.'. |
||||||
|
* We limit available character set to ASCII latin letters, digits and |
||||||
|
* the dot ('.') / underscore ('_'). Dot is a forbidden character, but it |
||||||
|
* is often used in class names and, therefore, was added via workaround: |
||||||
|
* it is automatically converted into colon ':' character to allow its |
||||||
|
* storage inside ini config files. It also will not lead to the name |
||||||
|
* conflicts, since colon is a forbidden character for `AcediaConfig`. |
||||||
|
* 2. Behavior of loading `perobjectconfig`-objects a second time is wonky and |
||||||
|
* is fixed by `AcediaConfig`: it provides concrete behavior guarantees |
||||||
|
* for all of its config object-managing methods. |
||||||
|
*/ |
||||||
|
|
||||||
|
// All config objects of a particular class only get loaded once |
||||||
|
// per session (unless new one is created) and then accessed through this |
||||||
|
// collection. |
||||||
|
// This array stores `AcediaConfig` values with `Text` keys in |
||||||
|
// a case-insensitive way (by converting keys into lower case). |
||||||
|
// In case it has a `none` value stored under some key - it means that value |
||||||
|
// was detected in config, but not yet loaded. |
||||||
|
// Only its default value is ever used. |
||||||
|
var private AssociativeArray existingConfigs; |
||||||
|
|
||||||
|
// Stores name of the config where settings are to be stored. |
||||||
|
// Must correspond to value in `config(...)` modifier in class definition. |
||||||
|
var protected const string configName; |
||||||
|
|
||||||
|
// Set this to `true` if you implement `ToData()` / `FromData()` pair of |
||||||
|
// methods. |
||||||
|
// This will tell Acedia that your config can be converted into |
||||||
|
// JSON-compatible types. |
||||||
|
var public const bool supportsDataConversion; |
||||||
|
|
||||||
|
/** |
||||||
|
* These methods must be overloaded to store and load all the config |
||||||
|
* variables inside an `AssociativeArray` collection. How exactly to store |
||||||
|
* them is up to each config class to decide, as long as it allows conversion |
||||||
|
* into JSON (see `JSONAPI.IsCompatible()` for details). |
||||||
|
* Note that values reference `FromData()` receives is not necessarily |
||||||
|
* the one your `ToData()` method returns - any particular value boxes can be |
||||||
|
* replaced with value references and vice versa. |
||||||
|
* NOTE: DO NOT use `P()`, `C()`, `F()` or `T()` methods for keys or |
||||||
|
* values in collections you return. All keys and values will be automatically |
||||||
|
* deallocated when necessary, so these methods for creating `Text` values are |
||||||
|
* not suitable. |
||||||
|
*/ |
||||||
|
protected function AssociativeArray ToData() { return none; } |
||||||
|
protected function FromData(AssociativeArray source) {} |
||||||
|
|
||||||
|
/** |
||||||
|
* This method must be overloaded to setup default values for all config |
||||||
|
* variables. You should use it instead of the `defaultproperties` block. |
||||||
|
*/ |
||||||
|
protected function DefaultIt() {} |
||||||
|
|
||||||
|
/** |
||||||
|
* This reads all of the `AcediaConfig`'s settings objects into internal |
||||||
|
* storage. Must be called before any other methods. Actual loading might be |
||||||
|
* postponed until a particular config is needed. |
||||||
|
*/ |
||||||
|
public static function Initialize() |
||||||
|
{ |
||||||
|
local int i; |
||||||
|
local Text nextName; |
||||||
|
local array<string> names; |
||||||
|
if (default.existingConfigs != none) { |
||||||
|
return; |
||||||
|
} |
||||||
|
default.existingConfigs = __().collections.EmptyAssociativeArray(); |
||||||
|
names = GetPerObjectNames( default.configName, string(default.class.name), |
||||||
|
MaxInt); |
||||||
|
for (i = 0; i < names.length; i += 1) |
||||||
|
{ |
||||||
|
if (names[i] == "") { |
||||||
|
continue; |
||||||
|
} |
||||||
|
nextName = __().text.FromString(NameToActualVersion(names[i])); |
||||||
|
if (nextName.IsValidConfigName()) { |
||||||
|
default.existingConfigs.SetItem(nextName.LowerCopy(), none); |
||||||
|
} |
||||||
|
nextName.FreeSelf(); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
private static function string NameToStorageVersion(string configObjectName) |
||||||
|
{ |
||||||
|
return Repl(configObjectName, ".", ":"); |
||||||
|
} |
||||||
|
|
||||||
|
private static function string NameToActualVersion(string configObjectName) |
||||||
|
{ |
||||||
|
return Repl(configObjectName, ":", "."); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates a brand new config object with a given name. |
||||||
|
* |
||||||
|
* Fails if config object with that name already exists. |
||||||
|
* Names are case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* |
||||||
|
* Always writes new config inside the ini file on disk. |
||||||
|
* |
||||||
|
* @param name Name of the new config object. |
||||||
|
* Case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* @return `false` iff config object name `name` already existed |
||||||
|
* or `name` is invalid for config object. |
||||||
|
*/ |
||||||
|
public final static function bool NewConfig(Text name) |
||||||
|
{ |
||||||
|
local AcediaConfig newConfig; |
||||||
|
if (name == none) return false; |
||||||
|
if (!name.IsValidConfigName()) return false; |
||||||
|
if (default.existingConfigs == none) return false; |
||||||
|
|
||||||
|
name = name.LowerCopy(); |
||||||
|
if (default.existingConfigs.HasKey(name)) |
||||||
|
{ |
||||||
|
name.FreeSelf(); |
||||||
|
return false; |
||||||
|
} |
||||||
|
newConfig = |
||||||
|
new(none, NameToStorageVersion(name.ToPlainString())) default.class; |
||||||
|
newConfig.DefaultIt(); |
||||||
|
newConfig.SaveConfig(); |
||||||
|
default.existingConfigs.SetItem(name, newConfig); |
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Checks if a config object with a given name exists. |
||||||
|
* |
||||||
|
* Names are case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* |
||||||
|
* @param name Name of the new config object. |
||||||
|
* Case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* @return `true` iff new config object was created. |
||||||
|
*/ |
||||||
|
public final static function bool Exists(Text name) |
||||||
|
{ |
||||||
|
local bool result; |
||||||
|
if (name == none) return false; |
||||||
|
if (!name.IsValidConfigName()) return false; |
||||||
|
if (default.existingConfigs == none) return false; |
||||||
|
|
||||||
|
name = name.LowerCopy(); |
||||||
|
result = default.existingConfigs.HasKey(name); |
||||||
|
name.FreeSelf(); |
||||||
|
return result; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Deletes config object with a given name. |
||||||
|
* |
||||||
|
* Names are case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* |
||||||
|
* If given config object exists, this method cannot fail. |
||||||
|
* `Exists()` is guaranteed to return `false` after this method call. |
||||||
|
* |
||||||
|
* Always removes any present config entries from ini files. |
||||||
|
* |
||||||
|
* @param name Name of the config object to delete. |
||||||
|
* Case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
*/ |
||||||
|
public final static function DeleteConfig(Text name) |
||||||
|
{ |
||||||
|
local AssociativeArray.Entry entry; |
||||||
|
if (default.existingConfigs == none) { |
||||||
|
return; |
||||||
|
} |
||||||
|
entry = default.existingConfigs.TakeEntry(name); |
||||||
|
if (entry.value != none) { |
||||||
|
entry.value.ClearConfig(); |
||||||
|
} |
||||||
|
__().memory.Free(entry.key); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Returns array containing names of all available config objects. |
||||||
|
* |
||||||
|
* @return Array with names of all available config objects. |
||||||
|
*/ |
||||||
|
public static function array<Text> AvailableConfigs() |
||||||
|
{ |
||||||
|
local array<Text> emptyResult; |
||||||
|
if (default.existingConfigs != none) { |
||||||
|
return default.existingConfigs.CopyTextKeys(); |
||||||
|
} |
||||||
|
return emptyResult; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Returns `AcediaConfig` of caller class with name `name`. |
||||||
|
* |
||||||
|
* @param name Name of the config object, whos settings data is to |
||||||
|
* be loaded. Case-insensitive, must contain only ASCII latin letters, |
||||||
|
* digits and dot ('.') character. |
||||||
|
* @return `AcediaConfig` of caller class with name `name`. |
||||||
|
*/ |
||||||
|
public final static function AcediaConfig GetConfigInstance(Text name) |
||||||
|
{ |
||||||
|
local AssociativeArray.Entry configEntry; |
||||||
|
if (name == none) return none; |
||||||
|
if (!name.IsValidConfigName()) return none; |
||||||
|
if (default.existingConfigs == none) return none; |
||||||
|
|
||||||
|
name = name.LowerCopy(); |
||||||
|
configEntry = default.existingConfigs.GetEntry(name); |
||||||
|
if (configEntry.value == none && configEntry.key != none) |
||||||
|
{ |
||||||
|
configEntry.value = |
||||||
|
new(none, NameToStorageVersion(name.ToPlainString())) default.class; |
||||||
|
default.existingConfigs.SetItem(configEntry.key, configEntry.value); |
||||||
|
} |
||||||
|
__().memory.Free(name); |
||||||
|
return AcediaConfig(configEntry.value); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Loads Acedia's representation of settings data of a particular config |
||||||
|
* object, given by the `name`. |
||||||
|
* |
||||||
|
* Should only be called if caller class has `supportsDataConversion` set to |
||||||
|
* `true`. |
||||||
|
* |
||||||
|
* @param name Name of the config object, whos data is to be loaded. |
||||||
|
* Case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* @return Data of a particular config object, given by the `name`. |
||||||
|
* Expected to be in format that allows for JSON serialization |
||||||
|
* (see `JSONAPI.IsCompatible()` for details). |
||||||
|
* For correctly implemented config objects should only return `none` if |
||||||
|
* their class was not yet initialized (see `self.Initialize()` method). |
||||||
|
*/ |
||||||
|
public final static function AssociativeArray LoadData(Text name) |
||||||
|
{ |
||||||
|
local AssociativeArray result; |
||||||
|
local AcediaConfig requiredConfig; |
||||||
|
requiredConfig = GetConfigInstance(name); |
||||||
|
if (requiredConfig != none) { |
||||||
|
result = requiredConfig.ToData(); |
||||||
|
} |
||||||
|
return result; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Saves Acedia's representation of settings data (`data`) for a particular |
||||||
|
* config object, given by the `name`. |
||||||
|
* |
||||||
|
* Should only be called if caller class has `supportsDataConversion` set to |
||||||
|
* `true`. |
||||||
|
* |
||||||
|
* @param name Name of the config object, whos data is to be modified. |
||||||
|
* Case-insensitive, must contain only ASCII latin letters, digits |
||||||
|
* and dot ('.') character. |
||||||
|
* @param data New data for config variables. Expected to be in format that |
||||||
|
* allows for JSON deserialization (see `JSONAPI.IsCompatible()` for |
||||||
|
* details). |
||||||
|
*/ |
||||||
|
public final static function SaveData(Text name, AssociativeArray data) |
||||||
|
{ |
||||||
|
local AcediaConfig requiredConfig; |
||||||
|
requiredConfig = GetConfigInstance(name); |
||||||
|
if (requiredConfig != none) |
||||||
|
{ |
||||||
|
requiredConfig.FromData(data); |
||||||
|
requiredConfig.SaveConfig(); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
defaultproperties |
||||||
|
{ |
||||||
|
supportsDataConversion = false |
||||||
|
usesObjectPool = false |
||||||
|
} |
@ -0,0 +1,50 @@ |
|||||||
|
/** |
||||||
|
* Mock object for testing config functionality of Acedia's `Feature`s. |
||||||
|
* Copyright 2021 Anton Tarasenko |
||||||
|
*------------------------------------------------------------------------------ |
||||||
|
* This file is part of Acedia. |
||||||
|
* |
||||||
|
* Acedia is free software: you can redistribute it and/or modify |
||||||
|
* it under the terms of the GNU General Public License as published by |
||||||
|
* the Free Software Foundation, version 3 of the License, or |
||||||
|
* (at your option) any later version. |
||||||
|
* |
||||||
|
* Acedia is distributed in the hope that it will be useful, |
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
* GNU General Public License for more details. |
||||||
|
* |
||||||
|
* You should have received a copy of the GNU General Public License |
||||||
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||||
|
*/ |
||||||
|
class MockConfig extends AcediaConfig |
||||||
|
perobjectconfig |
||||||
|
config(AcediaMockConfig); |
||||||
|
|
||||||
|
var public config int value; |
||||||
|
|
||||||
|
protected function AssociativeArray ToData() |
||||||
|
{ |
||||||
|
local AssociativeArray data; |
||||||
|
data = __().collections.EmptyAssociativeArray(); |
||||||
|
data.SetInt(P("value").Copy(), value, true); |
||||||
|
return data; |
||||||
|
} |
||||||
|
|
||||||
|
protected function FromData(AssociativeArray source) |
||||||
|
{ |
||||||
|
if (source != none) { |
||||||
|
value = source.GetIntBy(P("/value")); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
protected function DefaultIt() |
||||||
|
{ |
||||||
|
value = 13; |
||||||
|
} |
||||||
|
|
||||||
|
defaultproperties |
||||||
|
{ |
||||||
|
configName = "AcediaMockConfig" |
||||||
|
supportsDataConversion = true |
||||||
|
} |
@ -0,0 +1,125 @@ |
|||||||
|
/** |
||||||
|
* Set of tests for `AcediaConfig` class. |
||||||
|
* Copyright 2021 Anton Tarasenko |
||||||
|
*------------------------------------------------------------------------------ |
||||||
|
* This file is part of Acedia. |
||||||
|
* |
||||||
|
* Acedia is free software: you can redistribute it and/or modify |
||||||
|
* it under the terms of the GNU General Public License as published by |
||||||
|
* the Free Software Foundation, version 3 of the License, or |
||||||
|
* (at your option) any later version. |
||||||
|
* |
||||||
|
* Acedia is distributed in the hope that it will be useful, |
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
* GNU General Public License for more details. |
||||||
|
* |
||||||
|
* You should have received a copy of the GNU General Public License |
||||||
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||||
|
*/ |
||||||
|
class TEST_AcediaConfig extends TestCase |
||||||
|
abstract; |
||||||
|
|
||||||
|
protected static function TESTS() |
||||||
|
{ |
||||||
|
class'MockConfig'.static.Initialize(); |
||||||
|
Context("Testing `AcediaConfig` functionality."); |
||||||
|
TEST_AvailableConfigs(); |
||||||
|
TEST_DataGetSet(); |
||||||
|
TEST_DataNew(); |
||||||
|
TEST_BadName(); |
||||||
|
} |
||||||
|
|
||||||
|
protected static function TEST_AvailableConfigs() |
||||||
|
{ |
||||||
|
local int i; |
||||||
|
local bool foundConfig; |
||||||
|
local array<Text> configNames; |
||||||
|
configNames = class'MockConfig'.static.AvailableConfigs(); |
||||||
|
Issue("Incorrect amount of configs are loaded."); |
||||||
|
TEST_ExpectTrue(configNames.length == 3); |
||||||
|
|
||||||
|
Issue("Configs with incorrect names or values are loaded."); |
||||||
|
for (i = 0; i < configNames.length; i += 1) |
||||||
|
{ |
||||||
|
if (configNames[i].CompareToPlainString("default", SCASE_INSENSITIVE)) { |
||||||
|
foundConfig = true; |
||||||
|
} |
||||||
|
} |
||||||
|
TEST_ExpectTrue(foundConfig); |
||||||
|
foundConfig = false; |
||||||
|
for (i = 0; i < configNames.length; i += 1) |
||||||
|
{ |
||||||
|
if (configNames[i].CompareToPlainString("other", SCASE_INSENSITIVE)) { |
||||||
|
foundConfig = true; |
||||||
|
} |
||||||
|
} |
||||||
|
TEST_ExpectTrue(foundConfig); |
||||||
|
foundConfig = false; |
||||||
|
for (i = 0; i < configNames.length; i += 1) |
||||||
|
{ |
||||||
|
if (configNames[i].CompareToPlainString("another.config", |
||||||
|
SCASE_INSENSITIVE)) { |
||||||
|
foundConfig = true; |
||||||
|
} |
||||||
|
} |
||||||
|
TEST_ExpectTrue(foundConfig); |
||||||
|
} |
||||||
|
|
||||||
|
protected static function TEST_DataGetSet() |
||||||
|
{ |
||||||
|
local AssociativeArray data, newData; |
||||||
|
data = class'MockConfig'.static.LoadData(P("other")); |
||||||
|
Issue("Wrong value is loaded from config."); |
||||||
|
TEST_ExpectTrue(data.GetIntBy(P("/value")) == 11); |
||||||
|
|
||||||
|
newData = __().collections.EmptyAssociativeArray(); |
||||||
|
newData.SetItem(P("value"), __().box.int(903)); |
||||||
|
class'MockConfig'.static.SaveData(P("other"), newData); |
||||||
|
data = class'MockConfig'.static.LoadData(P("other")); |
||||||
|
Issue("Wrong value is loaded from config after saving another value."); |
||||||
|
TEST_ExpectTrue(data.GetIntBy(P("/value")) == 903); |
||||||
|
|
||||||
|
Issue("`AcediaConfig` returns `AssociativeArray` reference that was" |
||||||
|
@ "passed in `SaveData()` call instead of a new collection."); |
||||||
|
TEST_ExpectTrue(data != newData); |
||||||
|
|
||||||
|
// Restore configs |
||||||
|
data.SetItem(P("value"), __().box.int(11)); |
||||||
|
class'MockConfig'.static.SaveData(P("other"), data); |
||||||
|
} |
||||||
|
|
||||||
|
protected static function TEST_DataNew() |
||||||
|
{ |
||||||
|
local AssociativeArray data; |
||||||
|
Issue("Creating new config with existing name succeeds."); |
||||||
|
TEST_ExpectFalse(class'MockConfig'.static.NewConfig(P("another.config"))); |
||||||
|
data = class'MockConfig'.static.LoadData(P("another.config")); |
||||||
|
TEST_ExpectTrue(data.GetIntBy(P("/value")) == -2956); |
||||||
|
|
||||||
|
Issue("Cannot create new config."); |
||||||
|
TEST_ExpectTrue(class'MockConfig'.static.NewConfig(P("new_one"))); |
||||||
|
|
||||||
|
Issue("New config does not have expected default value."); |
||||||
|
data = class'MockConfig'.static.LoadData(P("new_one")); |
||||||
|
TEST_ExpectTrue(data.GetIntBy(P("/value")) == 13); |
||||||
|
|
||||||
|
// Restore configs, cannot properly test `DeleteConfig()` |
||||||
|
class'MockConfig'.static.DeleteConfig(P("new_one")); |
||||||
|
} |
||||||
|
|
||||||
|
protected static function TEST_BadName() |
||||||
|
{ |
||||||
|
Issue("`AcediaConfig` allows creation of config objects with" |
||||||
|
@ "invalid names."); |
||||||
|
TEST_ExpectFalse(class'MockConfig'.static.NewConfig(P("new:config"))); |
||||||
|
TEST_ExpectFalse(class'MockConfig'.static.NewConfig(P("what]"))); |
||||||
|
TEST_ExpectFalse(class'MockConfig'.static.NewConfig(P("why#not"))); |
||||||
|
TEST_ExpectFalse(class'MockConfig'.static.NewConfig(P("stop@it"))); |
||||||
|
} |
||||||
|
|
||||||
|
defaultproperties |
||||||
|
{ |
||||||
|
caseName = "AcediaConfig" |
||||||
|
caseGroup = "Config" |
||||||
|
} |
Loading…
Reference in new issue