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Add "AcediaUserGroups.ini" config

pull/8/head
Anton Tarasenko 2 years ago
parent
commit
b00d67a9a2
  1. 25
      config/AcediaUserGroups.ini
  2. 74
      sources/Users/UserGroup.uc

25
config/AcediaUserGroups.ini

@ -0,0 +1,25 @@
; In this config you can add several different user groups by adding
; `[<group_name> UserGroup]` section for rach group. Every user can belong to
; several different groups.
; `priority` describes how important the group is. For example, if a user
; belongs to two different groups and both groups have different access rights
; for a certain command - the one with the highest priority will be chosen by
; default.
; You can specify several `user` entries with players stead id to add user to
; the certain group.
[admin UserGroup]
priority=400
;user=
[moderator UserGroup]
priority=200
;user=
[trusted UserGroup]
priority=100
;user=
[wanted UserGroup]
priority=0
;user=

74
sources/Users/UserGroup.uc

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/**
* Acedia's class for defining user group in config files.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class UserGroup extends AcediaConfig
perobjectconfig
config(AcediaUserGroups);
var public config int priority;
var public config array<string> user;
protected function HashTable ToData()
{
local int i;
local HashTable data;
local ArrayList wrappedUserArray;
data = __().collections.EmptyHashTable();
data.SetInt(P("priority"), priority);
wrappedUserArray = __().collections.EmptyArrayList();
for (i = 0; i < user.length; i += 1) {
wrappedUserArray.AddString(user[i]);
}
data.SetItem(P("user"), wrappedUserArray);
wrappedUserArray.FreeSelf();
return data;
}
protected function FromData(HashTable source)
{
local int i;
local ArrayList wrappedUserArray;
DefaultIt();
if (source == none) {
return;
}
priority = source.GetInt(P("priority"), 0);
wrappedUserArray = source.GetArrayList(P("user"));
if (wrappedUserArray == none) {
return;
}
for (i = 0; i < wrappedUserArray.GetLength(); i += 1) {
user[user.length] = wrappedUserArray.GetString(i);
}
wrappedUserArray.FreeSelf();
}
protected function DefaultIt()
{
priority = 0;
user.length = 0;
}
defaultproperties
{
configName = "AcediaUserGroups"
supportsDataConversion = true
}
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