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Change Base API to be abstract

pull/8/head
Anton Tarasenko 2 years ago
parent
commit
c6b8f53e94
  1. 3
      sources/ServerRealm/API/Unreal/GameRulesAPI/GameRulesAPIBase.uc
  2. 3
      sources/ServerRealm/API/Unreal/InventoryAPI/InventoryAPIBase.uc
  3. 3
      sources/ServerRealm/API/Unreal/MutatorsAPI/MutatorAPIBase.uc

3
sources/ServerRealm/API/Unreal/GameRulesAPI/GameRulesAPIBase.uc

@ -18,7 +18,8 @@
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class GameRulesAPIBase extends AcediaObject;
class GameRulesAPIBase extends AcediaObject
abstract;
/**
* Called when game decides on a player's spawn point. If a `NavigationPoint`

3
sources/ServerRealm/API/Unreal/InventoryAPI/InventoryAPIBase.uc

@ -20,7 +20,8 @@
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class InventoryAPIBase extends AcediaObject
config(AcediaSystem);
config(AcediaSystem)
abstract;
/**
* Describes a single-dual weapons class pair.

3
sources/ServerRealm/API/Unreal/MutatorsAPI/MutatorAPIBase.uc

@ -18,7 +18,8 @@
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class MutatorAPIBase extends AcediaObject;
class MutatorAPIBase extends AcediaObject
abstract;
/**
* Called whenever mutators (Acedia's mutator) is asked to check whether

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