|
|
|
@ -106,6 +106,9 @@ public final function Object Allocate(
|
|
|
|
|
AcediaObject(allocatedObject)._constructor(); |
|
|
|
|
} |
|
|
|
|
if (acediaActorClassToAllocate != none) { |
|
|
|
|
// Despite `_constructor()` being called during `PreBeginPlay()` event, |
|
|
|
|
// we must also call it here for `Actor`s that we did not spawn anew, |
|
|
|
|
// but took from object pool. |
|
|
|
|
AcediaActor(allocatedObject)._constructor(); |
|
|
|
|
} |
|
|
|
|
return allocatedObject; |
|
|
|
|